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game.py
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from __future__ import annotations
from enum import IntEnum
from logging import getLogger
from typing import TYPE_CHECKING, List, Optional
from board import Board
from card import PURPLE_CARDS, YELLOW_CARDS
from config import OPEN_LOBBY
from deck import Deck
if TYPE_CHECKING:
from telegram import User
from player import Player
class Game:
class State(IntEnum):
"""The state represents current state"""
START = 0
PURPLE = 1
YELLOW = 2
LOSE = 3
DISCARD = 4
END = 5
current_player: Optional[User] = None
starter: Optional[User] = None
state: Game.State = State.START
open = OPEN_LOBBY
def __init__(self, chat):
self.chat = chat
self.yellow_deck = Deck()
self.purple_deck = Deck()
self.board = Board(self)
self.logger = getLogger(__name__)
@property
def started(self) -> bool:
return self.state > Game.State.START
@property
def ended(self) -> bool:
return self.state == Game.State.END
def start(self):
self.yellow_deck.init(YELLOW_CARDS.copy())
self.purple_deck.init(PURPLE_CARDS.copy())
self.board.init()
self.state += 1
self.logger.info(f"{self.state} == {self.State.PURPLE}")
for player in self.players:
player.draw_first_hand()
def turn(self):
self.current_player = self.current_player.next
for player in self.players:
player.draw()
if self.board.loser:
self.board.loser.discard_amount = 0
self.board.init()
self.state = self.State.PURPLE
@property
def players(self):
if not self.current_player:
return []
players = []
current_player = self.current_player
itplayer = current_player.next
players.append(current_player)
while itplayer and itplayer is not current_player:
players.append(itplayer)
itplayer = itplayer.next
return players
def get_end_count(self) -> int:
players_count = len(self.players)
if players_count <= 5:
return 6
if players_count <= 7:
return 5
return 4
def get_loser(self) -> Optional[Player]:
count = self.get_end_count()
for player in self.players:
if -player.score >= count:
return player
return None
def get_winners(self) -> List[Player]:
loser = self.get_loser()
if loser is None:
# TODO: 建一個 winners haven't appeared error
raise Exception("Game is not ended")
highest_score = float("-inf")
for player in self.players:
if player.score > highest_score:
highest_score = player.score
winners = []
for player in self.players:
if player.score == highest_score:
winners.append(player)
return winners