-
Notifications
You must be signed in to change notification settings - Fork 3.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The Living can see the fingers of the dead #5454
Comments
this bug is gonna haunt us for the rest of time |
this is like the fourth time oh my god |
There's one person who has been abusing the hell out of it lately. Can we put a rate limiter on it too (in case it is a hard fix)? As I usually play medical roles it's ridiculous. Thankfully one of those rounds was an antag round so I could just throw them in a locker instead of cloning. |
Has anyone had success reproducing this locally? |
Ok, so it's dead players still being able to point, before turning into ghosts. OP said it was ghosts pointing, which is not the problem. |
My mistake! |
So if I understand correctly this has nothing to do with ghosts and is just about incapacitated players. In that case this is a duplicate of #2774 so closing this. and as for @xRiriq's comment:
pointing already has a 0.5s delay limiting the rate, which is fine IMO. Or was this being bypassed somehow? |
Description
When ghosts point, the living can see it.
Screenshots

Additional context
The text was updated successfully, but these errors were encountered: