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boot.lua
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> global name declaration
_ = nil
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_detalhes.build_counter = 7356
_detalhes.alpha_build_counter = 7356 --if this is higher than the regular counter, use it instead
_detalhes.game_version = "v8.3.0"
_detalhes.userversion = "v8.3.0." .. _detalhes.build_counter
_detalhes.realversion = 141 --core version, this is used to check API version for scripts and plugins (see alias below)
_detalhes.APIVersion = _detalhes.realversion --core version
_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")" --simple stirng to show to players
_detalhes.BFACORE = 131 --core version on BFA launch
Details = _detalhes
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialization stuff
do
--local f = CreateFrame("frame")
--f:SetSize(300, 300)
--f:SetPoint("center", UIParent, 0, 0)
--f.texture = f:CreateTexture(nil, "overlay")
--f.texture:SetAllPoints()
--f.texture:SetTexture(131817)
local _detalhes = _G._detalhes
_detalhes.resize_debug = {}
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
--[[
|cFFFFFF00v8.3.0.7350.140 (|cFFFFCC00July 09th, 2020|r|cFFFFFF00)|r:\n\n
|cFFFFFF00-|r Fixed the Auto Hide from the title bar buttons.\n\n
--]]
Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v8.3.0.7354.140 (|cFFFFCC00July 30th, 2020|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed the Auto Hide from the title bar buttons.\n\n|cFFFFFF00v8.3.0.7343.140 (|cFFFFCC00Jun 27th, 2020|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Auto Hide options has been reworked, now there's options to select multiple options.\n\n|cFFFFFF00v8.3.0.7335.140 (|cFFFFCC00Jun 07th, 2020|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Player damage tooltips and breakdown now show reflected spells.\n\n|cFFFFFF00-|r Added spell reflection for debuffs (by m4tjz@github)\n\n|cFFFFFF00-|r Spells can now be ignored at '/details spells'.\n\n|cFFFFFF00-|r Added the option to Hide on Battlegrounds at Options > Window: Automation > Auto Hide.\n\n|cFFFFFF00v8.3.0.7325.140 (|cFFFFCC00May 10th, 2020|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added spell reflection damage (by athei@github).\n\n|cFFFFFF00v8.3.0.7303.140 (|cFFFFCC00April 21th, 2020|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added npcId ignore list, atm it is accessed by Details.npcid_ignored[npcid] = true.\n\n|cFFFFFF00v8.3.0.7281.140 (|cFFFFCC00February 27th, 2020|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed an issue on Player Details Window where sometimes Death Strike healing done would blink the Rune Weapon healing done.\n\n|cFFFFFF00-|r Segments Locked featured won't work for Overall Data.\n\n|cFFFFFF00-|r Fixed an error while retriving data from the guild (statistics sync).\n\n|cFFFFFF00-|r Added Ny'alotha raid information (by jjholleman@github).\n\n|cFFFFFF00-|r Added Vanish to the list of defensive cooldowns for Rogues (by DylanMeador@github).\n\n|cFFFFFF00-|r Fixed a bug for healing done from unit to unit (by rubenvrolijk@github).\n\n|cFFFFFF00-|r Updated the ToC files for bundled plugins.\n\n|cFFFFFF00-|r Regular Details Framework updates.\n\n|cFFFFFF00v8.3.0.7255.140 (|cFFFFCC00January 20th, 2020|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed Eye of Corruption and Grand Delusions.\n\n|cFFFFFF00v8.3.0.7239.140 (|cFFFFCC00January 06th, 2020|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Healers can now heal training dummies inside cities without being in combat.\n\n|cFFFFFF00-|r Added Shaman's Stormstrike ability to auto merge (consolidate skills feature).\n\n|cFFFFFF00v8.2.5.7224.140 (|cFFFFCC00October 20th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Total revamp on '/details users'.\n\n|cFFFFFF00-|r Rewrite on the 'Potion Used' script, it should get all potions from the framework now.\n\n|cFFFFFF00-|r Done a workaround on a rare bug where pet ability isn't found in the game database.\n\n|cFFFFFF00v8.2.0.7172.140 (|cFFFFCC00August 3rd, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed player detail window showing a blank page after selecting another player when in the comparison tab.\n\n|cFFFFFF00-|r Added information about the Eternal Palace raid, this brings better boss icons, background textures and other things (by GyroJoe).\n\n|cFFFFFF00v8.2.0.7167.140 (|cFFFFCC00July 24th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed overkill amount (by nullKomplex).\n\n|cFFFFFF00v8.2.0.7166.140 (|cFFFFCC00July 18th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added new potions, food and flasks. (by nullKomplex).\n\n|cFFFFFF00v8.2.0.7165.140 (|cFFFFCC00July 14th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r More 8.2 bug fixes.\n\n|cFFFFFF00v8.2.0.7152.140 (|cFFFFCC00July 7th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed some issues with classes showing some wrong icons (by nullKomplex).\n\n|cFFFFFF00v8.2.0.7150.140 (|cFFFFCC00July 2nd, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added click through options.\n\n|cFFFFFF00-|r More 8.2 fixes.\n\n|cFFFFFF00v8.1.5.7129.140 (|cFFFFCC00May 2nd, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Energy redesign: track only the energy generated below the maximum energy amount.\nEnergy generated above the maximum energy now counts as energy 'overflow', this info is in the tooltip.\n\n|cFFFFFF00v8.1.5.7102.139 (|cFFFFCC00April 23rd, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added API Details.SegmentPhases() and Details.UnitDamageByPhase() see '/details api' for the full API.\n\n|cFFFFFF00-|r Minor fixes for the mythic version of 'The Restless Cabal' encounter.\n\n|cFFFFFF00v8.1.5.7099.139 (|cFFFFCC00April 16rd, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Damage and Healing API is ready to be used by scripters, use '/details api' for more information.\n\n|cFFFFFF00v8.1.5.7084.138 (|cFFFFCC00April 9rd, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Replacing the old API with the new, see /details api.\n\n|cFFFFFF00v8.1.5.7053.138 (|cFFFFCC00April 3rd, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed the 'Event Tracker' not showing all cooldowns and crowdcontrol.\n\n|cFFFFFF00-|r Added new gradient wallpapers.\n\n|cFFFFFF00v8.1.5.7042.138 (|cFFFFCC00March 23th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added the first batch of functions call for Details API 2.0.\n\n|cFFFFFF00v8.1.0.6923.136 (|cFFFFCC00March 06th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed Vamguard plugin not showing debuffs on tanks.\n\n|cFFFFFF00-|r Attempt to fix some plugins loading after details! start and failing to install.\n\n|cFFFFFF00-|r Fixed a bug within Atal'Dazar dungeon where in some cases adds damage where considered friendly fire.\n\n|cFFFFFF00v8.1.0.6902.135 (|cFFFFCC00February 19th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed some window gliches with lock, snap and resize buttons.\n\n|cFFFFFF00-|r Fixed issue with the window unlocking after a /reload.\n\n|cFFFFFF00v8.1.0.6861.135 (|cFFFFCC00January 20th, 2019|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed rogue spec icons.\n\n|cFFFFFF00-|r Some visuals improvements.\n\n|cFFFFFF00-|r Added some buttons below the release death recap window, only show in raid after a boss.\n\n|cFFFFFF00v8.1.0.6702.135 (|cFFFFCC00December 31th, 2018|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Streamers/Youtubers the Event Tracker tool has been fixed for 8.1, enjoy!\n\n|cFFFFFF00v8.0.1.6692.135 (|cFFFFCC00December 11th, 2018|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed East Asian myriads showing a giganting non formated number in the total bar DPS.\n\n|cFFFFFF00-|r Added a reset nickname button in the right side of the nickname field.\n\n|cFFFFFF00-|r Framework and NickTag library updates.\n\n|cFFFFFF00v8.0.1.6691.135 (|cFFFFCC00November 23th, 2018|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Experimental: added deaths to overall data during a mythic dungeon run.\n\n|cFFFFFF00-|r Report window revamp: removed report history.\n\n|cFFFFFF00-|r Fixed report tooltip not closing on report button click.\n\n|cFFFFFF00-|r Fixed copy/paste report window.\n\n|cFFFFFF00-|r Time Line (plugin) added enemy cast time line.\n\n|cFFFFFF00v8.0.1.6678.135 (|cFFFFCC00November 07th, 2018|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r New Feature: import and export profiles.\n\n|cFFFFFF00-|r Major improvements on bar text scripts.\n\n|cFFFFFF00-|r Improved import and export custom skins.\n\n|cFFFFFF00-|r Fixed shaman's sundering spell not showing in crowd control.\n\n|cFFFFFF00-|r Fixed sharing guild statistics.\n\n|cFFFFFF00-|r More spells added to spell consolidation: Whirlwind, Fracture, Mutilate.\n\n|cFFFFFF00-|r Monk Mistweaver Blackout Kick now has a indicator when it comes from passive 'Teachings of the Monastery'.\n\n|cFFFFFF00-|r Added slash command '/details debugwindow' for cases when the window isn't shown or are anchored in the wrong place.\n\n|cFFFFFF00-|r Exposed spell ignore table, you can now add spells to be ignored using Details.SpellsToIgnore [spellID] = true.\n\n|cFFFFFF00v8.0.1.6599.135 (|cFFFFCC00October 19th, 2018|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed damage on low level training dummies where it was showing 1 damage for each ability.\n\n|cFFFFFF00-|r Added a line in the tooltip shown when hovering over the spec icon to show non-formated DPS, example: '12.0K' DPS shows '11,985.8'.\n\n|cFFFFFF00-|r Developers: command /run Details:DumpTable() should now show the correct table names with quotation marks if string.\n\n|cFFFFFF00v8.0.1.6553.135 (|cFFFFCC00October 06th, 2018|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added a 'Macros' section in the options panel.\n\n|cFFFFFF00-|r Updated to BFA 'Potion Used' and 'Health Potion and Stone' custom displays.\n\n|cFFFFFF00-|r Backfire damage from Light of the Martyr now shows on death logs as friendly fire.\n\n|cFFFFFF00-|r Deprecated rules for friendly fire has been removed, this might fix some random issues with mind controlled players in the Lord Stormsong encounter in the Shrine of the Storm dungeon.\n\n|cFFFFFF00-|r Fixed DBM/BigWigs aura creation from the Spell List panel.\n\n|cFFFFFF00-|r Chart scripts now receives the envTable, use local envTable = ... .\n\n|cFFFFFF00-|r Polymorth (Black Cat) and Between the Eyes got added to Crowd Control list.\n\n|cFFFFFF00-|r Fixed Timeline plugin not showing the cooldown panel.\n\n|cFFFFFF00-|r Overall data setting won't reset on every logout.\n\n|cFFFFFF00-|r Slash command '/details merge' won't flag the merged combat as a trash segment anymore.\n\n|cFFFFFF00-|r Added function to use on macros to open the Player Details Window: /script Details:OpenPlayerDetails(1).\n\n|cFFFFFF00-|r Done more improvements on the Death Recap window.\n\n|cFFFFFF00v8.0.1.6449.134 (|cFFFFCC00September 11th, 2018|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Details! is ready for Uldir mythic raiding!.\n\n|cFFFFFF00-|r Several improvements on Encounter Details plugin.\n\n|cFFFFFF00-|r Details! Scroll Damage for training in dummies is now ready for more tests, access it |cFFFFFF00/details scrolldamage|r.\n\n|cFFFFFF00-|r Damage and Healing tooltips now show a statusbar indicating the percent done by the ability.\n\n|cFFFFFF00-|r Added a scale slider to the options panel.\n\n|cFFFFFF00-|r Fixed tooltips not hiding when the cursor leaves the spell icon in the Damage Taken by Spell.\n\n|cFFFFFF00-|r Framework: fixed an issue with tooltips and menus where the division line wasn't hiding properly.\n\n|cFFFFFF00-|r Framework: fixed some buttons not showing its text in the options panel.\n\n|cFFFFFF00-|r Fixed an issue with Alliance or Horde icons showing at random in player bars.\n\n|cFFFFFF00-|r Small revamp in the Death Recap window.\n\n|cFFFFFF00-|r Fixed new segment creation when the option to use only one segment while in a battleground is disabled.\n\n|cFFFFFF00-|r Fixed east asian number format on several strings."
Loc ["STRING_DETAILS1"] = "|cffffaeaeDetails!:|r "
--> startup
_detalhes.initializing = true
_detalhes.enabled = true
_detalhes.__index = _detalhes
_detalhes._tempo = time()
_detalhes.debug = false
_detalhes.debug_chr = false
_detalhes.opened_windows = 0
_detalhes.last_combat_time = 0
--> containers
--> armazenas as fun��es do parser - All parse functions
_detalhes.parser = {}
_detalhes.parser_functions = {}
_detalhes.parser_frame = CreateFrame ("Frame")
_detalhes.pvp_parser_frame = CreateFrame ("Frame")
_detalhes.parser_frame:Hide()
_detalhes.MacroList = {
{Name = "Click on Your Own Bar", Desc = "To open the player details window on your character, like if you click on your bar in the damage window. The number '1' is the window number where it'll click.", MacroText = "/script Details:OpenPlayerDetails(1)"},
{Name = "Open Encounter Breakdown", Desc = "Open the encounter breakdown plugin. Details! Encounter Breakdown (plugin) must be enabled.", MacroText = "/script Details:OpenPlugin ('Encounter Breakdown')"},
{Name = "Open Damage per Phase", Desc = "Open the encounter breakdown plugin in the phase tab. Details! Encounter Breakdown (plugin) must be enabled.", MacroText = "/script Details:OpenPlugin ('Encounter Breakdown'); local a=Details_EncounterDetails and Details_EncounterDetails.buttonSwitchPhases:Click()"},
{Name = "Reset Data", Desc = "Reset the overall and regular segments data. Use 'ResetSegmentOverallData' to reset only the overall.", MacroText = "/script Details:ResetSegmentData()"},
{Name = "Change What the Window Shows", Desc = "Make a window show different data. SetDisplay uses (segment, displayGroup, displayID), the menu from the sword icon is in order (damage = group 1, overheal is: displayGroup 2 displayID 3.", MacroText = "/script Details:GetWindow(1):SetDisplay( DETAILS_SEGMENTID_CURRENT, 4, 5 )"},
{Name = "Toggle Window Height to Max Size", Desc = "Make a window be 450 pixel height, pressing the macro again toggle back to the original size. The number '1' if the window number. Hold a click in any window to show their number.", MacroText = "/script Details:GetWindow(1):ToggleMaxSize()"},
-- /script Details:OpenPlugin ('Advanced Death Logs'); local a = Details_DeathGraphsModeEnduranceButton and Details_DeathGraphsModeEnduranceButton.MyObject:Click()
{Name = "Report What is Shown In the Window", Desc = "Report the current data shown in the window, the number 1 is the window number, replace it to report another window.", MacroText = "/script Details:FastReportWindow(1)"},
}
--> quais raides devem ser guardadas no hist�rico
_detalhes.InstancesToStoreData = { --> mapIDs
[2070] = true, --Battle for Dazaralor (BFA) GetInstanceInfo
[1148] = true, --Uldir (BFA) uiMapID
[1861] = true, --Uldir (BFA) from GetInstanceInfo
[2164] = true, --Eternal Palace
[2217] = true, --8.3
}
--must fail in map and encounter id to not store data
_detalhes.EncountersToStoreData = { --> encounterIDs
--CLEU
[2144] = 1, --Taloc - Taloc
[2141] = 2, --MOTHER - MOTHER
[2128] = 3, --Fetid Devourer - Fetid Devourer
[2136] = 4, --Zek'voz - Zek'voz, Herald of N'zoth
[2134] = 5, --Vectis - Vectis
[2145] = 6, --Zul - Zul, Reborn
[2135] = 7, --Mythrax the Unraveler - Mythrax the Unraveler
[2122] = 8, --G'huun - G'huun
[2265] = 1, --Champion of the Light
[2263] = 2, --Grong, the Jungle Lord
[2266] = 3, --Jadefire Masters
[2271] = 4, --Opulence
[2268] = 5, --Conclave of the Chosen
[2272] = 6, --King Rastakhan
[2276] = 7, --High Tinker Mekkatorque
[2280] = 8, --Stormwall Blockade
[2281] = 9, --Lady Jaina Proudmoore
[2269] = 1, --The Restless Cabal
[2273] = 2, --Uu'nat, Harbinger of the Void
[2298] = 1, --Abyssal Commander Sivara
[2289] = 2, --Blackwater Behemoth
[2305] = 3, --Radiance of Azshara
[2304] = 4, --Lady Ashvane
[2303] = 5, --Orgozoa
[2311] = 6, --The Queen's Court
[2293] = 7, --Za'qul, Harbinger of Ny'alotha
[2299] = 8, --Queen Azshara
--EJID
[2168] = 1, --Taloc
[2167] = 2, --MOTHER
[2146] = 3, --Fetid Devourer
[2169] = 4, --Zek'voz, Herald of N'zoth
[2166] = 5, --Vectis
[2195] = 6, --Zul, Reborn
[2194] = 7, --Mythrax the Unraveler
[2147] = 8, --G'huun
[2333] = 1, --Champion of the Light
[2325] = 2, --Grong, the Jungle Lord
[2341] = 3, --Jadefire Masters
[2342] = 4, --Opulence
[2330] = 5, --Conclave of the Chosen
[2335] = 6, --King Rastakhan
[2334] = 7, --High Tinker Mekkatorque
[2337] = 8, --Stormwall Blockade
[2343] = 9, --Lady Jaina Proudmoore
[2328] = 1, --The Restless Cabal
[2332] = 2, --Uu'nat, Harbinger of the Void
[2352] = 1, --Abyssal Commander Sivara
[2347] = 2, --Blackwater Behemoth
[2353] = 3, --Radiance of Azshara
[2354] = 4, --Lady Ashvane
[2351] = 5, --Orgozoa
[2359] = 6, --The Queen's Court
[2349] = 7, --Za'qul, Harbinger of Ny'alotha
[2361] = 8, --Queen Azshara
}
--> armazena os escudos - Shields information for absorbs
_detalhes.escudos = {}
--> armazena as fun��es dos frames - Frames functions
_detalhes.gump = _G ["DetailsFramework"]
function _detalhes:GetFramework()
return self.gump
end
GameCooltip = GameCooltip2
--> anima��es dos icones
_detalhes.icon_animations = {
load = {
in_use = {},
available = {},
},
}
--> armazena as fun��es para inicializa��o dos dados - Metatable functions
_detalhes.refresh = {}
--> armazena as fun��es para limpar e guardas os dados - Metatable functions
_detalhes.clear = {}
--> armazena a config do painel de fast switch
_detalhes.switch = {}
--> armazena os estilos salvos
_detalhes.savedStyles = {}
--> armazena quais atributos possue janela de atributos - contain attributes and sub attributos wich have a detailed window (left click on a row)
_detalhes.row_singleclick_overwrite = {}
--> report
_detalhes.ReportOptions = {}
--> armazena os buffs registrados - store buffs ids and functions
_detalhes.Buffs = {} --> initialize buff table
--> cache de grupo
_detalhes.cache_damage_group = {}
_detalhes.cache_healing_group = {}
_detalhes.cache_npc_ids = {}
--> cache de specs
_detalhes.cached_specs = {}
_detalhes.cached_talents = {}
--> ignored pets
_detalhes.pets_ignored = {}
_detalhes.pets_no_owner = {}
_detalhes.pets_players = {}
--> dual candidates
_detalhes.duel_candidates = {}
--> armazena as skins dispon�veis para as janelas
_detalhes.skins = {}
--> armazena os hooks das fun��es do parser
_detalhes.hooks = {}
--> informa��es sobre a luta do boss atual
_detalhes.encounter_end_table = {}
_detalhes.encounter_table = {}
_detalhes.encounter_counter = {}
_detalhes.encounter_dungeons = {}
--> reliable char data sources
--> actors that are using details! and sent character data, we don't need query inspect on these actors
_detalhes.trusted_characters = {}
--> informa��es sobre a arena atual
_detalhes.arena_table = {}
_detalhes.arena_info = {
--> need to get the new mapID for 8.0.1
[562] = {file = "LoadScreenBladesEdgeArena", coords = {0, 1, 0.29296875, 0.9375}}, -- Circle of Blood Arena
[617] = {file = "LoadScreenDalaranSewersArena", coords = {0, 1, 0.29296875, 0.857421875}}, --Dalaran Arena
[559] = {file = "LoadScreenNagrandArenaBattlegrounds", coords = {0, 1, 0.341796875, 1}}, --Ring of Trials
[980] = {file = "LoadScreenTolvirArena", coords = {0, 1, 0.29296875, 0.857421875}}, --Tol'Viron Arena
[572] = {file = "LoadScreenRuinsofLordaeronBattlegrounds", coords = {0, 1, 0.341796875, 1}}, --Ruins of Lordaeron
[1134] = {file = "LoadingScreen_Shadowpan_bg", coords = {0, 1, 0.29296875, 0.857421875}}, -- Tiger's Peak
--> legion, thanks @pas06 on curse forge for the mapIds
[1552] = {file = "LoadingScreen_ArenaValSharah_wide", coords = {0, 1, 0.29296875, 0.857421875}}, -- Ashmane's Fall
[1504] = {file = "LoadingScreen_BlackrookHoldArena_wide", coords = {0, 1, 0.29296875, 0.857421875}}, --Black Rook Hold
--"LoadScreenOrgrimmarArena", --Ring of Valor
}
function _detalhes:GetArenaInfo (mapid)
local t = _detalhes.arena_info [mapid]
if (t) then
return t.file, t.coords
end
end
_detalhes.battleground_info = {
--> need to get the nwee mapID for 8.0.1
[489] = {file = "LoadScreenWarsongGulch", coords = {0, 1, 121/512, 484/512}}, --warsong gulch
[727] = {file = "LoadScreenSilvershardMines", coords = {0, 1, 251/1024, 840/1024}}, --silvershard mines
[529] = {file = "LoadscreenArathiBasin", coords = {0, 1, 126/512, 430/512}}, --arathi basin
[566] = {file = "LoadScreenNetherBattlegrounds", coords = {0, 1, 142/512, 466/512}}, --eye of the storm
[30] = {file = "LoadScreenPvpBattleground", coords = {0, 1, 127/512, 500/512}}, --alterac valley
[761] = {file = "LoadScreenGilneasBG2", coords = {0, 1, 281/1024, 878/1024}}, --the battle for gilneas
[726] = {file = "LoadScreenTwinPeaksBG", coords = {0, 1, 294/1024, 876/1024}}, --twin peaks
[998] = {file = "LoadScreenValleyofPower", coords = {0, 1, 257/1024, 839/1024}}, --temple of kotmogu
[1105] = {file = "LoadScreen_GoldRush", coords = {0, 1, 264/1024, 840/1024}}, --deepwind gorge
[607] = {file = "LoadScreenNorthrendBG", coords = {0, 1, 302/1024, 879/1024}}, --strand of the ancients
[628] = {file = "LOADSCREENISLEOFCONQUEST", coords = {0, 1, 297/1024, 878/1024}}, --isle of conquest
--[] = {file = "", coords = {0, 1, 0, 0}}, --
}
function _detalhes:GetBattlegroundInfo (mapid)
local t = _detalhes.battleground_info [mapid]
if (t) then
return t.file, t.coords
end
end
--> tokenid
_detalhes.TokenID = {
["SPELL_PERIODIC_DAMAGE"] = 1,
["SPELL_EXTRA_ATTACKS"] = 2,
["SPELL_DAMAGE"] = 3,
["SPELL_BUILDING_DAMAGE"] = 4,
["SWING_DAMAGE"] = 5,
["RANGE_DAMAGE"] = 6,
["DAMAGE_SHIELD"] = 7,
["DAMAGE_SPLIT"] = 8,
["RANGE_MISSED"] = 9,
["SWING_MISSED"] = 10,
["SPELL_MISSED"] = 11,
["SPELL_PERIODIC_MISSED"] = 12,
["SPELL_BUILDING_MISSED"] = 13,
["DAMAGE_SHIELD_MISSED"] = 14,
["ENVIRONMENTAL_DAMAGE"] = 15,
["SPELL_HEAL"] = 16,
["SPELL_PERIODIC_HEAL"] = 17,
["SPELL_HEAL_ABSORBED"] = 18,
["SPELL_ABSORBED"] = 19,
["SPELL_AURA_APPLIED"] = 20,
["SPELL_AURA_REMOVED"] = 21,
["SPELL_AURA_REFRESH"] = 22,
["SPELL_AURA_APPLIED_DOSE"] = 23,
["SPELL_ENERGIZE"] = 24,
["SPELL_PERIODIC_ENERGIZE"] = 25,
["SPELL_CAST_SUCCESS"] = 26,
["SPELL_DISPEL"] = 27,
["SPELL_STOLEN"] = 28,
["SPELL_AURA_BROKEN"] = 29,
["SPELL_AURA_BROKEN_SPELL"] = 30,
["SPELL_RESURRECT"] = 31,
["SPELL_INTERRUPT"] = 32,
["UNIT_DIED"] = 33,
["UNIT_DESTROYED"] = 34,
}
--> armazena instancias inativas
_detalhes.unused_instances = {}
--_detalhes.default_skin_to_use = "Minimalistic"
_detalhes.default_skin_to_use = "Minimalistic"
_detalhes.instance_title_text_timer = {}
--> player detail skin
_detalhes.playerdetailwindow_skins = {}
_detalhes.BitfieldSwapDebuffsIDs = {265646, 272407, 269691, 273401, 269131, 260900, 260926, 284995, 292826, 311367, 310567, 308996, 307832}
--> auto run code
_detalhes.RunCodeTypes = {
{Name = "On Initialization", Desc = "Run code when Details! initialize or when a profile is changed.", Value = 1, ProfileKey = "on_init"},
{Name = "On Zone Changed", Desc = "Run code when the zone where the player is in has changed (e.g. entered in a raid).", Value = 2, ProfileKey = "on_zonechanged"},
{Name = "On Enter Combat", Desc = "Run code when the player enters in combat.", Value = 3, ProfileKey = "on_entercombat"},
{Name = "On Leave Combat", Desc = "Run code when the player left combat.", Value = 4, ProfileKey = "on_leavecombat"},
{Name = "On Spec Change", Desc = "Run code when the player has changed its specialization.", Value = 5, ProfileKey = "on_specchanged"},
{Name = "On Enter/Leave Group", Desc = "Run code when the player has entered or left a party or raid group.", Value = 6, ProfileKey = "on_groupchange"},
}
--> tooltip
_detalhes.tooltip_backdrop = {
bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
tile = true,
edgeSize = 16,
tileSize = 16,
insets = {left = 3, right = 3, top = 4, bottom = 4}
}
_detalhes.tooltip_border_color = {1, 1, 1, 1}
_detalhes.tooltip_spell_icon = {file = [[Interface\CHARACTERFRAME\UI-StateIcon]], coords = {36/64, 58/64, 7/64, 26/64}}
_detalhes.tooltip_target_icon = {file = [[Interface\Addons\Details\images\icons]], coords = {0, 0.03125, 0.126953125, 0.15625}}
--> icons
_detalhes.attribute_icons = [[Interface\AddOns\Details\images\atributos_icones]]
function _detalhes:GetAttributeIcon (attribute)
return _detalhes.attribute_icons, 0.125 * (attribute - 1), 0.125 * attribute, 0, 1
end
--> colors
_detalhes.default_backdropcolor = {.094117, .094117, .094117, .8}
_detalhes.default_backdropbordercolor = {0, 0, 0, 1}
--> Plugins
--> plugin templates
_detalhes.gump:NewColor ("DETAILS_PLUGIN_BUTTONTEXT_COLOR", 0.9999, 0.8196, 0, 1)
_detalhes.gump:InstallTemplate ("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE",
{
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
backdropcolor = {0, 0, 0, .5},
backdropbordercolor = {0, 0, 0, .5},
onentercolor = {0.3, 0.3, 0.3, .5},
}
)
_detalhes.gump:InstallTemplate ("button", "DETAILS_PLUGINPANEL_BUTTONSELECTED_TEMPLATE",
{
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
backdropcolor = {0, 0, 0, .5},
backdropbordercolor = {1, 1, 0, 1},
onentercolor = {0.3, 0.3, 0.3, .5},
}
)
_detalhes.gump:InstallTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE",
{
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
backdropcolor = {1, 1, 1, .5},
backdropbordercolor = {0, 0, 0, 1},
onentercolor = {1, 1, 1, .9},
textcolor = "DETAILS_PLUGIN_BUTTONTEXT_COLOR",
textsize = 10,
width = 120,
height = 20,
}
)
_detalhes.gump:InstallTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE",
{
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
backdropcolor = {1, 1, 1, .5},
backdropbordercolor = {1, .7, 0, 1},
onentercolor = {1, 1, 1, .9},
textcolor = "DETAILS_PLUGIN_BUTTONTEXT_COLOR",
textsize = 10,
width = 120,
height = 20,
}
)
_detalhes.gump:InstallTemplate ("button", "DETAILS_TAB_BUTTON_TEMPLATE",
{
width = 100,
height = 20,
},
"DETAILS_PLUGIN_BUTTON_TEMPLATE"
)
_detalhes.gump:InstallTemplate ("button","DETAILS_TAB_BUTTONSELECTED_TEMPLATE",
{
width = 100,
height = 20,
},
"DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"
)
_detalhes.PluginsGlobalNames = {}
_detalhes.PluginsLocalizedNames = {}
--> raid -------------------------------------------------------------------
--> general function for raid mode plugins
_detalhes.RaidTables = {}
--> menu for raid modes
_detalhes.RaidTables.Menu = {}
--> plugin objects for raid mode
_detalhes.RaidTables.Plugins = {}
--> name to plugin object
_detalhes.RaidTables.NameTable = {}
--> using by
_detalhes.RaidTables.InstancesInUse = {}
_detalhes.RaidTables.PluginsInUse = {}
--> solo -------------------------------------------------------------------
--> general functions for solo mode plugins
_detalhes.SoloTables = {}
--> maintain plugin menu
_detalhes.SoloTables.Menu = {}
--> plugins objects for solo mode
_detalhes.SoloTables.Plugins = {}
--> name to plugin object
_detalhes.SoloTables.NameTable = {}
--> toolbar -------------------------------------------------------------------
--> plugins container
_detalhes.ToolBar = {}
--> current showing icons
_detalhes.ToolBar.Shown = {}
_detalhes.ToolBar.AllButtons = {}
--> plugin objects
_detalhes.ToolBar.Plugins = {}
--> name to plugin object
_detalhes.ToolBar.NameTable = {}
_detalhes.ToolBar.Menu = {}
--> statusbar -------------------------------------------------------------------
--> plugins container
_detalhes.StatusBar = {}
--> maintain plugin menu
_detalhes.StatusBar.Menu = {}
--> plugins object
_detalhes.StatusBar.Plugins = {}
--> name to plugin object
_detalhes.StatusBar.NameTable = {}
--> constants
--[[global]] DETAILS_HEALTH_POTION_LIST = {
[250870] = true, --Coastal Healing Potion
[250872] = true, --Coastal Rejuvenation Potion
[6262] = true, --Warlock's Healthstone
[301308] = true, --Abyssal Healing Potion
}
--[[global]] DETAILS_HEALTH_POTION_ID = 250870
--[[global]] DETAILS_REJU_POTION_ID = 250872
--[[global]] DETAILS_MANA_POTION_ID = 250871
--[[global]] DETAILS_FOCUS_POTION_ID = 252753
--[[global]] DETAILS_INT_POTION_ID = 279151
--[[global]] DETAILS_AGI_POTION_ID = 279152
--[[global]] DETAILS_STR_POTION_ID = 279153
--[[global]] DETAILS_STAMINA_POTION_ID = 279154
_detalhes._detalhes_props = {
DATA_TYPE_START = 1, --> Something on start
DATA_TYPE_END = 2, --> Something on end
MODO_ALONE = 1, --> Solo
MODO_GROUP = 2, --> Group
MODO_ALL = 3, --> Everything
MODO_RAID = 4, --> Raid
}
_detalhes.modos = {
alone = 1, --> Solo
group = 2, --> Group
all = 3, --> Everything
raid = 4 --> Raid
}
_detalhes.divisores = {
abre = "(", --> open
fecha = ")", --> close
colocacao = ". " --> dot
}
_detalhes.role_texcoord = {
DAMAGER = "72:130:69:127",
HEALER = "72:130:2:60",
TANK = "5:63:69:127",
NONE = "139:196:69:127",
}
_detalhes.role_texcoord_normalized = {
DAMAGER = {72/256, 130/256, 69/256, 127/256},
HEALER = {72/256, 130/256, 2/256, 60/256},
TANK = {5/256, 63/256, 69/256, 127/256},
NONE = {139/256, 196/256, 69/256, 127/256},
}
_detalhes.player_class = {
["HUNTER"] = true,
["WARRIOR"] = true,
["PALADIN"] = true,
["SHAMAN"] = true,
["MAGE"] = true,
["ROGUE"] = true,
["PRIEST"] = true,
["WARLOCK"] = true,
["DRUID"] = true,
["MONK"] = true,
["DEATHKNIGHT"] = true,
["DEMONHUNTER"] = true,
}
_detalhes.classstring_to_classid = {
["WARRIOR"] = 1,
["PALADIN"] = 2,
["HUNTER"] = 3,
["ROGUE"] = 4,
["PRIEST"] = 5,
["DEATHKNIGHT"] = 6,
["SHAMAN"] = 7,
["MAGE"] = 8,
["WARLOCK"] = 9,
["MONK"] = 10,
["DRUID"] = 11,
["DEMONHUNTER"] = 12,
}
_detalhes.classid_to_classstring = {
[1] = "WARRIOR",
[2] = "PALADIN",
[3] = "HUNTER",
[4] = "ROGUE",
[5] = "PRIEST",
[6] = "DEATHKNIGHT",
[7] = "SHAMAN",
[8] = "MAGE",
[9] = "WARLOCK",
[10] = "MONK",
[11] = "DRUID",
[12] = "DEMONHUNTER",
}
local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
_detalhes.segmentos = {
label = Loc ["STRING_SEGMENT"]..": ",
overall = Loc ["STRING_TOTAL"],
overall_standard = Loc ["STRING_OVERALL"],
current = Loc ["STRING_CURRENT"],
current_standard = Loc ["STRING_CURRENTFIGHT"],
past = Loc ["STRING_FIGHTNUMBER"]
}
_detalhes._detalhes_props["modo_nome"] = {
[_detalhes._detalhes_props["MODO_ALONE"]] = Loc ["STRING_MODE_SELF"],
[_detalhes._detalhes_props["MODO_GROUP"]] = Loc ["STRING_MODE_GROUP"],
[_detalhes._detalhes_props["MODO_ALL"]] = Loc ["STRING_MODE_ALL"],
[_detalhes._detalhes_props["MODO_RAID"]] = Loc ["STRING_MODE_RAID"]
}
--[[global]] DETAILS_MODE_SOLO = 1
--[[global]] DETAILS_MODE_RAID = 4
--[[global]] DETAILS_MODE_GROUP = 2
--[[global]] DETAILS_MODE_ALL = 3
_detalhes.icones = {
--> report window
report = {
up = "Interface\\FriendsFrame\\UI-Toast-FriendOnlineIcon",
down = "Interface\\ItemAnimations\\MINIMAP\\TRACKING\\Profession",
disabled = "Interface\\ItemAnimations\\MINIMAP\\TRACKING\\Profession",
highlight = nil
}
}
_detalhes.missTypes = {"ABSORB", "BLOCK", "DEFLECT", "DODGE", "EVADE", "IMMUNE", "MISS", "PARRY", "REFLECT", "RESIST"} --> do not localize-me
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> frames
local _CreateFrame = CreateFrame --api locals
local _UIParent = UIParent --api locals
--> Info Window
_detalhes.janela_info = _CreateFrame ("Frame", "DetailsPlayerDetailsWindow", _UIParent)
_detalhes.PlayerDetailsWindow = _detalhes.janela_info
--> Event Frame
_detalhes.listener = _CreateFrame ("Frame", nil, _UIParent)
_detalhes.listener:RegisterEvent ("ADDON_LOADED")
_detalhes.listener:SetFrameStrata ("LOW")
_detalhes.listener:SetFrameLevel (9)
_detalhes.listener.FrameTime = 0
_detalhes.overlay_frame = _CreateFrame ("Frame", nil, _UIParent)
_detalhes.overlay_frame:SetFrameStrata ("TOOLTIP")
--> Pet Owner Finder
_CreateFrame ("GameTooltip", "DetailsPetOwnerFinder", nil, "GameTooltipTemplate")
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> plugin defaults
--> backdrop
_detalhes.PluginDefaults = {}
_detalhes.PluginDefaults.Backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1,
insets = {left = 1, right = 1, top = 1, bottom = 1}}
_detalhes.PluginDefaults.BackdropColor = {0, 0, 0, .6}
_detalhes.PluginDefaults.BackdropBorderColor = {0, 0, 0, 1}
function _detalhes.GetPluginDefaultBackdrop()
return _detalhes.PluginDefaults.Backdrop, _detalhes.PluginDefaults.BackdropColor, _detalhes.PluginDefaults.BackdropBorderColor
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> functions
_detalhes.empty_function = function() end
_detalhes.empty_table = {}
--> register textures and fonts for shared media
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
--default bars
SharedMedia:Register ("statusbar", "Details D'ictum", [[Interface\AddOns\Details\images\bar4]])
SharedMedia:Register ("statusbar", "Details Vidro", [[Interface\AddOns\Details\images\bar4_vidro]])
SharedMedia:Register ("statusbar", "Details D'ictum (reverse)", [[Interface\AddOns\Details\images\bar4_reverse]])
--flat bars
SharedMedia:Register ("statusbar", "Details Serenity", [[Interface\AddOns\Details\images\bar_serenity]])
SharedMedia:Register ("statusbar", "BantoBar", [[Interface\AddOns\Details\images\BantoBar]])
SharedMedia:Register ("statusbar", "Skyline", [[Interface\AddOns\Details\images\bar_skyline]])
SharedMedia:Register ("statusbar", "WorldState Score", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]])
SharedMedia:Register ("statusbar", "DGround", [[Interface\AddOns\Details\images\bar_background]])
SharedMedia:Register ("statusbar", "Details Flat", [[Interface\AddOns\Details\images\bar_background]])
--window bg and bar border
SharedMedia:Register ("background", "Details Ground", [[Interface\AddOns\Details\images\background]])
SharedMedia:Register ("border", "Details BarBorder 1", [[Interface\AddOns\Details\images\border_1]])
SharedMedia:Register ("border", "Details BarBorder 2", [[Interface\AddOns\Details\images\border_2]])
SharedMedia:Register ("border", "Details BarBorder 3", [[Interface\AddOns\Details\images\border_3]])
SharedMedia:Register ("border", "1 Pixel", [[Interface\Buttons\WHITE8X8]])
--misc fonts
SharedMedia:Register ("font", "Oswald", [[Interface\Addons\Details\fonts\Oswald-Regular.otf]])
SharedMedia:Register ("font", "Nueva Std Cond", [[Interface\Addons\Details\fonts\NuevaStd-Cond.otf]])
SharedMedia:Register ("font", "Accidental Presidency", [[Interface\Addons\Details\fonts\Accidental Presidency.ttf]])
SharedMedia:Register ("font", "TrashHand", [[Interface\Addons\Details\fonts\TrashHand.TTF]])
SharedMedia:Register ("font", "Harry P", [[Interface\Addons\Details\fonts\HARRYP__.TTF]])
SharedMedia:Register ("font", "FORCED SQUARE", [[Interface\Addons\Details\fonts\FORCED SQUARE.ttf]])
SharedMedia:Register ("sound", "d_gun1", [[Interface\Addons\Details\sounds\sound_gun2.ogg]])
SharedMedia:Register ("sound", "d_gun2", [[Interface\Addons\Details\sounds\sound_gun3.ogg]])
SharedMedia:Register ("sound", "d_jedi1", [[Interface\Addons\Details\sounds\sound_jedi1.ogg]])
SharedMedia:Register ("sound", "d_whip1", [[Interface\Addons\Details\sounds\sound_whip1.ogg]])
--> global 'vardump' for dump table contents over chat panel
function vardump (t)
if (type (t) ~= "table") then
return
end
for a,b in pairs (t) do
print (a,b)
end
end
--> global 'table_deepcopy' copies a full table
function table_deepcopy (orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy [table_deepcopy (orig_key)] = table_deepcopy (orig_value)
end
else
copy = orig
end
return copy
end
--> delay messages
function _detalhes:DelayMsg (msg)
_detalhes.delaymsgs = _detalhes.delaymsgs or {}
_detalhes.delaymsgs [#_detalhes.delaymsgs+1] = msg
end
function _detalhes:ShowDelayMsg()
if (_detalhes.delaymsgs and #_detalhes.delaymsgs > 0) then
for _, msg in ipairs (_detalhes.delaymsgs) do
print (msg)
end
end
_detalhes.delaymsgs = {}
end
--> print messages
function _detalhes:Msg (_string, arg1, arg2, arg3, arg4)
if (self.__name) then
--> yes, we have a name!
print ("|cffffaeae" .. self.__name .. "|r |cffcc7c7c(plugin)|r: " .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
else
print (Loc ["STRING_DETAILS1"] .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
end
end
--> welcome
function _detalhes:WelcomeMsgLogon()
_detalhes:Msg ("you can always reset the addon running the command |cFFFFFF00'/details reinstall'|r if it does fail to load after being updated.")
function _detalhes:wipe_combat_after_failed_load()
_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
_detalhes:UpdateContainerCombatentes()
_detalhes_database.tabela_overall = nil
_detalhes_database.tabela_historico = nil
_detalhes:Msg ("seems failed to load, please type /reload to try again.")
end
_detalhes:ScheduleTimer ("wipe_combat_after_failed_load", 5)
end
_detalhes.failed_to_load = _detalhes:ScheduleTimer ("WelcomeMsgLogon", 20)
--> key binds
--> header
_G ["BINDING_HEADER_Details"] = "Details!"
_G ["BINDING_HEADER_DETAILS_KEYBIND_SEGMENTCONTROL"] = Loc ["STRING_KEYBIND_SEGMENTCONTROL"]
_G ["BINDING_HEADER_DETAILS_KEYBIND_SCROLLING"] = Loc ["STRING_KEYBIND_SCROLLING"]
_G ["BINDING_HEADER_DETAILS_KEYBIND_WINDOW_CONTROL"] = Loc ["STRING_KEYBIND_WINDOW_CONTROL"]
_G ["BINDING_HEADER_DETAILS_KEYBIND_BOOKMARK"] = Loc ["STRING_KEYBIND_BOOKMARK"]
_G ["BINDING_HEADER_DETAILS_KEYBIND_REPORT"] = Loc ["STRING_KEYBIND_WINDOW_REPORT_HEADER"]
--> keys
_G ["BINDING_NAME_DETAILS_TOGGLE_ALL"] = Loc ["STRING_KEYBIND_TOGGLE_WINDOWS"]
_G ["BINDING_NAME_DETAILS_RESET_SEGMENTS"] = Loc ["STRING_KEYBIND_RESET_SEGMENTS"]
_G ["BINDING_NAME_DETAILS_SCROLL_UP"] = Loc ["STRING_KEYBIND_SCROLL_UP"]
_G ["BINDING_NAME_DETAILS_SCROLL_DOWN"] = Loc ["STRING_KEYBIND_SCROLL_DOWN"]
_G ["BINDING_NAME_DETAILS_REPORT_WINDOW1"] = format (Loc ["STRING_KEYBIND_WINDOW_REPORT"], 1)
_G ["BINDING_NAME_DETAILS_REPORT_WINDOW2"] = format (Loc ["STRING_KEYBIND_WINDOW_REPORT"], 2)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW1"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 1)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW2"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 2)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW3"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 3)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW4"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 4)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW5"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 5)
_G ["BINDING_NAME_DETAILS_BOOKMARK1"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 1)
_G ["BINDING_NAME_DETAILS_BOOKMARK2"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 2)
_G ["BINDING_NAME_DETAILS_BOOKMARK3"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 3)
_G ["BINDING_NAME_DETAILS_BOOKMARK4"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 4)
_G ["BINDING_NAME_DETAILS_BOOKMARK5"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 5)
_G ["BINDING_NAME_DETAILS_BOOKMARK6"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 6)
_G ["BINDING_NAME_DETAILS_BOOKMARK7"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 7)
_G ["BINDING_NAME_DETAILS_BOOKMARK8"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 8)
_G ["BINDING_NAME_DETAILS_BOOKMARK9"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 9)
_G ["BINDING_NAME_DETAILS_BOOKMARK10"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 10)
end