Loop's Security Department is WAY too vulnerable. #34009
Labels
A: Mapping
Area: Maps, or tools used for mapping
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
Description
Security in Loop is EXTREMELY vulnerable:
The armory walls are 1 thick, with a convenient maint shaft running right behind it which is perfect for a c4 charge, and there is no easy way to see who actually placed it untill the hole is already broken open, by which point the bomber can be long gone.
It is very easy to break somebody out of perma through the windows.
The security locker room also has easy to breach windows simular to perma.
There are no blast doors or even shutters on any of these vulnerable windows, so even if you realise they got broken open before it is too late, you cannot seal the breach without help from engineering or a forcefield projector, which is not in my standard security loadout. (Security holobarrier is not gonna keep people from hopping over them to take a look around the armory.)
Reproduction
Play Loop on Harmony.
Oh deer god.
Screenshots
Just look at the Map.
Additional context
Uh, bonus issue: Theres a CC Pen in captains office, which if thats going to stay it should probably be changed to command contra instead of cc contra.
Other then that I really like the map, its just security is such an easy target, one of my first rounds playing it as HoS on harmony had it bombed 3 seperate times in the same shift, with each of these being a massive problem, plus a prisoner being broken out of perma with EASE.
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