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Instead of embedded strings we want to convert the shaders at compile time to SPIR-V.
The main reason for this is to do error checking at compile time instead of runtime. Secondly we want to look into being able to include shared code, such as a standard library for texture handling and interpolation.
The text was updated successfully, but these errors were encountered:
Instead of embedded strings we want to convert the shaders at compile time to SPIR-V.
The main reason for this is to do error checking at compile time instead of runtime. Secondly we want to look into being able to include shared code, such as a standard library for texture handling and interpolation.
The text was updated successfully, but these errors were encountered: