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_varsuse.txt
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16/keen/id_ca.c:byte _seg *tinf;
16/keen/id_ca.c:unsigned _seg *mapsegs[3];
16/keen/id_ca.c:maptype _seg *mapheaderseg[NUMMAPS];
16/keen/id_ca.c:byte _seg *audiosegs[NUMSNDCHUNKS];
16/keen/id_ca.c:void _seg *grsegs[NUMCHUNKS];
16/keen/id_ca.c:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse
16/keen/id_ca.c:long _seg *audiostarts; // array of offsets in audio / audiot
16/keen/id_rf.c: spritetype _seg *block;
16/keen/id_rf.c: block = (spritetype _seg *)grsegs[spritenumber];
16/keen/id_rf.c: spritetype _seg *block;
16/keen/id_rf.c: block = (spritetype _seg *)grsegs[spritenumber];
16/keen/id_vw.c:pictabletype _seg *pictable;
16/keen/id_vw.c:pictabletype _seg *picmtable;
16/keen/id_vw.c:spritetabletype _seg *spritetable;
16/keen/id_vw.c: spritetype _seg *block;
16/keen/id_vw.c: spritetype _seg *block;
16/keen/id_vw.c: block = (spritetype _seg *)grsegs[chunknum];
16/keen/kd_keen.c: spritetype _seg *block;
16/keen/kd_keen.c: block = (spritetype _seg *)grsegs[SCOREBOXSPR];
16/keen/kd_keen.c: spritetype _seg *dest;
16/keen/kd_keen.c: dest = (spritetype _seg *)grsegs[SCOREBOXSPR];
16/keen/kd_keen.c: spritetype _seg *block;
16/keen/kd_keen.c: block = (spritetype _seg *)grsegs[SCOREBOXSPR];
16/keen/kd_keen.c: block = (spritetype _seg *)grsegs[SCOREBOXSPR];
16/keen/kd_keen.c: block = (spritetype _seg *)grsegs[SCOREBOXSPR];
16/keen/kd_keen.c: tile = *((unsigned _seg *)mapsegs[2]+mapbwidthtable[y]/2+x);
16/keen/kd_keen.c: map = (unsigned _seg *)mapsegs[1]+
16/keen/kd_keen.c: map = (unsigned _seg *)mapsegs[1]+
16/keen/kd_keen.c: map = (unsigned _seg *)mapsegs[1]+mapbwidthtable[ob->tiletop]/2+ob->temp4;
16/keen/kd_keen.c: map = (unsigned _seg *)mapsegs[1]+mapbwidthtable[ob->tilebottom]/2+ob->temp4;
16/keen/kd_main.c: spritetype _seg *block;
16/keen/kd_main.c: block = (spritetype _seg *)grsegs[sprite];
16/wf3d8086/contigsc.c:byte _seg *endscalermemory;
16/wf3d8086/contigsc.c: endscalermemory = (void _seg *)(seg+ofs/16);
16/wf3d8086/contigsc.c: t_compshape _seg *shape;
16/wf3d8086/contigsc.c: t_compshape _seg *shape;
16/wf3d8086/id_ca.c:byte _seg *tinf;
16/wf3d8086/id_ca.c:unsigned _seg *mapsegs[MAPPLANES];
16/wf3d8086/id_ca.c:maptype _seg *mapheaderseg[NUMMAPS];
16/wf3d8086/id_ca.c:byte _seg *audiosegs[NUMSNDCHUNKS];
16/wf3d8086/id_ca.c:void _seg *grsegs[NUMCHUNKS];
16/wf3d8086/id_ca.c:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse
16/wf3d8086/id_ca.c:long _seg *audiostarts; // array of offsets in audio / audiot
16/wf3d8086/id_pm.c: _seg *PMSegPages;
16/wf3d8086/id_pm.c: void _seg *buf;
16/wf3d8086/id_pm.c: MM_FreePtr(&(void _seg *)PMSegPages);
16/wf3d8086/id_vh.c:pictabletype _seg *pictable;
16/wf3d8086/id_vh.c: byte _seg *temp, far *dest, far *srcline;
16/wf3d8086/id_vh.c: src = (byte _seg *)grsegs[STARTTILE8];
16/wf3d8086/id_vh.c: src = (byte _seg *)grsegs[STARTTILE16];
16/wf3d8086/id_vh.c: src = (byte _seg *)grsegs[STARTTILE16+i];
16/wf3d8086/wl_debug.c: spritetype _seg *block;
16/wf3d8086/wl_debug.c:extern word _seg *DigiList;
16/wf3d8086/wl_menu.c: fontstruct _seg *font;
16/wf3d8086/wl_scale.c:t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
16/wf3d8086/wl_scale.c:t_compscale _seg *work;
16/wf3d8086/wl_scale.c: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
16/wf3d8086/wl_scale.c: t_compshape _seg *shape;
16/wf3d8086/wl_scale.c: t_compscale _seg *comptable;
16/wf3d8086/wl_scale.c: t_compshape _seg *shape;
16/wf3d8086/wl_scale.c: t_compscale _seg *comptable;
16/wf3d8086/wl_text.c: text = (char _seg *)grsegs[artnum];
16/wf3d8086/wl_text.c: text = (char _seg *)layout;
16/wf3d8086/wl_text.c: text = (char _seg *)grsegs[artnum];
16/wf3d8086/wl_text.c: text = (char _seg *)layout;
16/wolf3d/WOLFSRC/CONTIGSC.C:byte _seg *endscalermemory;
16/wolf3d/WOLFSRC/CONTIGSC.C: endscalermemory = (void _seg *)(seg+ofs/16);
16/wolf3d/WOLFSRC/CONTIGSC.C: t_compshape _seg *shape;
16/wolf3d/WOLFSRC/CONTIGSC.C: t_compshape _seg *shape;
16/wolf3d/WOLFSRC/ID_CA.C:byte _seg *tinf;
16/wolf3d/WOLFSRC/ID_CA.C:unsigned _seg *mapsegs[MAPPLANES];
16/wolf3d/WOLFSRC/ID_CA.C:maptype _seg *mapheaderseg[NUMMAPS];
16/wolf3d/WOLFSRC/ID_CA.C:byte _seg *audiosegs[NUMSNDCHUNKS];
16/wolf3d/WOLFSRC/ID_CA.C:void _seg *grsegs[NUMCHUNKS];
16/wolf3d/WOLFSRC/ID_CA.C:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse
16/wolf3d/WOLFSRC/ID_CA.C:long _seg *audiostarts; // array of offsets in audio / audiot
16/wolf3d/WOLFSRC/ID_CA.C: grstarts = (long _seg *)FP_SEG(&EGAhead);
16/wolf3d/WOLFSRC/ID_CA.C: tinf = (byte _seg *)FP_SEG(&maphead);
16/wolf3d/WOLFSRC/ID_CA.C: pos = ((mapfiletype _seg *)tinf)->headeroffsets[i];
16/wolf3d/WOLFSRC/ID_CA.C: audiostarts = (long _seg *)FP_SEG(&audiohead);
16/wolf3d/WOLFSRC/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag);
16/wolf3d/WOLFSRC/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag);
16/wolf3d/WOLFSRC/ID_CA.C: source = (byte _seg *)bufferseg+(pos-bufferstart);
16/wolf3d/WOLFSRC/ID_IN.C: byte _seg *DemoBuffer;
16/wolf3d/WOLFSRC/ID_PM.C: _seg *PMSegPages;
16/wolf3d/WOLFSRC/ID_PM.C: void _seg *buf;
16/wolf3d/WOLFSRC/ID_PM.C: MM_FreePtr(&(void _seg *)PMSegPages);
16/wolf3d/WOLFSRC/ID_SD.C: word *SoundTable; // Really * _seg *SoundTable, but that don't work
16/wolf3d/WOLFSRC/ID_SD.C: word _seg *DigiList;
16/wolf3d/WOLFSRC/ID_VH.C:pictabletype _seg *pictable;
16/wolf3d/WOLFSRC/ID_VH.C: byte _seg *temp, far *dest, far *srcline;
16/wolf3d/WOLFSRC/ID_VH.C: , fontstruct _seg *font)
16/wolf3d/WOLFSRC/ID_VH.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]);
16/wolf3d/WOLFSRC/ID_VH.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]);
16/wolf3d/WOLFSRC/ID_VH.C: src = (byte _seg *)grsegs[STARTTILE8];
16/wolf3d/WOLFSRC/ID_VH.C: src = (byte _seg *)grsegs[STARTTILE16];
16/wolf3d/WOLFSRC/ID_VH.C: src = (byte _seg *)grsegs[STARTTILE16+i];
16/wolf3d/WOLFSRC/WL_DEBUG.C: spritetype _seg *block;
16/wolf3d/WOLFSRC/WL_DEBUG.C:extern word _seg *DigiList;
16/wolf3d/WOLFSRC/WL_MENU.C: fontstruct _seg *font;
16/wolf3d/WOLFSRC/WL_SCALE.C:t_compscale _seg *scaledirectory[MAXSCALEHEIGHT+1];
16/wolf3d/WOLFSRC/WL_SCALE.C:t_compscale _seg *work;
16/wolf3d/WOLFSRC/WL_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
16/wolf3d/WOLFSRC/WL_SCALE.C: t_compshape _seg *shape;
16/wolf3d/WOLFSRC/WL_SCALE.C: t_compscale _seg *comptable;
16/wolf3d/WOLFSRC/WL_SCALE.C: t_compshape _seg *shape;
16/wolf3d/WOLFSRC/WL_SCALE.C: t_compscale _seg *comptable;
16/wolf3d/WOLFSRC/WL_TEXT.C: text = (char _seg *)grsegs[artnum];
16/wolf3d/WOLFSRC/WL_TEXT.C: text = (char _seg *)layout;
16/wolf3d/WOLFSRC/WL_TEXT.C: text = (char _seg *)grsegs[artnum];
16/wolf3d/WOLFSRC/WL_TEXT.C: text = (char _seg *)layout;
16/Catacomb3D/C3_DEBUG.C: spritetype _seg *block;
16/Catacomb3D/C3_GAME.C: text = (char _seg *)grsegs[LEVEL1TEXT+mapon];
16/Catacomb3D/C3_GAME.C: src = (byte _seg *)grsegs[STARTTILE8];
16/Catacomb3D/C3_GAME.C: src = (byte _seg *)grsegs[STARTTILE16];
16/Catacomb3D/C3_GAME.C: src = (byte _seg *)grsegs[STARTTILE16+i];
16/Catacomb3D/C3_SCALE.C:t_compscale _seg *scaledirectory[MAXSCALE+1];
16/Catacomb3D/C3_SCALE.C:t_compshape _seg *shapedirectory[NUMSCALEPICS];
16/Catacomb3D/C3_SCALE.C: plane0 = (byte _seg *)grsegs[picnum];
16/Catacomb3D/C3_SCALE.C: t_compscale _seg *work;
16/Catacomb3D/C3_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
16/Catacomb3D/C3_SCALE.C:unsigned BuildCompShape (t_compshape _seg **finalspot)
16/Catacomb3D/C3_SCALE.C: t_compshape _seg *work;
16/Catacomb3D/C3_SCALE.C: work = (t_compshape _seg *)(0xa000+(buff+15)/16);
16/Catacomb3D/C3_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
16/Catacomb3D/C3_SCALE.C:void ScaleShape (int xcenter, t_compshape _seg *compshape, unsigned scale)
16/Catacomb3D/C3_SCALE.C: t_compscale _seg *comptable;
16/Catacomb3D/C3_WIZ.C: text = (char _seg *)grsegs[LEVEL1TEXT+mapon]+textstarts[number];
16/Catacomb3D/ID_CA.C:byte _seg *tinf;
16/Catacomb3D/ID_CA.C:unsigned _seg *mapsegs[3];
16/Catacomb3D/ID_CA.C:maptype _seg *mapheaderseg[NUMMAPS];
16/Catacomb3D/ID_CA.C:byte _seg *audiosegs[NUMSNDCHUNKS];
16/Catacomb3D/ID_CA.C:void _seg *grsegs[NUMCHUNKS];
16/Catacomb3D/ID_CA.C:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse
16/Catacomb3D/ID_CA.C:long _seg *audiostarts; // array of offsets in audio / audiot
16/Catacomb3D/ID_CA.C: grstarts = (long _seg *)FP_SEG(&EGAhead);
16/Catacomb3D/ID_CA.C: grstarts = (long _seg *)FP_SEG(&CGAhead);
16/Catacomb3D/ID_CA.C: tinf = (byte _seg *)FP_SEG(&maphead);
16/Catacomb3D/ID_CA.C: audiostarts = (long _seg *)FP_SEG(&audiohead);
16/Catacomb3D/ID_CA.C: spritetype _seg *dest;
16/Catacomb3D/ID_CA.C: dest = (spritetype _seg *)grsegs[chunk];
16/Catacomb3D/ID_CA.C: dest = (spritetype _seg *)grsegs[chunk];
16/Catacomb3D/ID_CA.C: pos = ((mapfiletype _seg *)tinf)->headeroffsets[mapnum];
16/Catacomb3D/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag);
16/Catacomb3D/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag);
16/Catacomb3D/ID_CA.C: source = (byte _seg *)bufferseg+(pos-bufferstart);
16/Catacomb3D/ID_IN.C: byte _seg *DemoBuffer;
16/Catacomb3D/ID_IN.C:IN_StartDemoPlayback(byte _seg *buffer,word bufsize)
16/Catacomb3D/ID_RF.C: spritetype _seg *block;
16/Catacomb3D/ID_RF.C: block = (spritetype _seg *)grsegs[spritenumber];
16/Catacomb3D/ID_RF.C: spritetype _seg *block;
16/Catacomb3D/ID_RF.C: block = (spritetype _seg *)grsegs[spritenumber];
16/Catacomb3D/ID_SD.C: word *SoundTable; // Really * _seg *SoundTable, but that don't work
16/Catacomb3D/ID_VW.C:pictabletype _seg *pictable;
16/Catacomb3D/ID_VW.C:pictabletype _seg *picmtable;
16/Catacomb3D/ID_VW.C:spritetabletype _seg *spritetable;
16/Catacomb3D/ID_VW.C: fontstruct _seg *font);
16/Catacomb3D/ID_VW.C: spritetype _seg *block;
16/Catacomb3D/ID_VW.C: block = (spritetype _seg *)grsegs[chunknum];
16/Catacomb3D/ID_VW.C:VWL_MeasureString (char far *string, word *width, word *height, fontstruct _seg *font)
16/Catacomb3D/ID_VW.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]);
16/Catacomb3D/ID_VW.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]);
16/Catacomb3D/ID_VW.C: spritetype _seg *block;
16/Catacomb3D/ID_VW.C: block = (spritetype _seg *)grsegs[chunknum];
16/CatacombApocalypse/C6_GAME.C: text = (char _seg *)grsegs[LEVEL1TEXT+mapon];
16/CatacombApocalypse/C6_GAME.C: src = (byte _seg *)grsegs[STARTTILE8];
16/CatacombApocalypse/C6_GAME.C: src = (byte _seg *)grsegs[STARTTILE16];
16/CatacombApocalypse/C6_GAME.C: src = (byte _seg *)grsegs[STARTTILE16+i];
16/CatacombApocalypse/C6_SCALE.C:t_compscale _seg *scaledirectory[NUMSCALEPICS];
16/CatacombApocalypse/C6_SCALE.C:t_compshape _seg *shapedirectory[NUMSCALEPICS];
16/CatacombApocalypse/C6_SCALE.C: plane0 = (byte _seg *)grsegs[picnum];
16/CatacombApocalypse/C6_SCALE.C: t_compscale _seg *work;
16/CatacombApocalypse/C6_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
16/CatacombApocalypse/C6_SCALE.C:unsigned BuildCompShape (t_compshape _seg **finalspot)
16/CatacombApocalypse/C6_SCALE.C: t_compshape _seg *work;
16/CatacombApocalypse/C6_SCALE.C: work = (t_compshape _seg *)(0xa000+(buff+15)/16);
16/CatacombApocalypse/C6_SCALE.C: _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize);
16/CatacombApocalypse/C6_SCALE.C:void ScaleShape (int xcenter, t_compshape _seg *compshape, unsigned scale)
16/CatacombApocalypse/C6_SCALE.C: t_compscale _seg *comptable;
16/CatacombApocalypse/C6_WIZ.C: text = (char _seg *)grsegs[LEVEL1TEXT+mapon]+textstarts[number];
16/CatacombApocalypse/C6_WIZ.C: txt = (char _seg *)grsegs[SCROLLTEXT];
16/CatacombApocalypse/C6_WIZ.C: txt = (char _seg *)grsegs[SCROLLTEXT]+ofset;
16/CatacombApocalypse/GELIB.C: fontstruct _seg *font = (fontstruct _seg *)grsegs[STARTFONT];
16/CatacombApocalypse/ID_CA.C:byte _seg *tinf;
16/CatacombApocalypse/ID_CA.C:unsigned _seg *mapsegs[3];
16/CatacombApocalypse/ID_CA.C:maptype _seg *mapheaderseg[NUMMAPS];
16/CatacombApocalypse/ID_CA.C:byte _seg *audiosegs[NUMSNDCHUNKS];
16/CatacombApocalypse/ID_CA.C:void _seg *grsegs[NUMCHUNKS];
16/CatacombApocalypse/ID_CA.C:long _seg *grstarts; // array of offsets in egagraph, -1 for sparse
16/CatacombApocalypse/ID_CA.C:long _seg *audiostarts; // array of offsets in audio / audiot
16/CatacombApocalypse/ID_CA.C: grstarts = (long _seg *)FP_SEG(&EGAhead);
16/CatacombApocalypse/ID_CA.C: grstarts = (long _seg *)FP_SEG(&CGAhead);
16/CatacombApocalypse/ID_CA.C: tinf = (byte _seg *)FP_SEG(&maphead);
16/CatacombApocalypse/ID_CA.C: audiostarts = (long _seg *)FP_SEG(&audiohead);
16/CatacombApocalypse/ID_CA.C: spritetype _seg *dest;
16/CatacombApocalypse/ID_CA.C: dest = (spritetype _seg *)grsegs[chunk];
16/CatacombApocalypse/ID_CA.C: dest = (spritetype _seg *)grsegs[chunk];
16/CatacombApocalypse/ID_CA.C: pos = ((mapfiletype _seg *)tinf)->headeroffsets[mapnum];
16/CatacombApocalypse/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag);
16/CatacombApocalypse/ID_CA.C: ((mapfiletype _seg *)tinf)->RLEWtag);
16/CatacombApocalypse/ID_CA.C: source = (byte _seg *)bufferseg+(pos-bufferstart);
16/CatacombApocalypse/ID_IN.C:// byte _seg *DemoBuffer;
16/CatacombApocalypse/ID_IN.C:IN_StartDemoPlayback(byte _seg *buffer,word bufsize)
16/CatacombApocalypse/ID_RF.C: spritetype _seg *block;
16/CatacombApocalypse/ID_RF.C: block = (spritetype _seg *)grsegs[spritenumber];
16/CatacombApocalypse/ID_RF.C: spritetype _seg *block;
16/CatacombApocalypse/ID_RF.C: block = (spritetype _seg *)grsegs[spritenumber];
16/CatacombApocalypse/ID_SD.C: word *SoundTable; // Really * _seg *SoundTable, but that don't work
16/CatacombApocalypse/ID_VW.C:pictabletype _seg *pictable;
16/CatacombApocalypse/ID_VW.C:pictabletype _seg *picmtable;
16/CatacombApocalypse/ID_VW.C:spritetabletype _seg *spritetable;
16/CatacombApocalypse/ID_VW.C: fontstruct _seg *font);
16/CatacombApocalypse/ID_VW.C: spritetype _seg *block;
16/CatacombApocalypse/ID_VW.C: block = (spritetype _seg *)grsegs[chunknum];
16/CatacombApocalypse/ID_VW.C:VWL_MeasureString (char far *string, word *width, word *height, fontstruct _seg *font)
16/CatacombApocalypse/ID_VW.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]);
16/CatacombApocalypse/ID_VW.C: VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]);
16/CatacombApocalypse/ID_VW.C: spritetype _seg *block;
16/CatacombApocalypse/ID_VW.C: block = (spritetype _seg *)grsegs[chunknum];