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The implementation of FSR 1.0 could benefit shadPS4 thanks to an improvement in performance and image quality.
Unlike DLSS which is exclusive to Nvidia cards, FSR 1.0 works on all GPUs.
There could be a scrollbar in the Qt interface that allows you to adjust the sharpness of the image.
The implementation of FSR 1.0 could benefit shadPS4 thanks to an improvement in performance and image quality.
Unlike DLSS which is exclusive to Nvidia cards, FSR 1.0 works on all GPUs.
There could be a scrollbar in the Qt interface that allows you to adjust the sharpness of the image.
FSR 1.0 repo:
https://github.com/GPUOpen-Effects/FidelityFX-FSR
Interesting Article:
https://gpuopen.com/manuals/fidelityfx_sdk/fidelityfx_sdk-page_techniques_super-resolution-spatial/
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