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EnemyList.cs
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using System;
namespace Interjection;
public unsafe class EnemyList : IDisposable
{
private static readonly ByteColor White = new ByteColor()
{
R = 255,
G = 255,
B = 255,
A = 255,
};
private static readonly ByteColor BrightMultiplier = new ByteColor()
{
R = 200,
G = 200,
B = 200,
};
private static readonly ByteColor DefaultMultiplier = new ByteColor()
{
R = 100,
G = 100,
B = 100,
};
private EnemyButton[] _enemyButtons;
public EnemyList()
{
_enemyButtons = new EnemyButton[AddonEnemyList.MaxEnemyCount];
}
public bool Built { get; private set; }
public void Initialize(AddonEnemyList* enemyList)
{
if (Built) return;
for (byte i = 0; i < AddonEnemyList.MaxEnemyCount; i++)
{
var enemyComponent = *(&enemyList->EnemyOneComponent)[i];
_enemyButtons[i] = new(enemyComponent);
}
Built = true;
}
public void Dispose()
{
if (!Built) return;
for (int i = 0; i < _enemyButtons.Length; i++)
{
_enemyButtons[i].Dispose();
}
Built = false;
}
public void UpdateIndex(int i, CastInfo* castinfo, bool isTargettingTank)
{
if (castinfo != null && castinfo->IsCasting > 0)
{
if (Plugin.Config.OverrideInterruptableCastColor && castinfo->Interruptible > 0)
{
_enemyButtons[i].ColorCastBarInterruptable();
}
else if (Plugin.Config.OverrideNormalCastColor)
{
_enemyButtons[i].ColorCastBarNormal();
}
else
{
_enemyButtons[i].ResetCastBar();
}
}
else
{
_enemyButtons[i].ResetCastBar();
}
if (Plugin.Config.OverrideTankTargetEnmityGemColor && isTargettingTank)
{
_enemyButtons[i].ColorGemBlue();
}
else
{
_enemyButtons[i].ResetGem();
}
}
public class EnemyButton : IDisposable
{
private Plugin Plugin;
private CastState _castState;
private readonly AtkResNode* _castbarBackground;
private readonly AtkResNode* _castbarForeground;
private readonly AtkResNode* _abilityName;
private readonly AtkResNode* _enemyButtonBackground;
private readonly AtkResNode* _gem;
private enum CastState
{
NotCasting,
CastingInterruptible,
CastingUninterruptible,
};
public EnemyButton(AtkComponentButton* enemyComponent)
{
if (enemyComponent == null)
{
throw new ArgumentNullException();
}
if (enemyComponent->AtkComponentBase.UldManager.NodeListCount <= 16)
{
throw new ArgumentException("" + enemyComponent->AtkComponentBase.UldManager.NodeListCount);
}
_castState = CastState.NotCasting;
_castbarBackground = enemyComponent->AtkComponentBase.UldManager.NodeList[12];
_castbarForeground = enemyComponent->AtkComponentBase.UldManager.NodeList[13];
_abilityName = enemyComponent->AtkComponentBase.UldManager.NodeList[16];
_enemyButtonBackground = enemyComponent->AtkComponentBase.UldManager.NodeList[2];
_gem = enemyComponent->AtkComponentBase.UldManager.NodeList[6];
}
internal void ColorGemBlue()
{
AtkImageNode* gemImage = (AtkImageNode*)_gem->ChildNode;
gemImage->PartId = 3;
MultiplyColor(_gem, Plugin.Config.TankGemColor);
}
internal void ResetGem()
{
MultiplyColor(_gem, DefaultMultiplier);
}
internal void ColorCastBarNormal()
{
_castState = CastState.CastingUninterruptible;
MultiplyColor(_enemyButtonBackground, DefaultMultiplier);
_enemyButtonBackground->Color = Plugin.Config.NormalCastColor;
MultiplyColor(_castbarBackground, BrightMultiplier);
_castbarBackground->Color = Plugin.Config.NormalCastColor;
MultiplyColor(_castbarForeground, BrightMultiplier);
_castbarForeground->Color = Max(DefaultMultiplier, Plugin.Config.NormalCastColor);
}
internal void ColorCastBarInterruptable()
{
_castState = CastState.CastingInterruptible;
MultiplyColor(_enemyButtonBackground, BrightMultiplier);
_enemyButtonBackground->Color = Plugin.Config.InterruptableCastColor;
MultiplyColor(_castbarBackground, BrightMultiplier);
_castbarBackground->Color = Plugin.Config.InterruptableCastColor;
MultiplyColor(_castbarForeground, BrightMultiplier);
_castbarForeground->Color = Max(DefaultMultiplier, Plugin.Config.InterruptableCastColor);
}
internal void ResetCastBar()
{
_castState = CastState.NotCasting;
MultiplyColor(_enemyButtonBackground, DefaultMultiplier);
_enemyButtonBackground->Color = White;
MultiplyColor(_castbarBackground, DefaultMultiplier);
_castbarBackground->Color = White;
MultiplyColor(_castbarForeground, DefaultMultiplier);
_castbarForeground->Color = White;
}
private static unsafe void MultiplyColor(AtkResNode* n, ByteColor c)
{
n->MultiplyRed = c.R;
n->MultiplyGreen = c.G;
n->MultiplyBlue = c.B;
}
private static ByteColor Max(ByteColor a, ByteColor b)
{
ByteColor c = new()
{
R = Math.Max(a.R, b.R),
G = Math.Max(a.G, b.G),
B = Math.Max(a.B, b.B),
A = Math.Max(a.A, b.A)
};
return c;
}
public void Dispose()
{
ResetCastBar();
ResetGem();
}
}
}