Screenshots
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Crew of 15. Yes I am aware this is absurd. Yes I am aware it will get
played very infrequently. Looking For Ship should help.
1x Captain
1x Foreman
1x First Officer
2x Mech Pilots
2x Mechanics
2x Minutemen
1x Doctor
5x Random Guys With Sticks
Light armament
sidearms for officers
2x cm23
1x cm15
Mech Stuff
Functional medbay
Well geared engineering
Sauna
## Why It's Good For The Game
frankly this is a vanity project.
## Changelog
:cl:
add: The Vela-Class industrial cruiser is BACK and WORSE THAN EVER
/:cl:
---------
Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
---
_maps/configs/minutemen_vela.json | 54 +
_maps/shuttles/minutemen/minutemen_vela.dmm | 13578 ++++++++++++++++
code/game/mecha/mech_bay.dm | 2 +-
.../objects/items/storage/filled_guncases.dm | 4 +
.../guns/energy/kinetic_accelerator.dm | 1 +
icons/mecha/mecha.dmi | Bin 145464 -> 146635 bytes
6 files changed, 13638 insertions(+), 1 deletion(-)
create mode 100644 _maps/configs/minutemen_vela.json
create mode 100644 _maps/shuttles/minutemen/minutemen_vela.dmm
diff --git a/_maps/configs/minutemen_vela.json b/_maps/configs/minutemen_vela.json
new file mode 100644
index 000000000000..66f6b9b18bb2
--- /dev/null
+++ b/_maps/configs/minutemen_vela.json
@@ -0,0 +1,54 @@
+ {
+ "$schema": "https://raw.githubusercontent.com/shiptest-ss13/Shiptest/master/_maps/ship_config_schema.json",
+ "map_name": "Vela-Class Industrial Cruiser",
+ "prefix": "CLSV",
+ "namelists": ["GENERAL", "CLIP MINUTEMEN", "BEASTS"],
+ "description": "The Vela-Class is Lunatown Orbital Work's most prolific hull, with the first to its name having been laid down in 443. The Vela is renowned for its easily reconfigurable profile - owning to external connectors which allow anything from bulk cargo pods to mech hangars to be bolted onto the hull. Most hulls ordered by CLIP are configured to carry a refinery, mechanized mining gear, light Minuteman compliment, and a hefty suite of amenities for the crew, leading to the designation as an Industrial Cruiser.",
+ "tags": ["Robotics", "Mining", "RP Focus"],
+ "faction": "/datum/faction/clip",
+ "map_short_name": "Vela-Class",
+ "map_path": "_maps/shuttles/minutemen/minutemen_vela.dmm",
+ "limit": 1,
+ "job_slots": {
+ "Captain": {
+ "outfit": "/datum/outfit/job/clip/minutemen/captain",
+ "officer": true,
+ "slots": 1
+ },
+ "Foreman": {
+ "outfit": "/datum/outfit/job/clip/ce",
+ "officer": true,
+ "slots": 1
+ },
+ "First Officer": {
+ "outfit": "/datum/outfit/job/clip/first_officer",
+ "officer": true,
+ "slots": 1
+ },
+ "Mech Pilot": {
+ "outfit": "/datum/outfit/job/clip/miner",
+ "slots": 2
+ },
+ "Mechanic": {
+ "outfit": "/datum/outfit/job/clip/mechanic",
+ "slots": 2
+ },
+ "Minuteman": {
+ "outfit": "/datum/outfit/job/clip/minutemen",
+ "slots": 1
+ },
+ "Reservist": {
+ "outfit": "/datum/outfit/job/clip/minutemen/grunt/reserve",
+ "slots": 1
+ },
+ "Doctor":{
+ "outfit": "/datum/outfit/job/clip/doctor",
+ "slots": 1
+ },
+ "Crewman": {
+ "outfit": "/datum/outfit/job/clip/assistant",
+ "slots": 2
+ }
+ },
+ "enabled": true
+}
diff --git a/_maps/shuttles/minutemen/minutemen_vela.dmm b/_maps/shuttles/minutemen/minutemen_vela.dmm
new file mode 100644
index 000000000000..9d85ac85d191
--- /dev/null
+++ b/_maps/shuttles/minutemen/minutemen_vela.dmm
@@ -0,0 +1,13578 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+"}
+(47,1,1) = {"
+We
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+"}
+(48,1,1) = {"
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+"}
+(49,1,1) = {"
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+(50,1,1) = {"
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+"}
+(51,1,1) = {"
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+"}
+(52,1,1) = {"
+We
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+(53,1,1) = {"
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+"}
+(54,1,1) = {"
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+We
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+We
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+"}
+(55,1,1) = {"
+We
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+We
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+We
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+We
+uM
+uM
+uM
+uM
+uM
+uM
+uM
+uM
+uM
+uM
+uM
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+"}
diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm
index 04a2ef75bc40..7da4fe90844b 100644
--- a/code/game/mecha/mech_bay.dm
+++ b/code/game/mecha/mech_bay.dm
@@ -134,7 +134,7 @@
return
recharge_port = locate(/obj/machinery/mech_bay_recharge_port) in range(1)
if(!recharge_port)
- for(var/D in GLOB.cardinals)
+ for(var/D in GLOB.alldirs)
var/turf/A = get_step(src, D)
A = get_step(A, D)
recharge_port = locate(/obj/machinery/mech_bay_recharge_port) in A
diff --git a/code/game/objects/items/storage/filled_guncases.dm b/code/game/objects/items/storage/filled_guncases.dm
index 8d13330dd721..9f0aa4b5c269 100644
--- a/code/game/objects/items/storage/filled_guncases.dm
+++ b/code/game/objects/items/storage/filled_guncases.dm
@@ -270,6 +270,10 @@
gun_type = /obj/item/gun/ballistic/automatic/pistol/cm357
mag_type = /obj/item/ammo_box/magazine/cm357
+/obj/item/storage/guncase/cm1
+ gun_type = /obj/item/gun/energy/kalix/clip
+ mag_type = /obj/item/stock_parts/cell/gun
+
/obj/item/storage/guncase/cm5
gun_type = /obj/item/gun/ballistic/automatic/smg/cm5
mag_type = /obj/item/ammo_box/magazine/cm5_9mm
diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
index ab0cf6ef90f0..f6469fec0b32 100644
--- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
+++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
@@ -251,6 +251,7 @@
/obj/projectile/kinetic/mech
range = 5
+ pressure_decrease = 0.5
/obj/projectile/kinetic/mech/strike_thing(atom/target) //has no skill check for mechs
var/turf/target_turf = get_turf(target)
diff --git a/icons/mecha/mecha.dmi b/icons/mecha/mecha.dmi
index 9034f08512586fce9c07811c885de523e871c545..d905a136dc1de8381994b45d9f5d73362fd6b4df 100644
GIT binary patch
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