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AI and Borgs should be able to tell if a door is shocked #33258

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Graded5 opened this issue Nov 11, 2024 · 2 comments
Closed

AI and Borgs should be able to tell if a door is shocked #33258

Graded5 opened this issue Nov 11, 2024 · 2 comments
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A: Silicons Area: Relates to Silicon roles, including AI. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: New Feature Type: New feature or content, or extending existing content T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.

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@Graded5
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Graded5 commented Nov 11, 2024

Description

Ive seen alot of AIs simply forget which doors are electrocuted, this is also something SS13 has.

Additional context

The UI is simply just a lightning bolt, I cant find the exact sprite but it should be to hard.

@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Nov 11, 2024
@Everturning
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in ss13 there were sparks that came off the door

@Boaz1111 Boaz1111 added P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content D3: Low Difficulty: Some codebase knowledge required. A: Silicons Area: Relates to Silicon roles, including AI. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Nov 18, 2024
@slarticodefast
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Fixed by #33466

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Labels
A: Silicons Area: Relates to Silicon roles, including AI. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: New Feature Type: New feature or content, or extending existing content T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
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