diff --git a/code/game/sound.dm b/code/game/sound.dm index 544d5ecd94c5..43afdb2d0f29 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -173,7 +173,7 @@ distance_multiplier - Can be used to multiply the distance at which the sound is S.y = dy else S.y = 1 //To make sure the mono sound doesn't make you feel like you're dying. - S.falloff = max_distance || 0 //use max_distance, else just use 0 as we are a direct sound so falloff isnt relevant. + S.falloff = max_distance || 1 if(S.environment == SOUND_ENVIRONMENT_NONE) if(sound_environment_override != SOUND_ENVIRONMENT_NONE)