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utilities.cpp
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#include "utilities.h"
#include <iostream>
#include <cstdlib>
#include <vector>
#include <random>
std::vector<std::vector<float>> initializeRandomVector(int outerSize, int innerSize, float low, float high) {
std::vector<std::vector<float>> returnValue(outerSize, std::vector<float>(innerSize, innerSize));
for(int i = 0 ; i < outerSize ; i++) {
for(int j = 0 ; j < innerSize ; j++) {
returnValue[i][j] = low + (high - low) * ((float) rand() / RAND_MAX);
}
}
return returnValue;
}
std::default_random_engine generator;
// want to generate numbers in range [a, b)
int generateUniformRandomInt(int low, int high) {
// std::random_device rd;
// std::mt19937 gen(rd());
std::uniform_int_distribution<int> dis(low, high - 1);
return dis(generator);
}
float generateUniformRandom(float low, float high) {
// std::random_device rd;
// std::mt19937 gen(rd());
std::uniform_real_distribution<float> dis(low, high);
return dis(generator);
}
float generateNormalRandom(float mean, float stddev) {
std::normal_distribution<float> distribution(mean, stddev);
return distribution(generator);
}
std::vector<std::vector<float>> generateNormalVector(int a, int b, float mean, float stddev) {
std::vector<std::vector<float>> normalVector(a, std::vector<float>(b, 0.0f));
for(int i = 0 ; i < a ; i++)
for(int j = 0 ; j < b ; j++)
normalVector[i][j] = generateNormalRandom(mean, stddev);
return normalVector;
}