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OscClient.cs
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using System.Net;
using System.Net.Sockets;
using System.Text;
using UnityEngine;
namespace OscCore
{
public class OscClient
{
readonly Socket m_Socket;
readonly OscWriter m_Writer;
/// <summary>Serializes outgoing messages</summary>
public OscWriter Writer => m_Writer;
/// <summary>Where this client is sending messages to</summary>
public IPEndPoint Destination { get; }
public OscClient(string ipAddress, int port)
{
m_Writer = new OscWriter();
m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
if (ipAddress == "255.255.255.255")
m_Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
Destination = new IPEndPoint(IPAddress.Parse(ipAddress), port);
m_Socket.Connect(Destination);
}
/// <summary>Send a message with no elements</summary>
public void Send(string address)
{
m_Writer.Reset();
m_Writer.Write(address);
m_Writer.Write(",");
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_Int32TypeTagBytes = 26924; // ",i "
/// <summary>Send a message with a single 32-bit integer element</summary>
public void Send(string address, int element)
{
m_Writer.WriteAddressAndTags(address, k_Int32TypeTagBytes);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_Float32TypeTagBytes = 26156; // ",f "
/// <summary>Send a message with a single 32-bit float element</summary>
public void Send(string address, float element)
{
m_Writer.WriteAddressAndTags(address, k_Float32TypeTagBytes);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_StringTypeTagBytes = 29484; // ",s "
/// <summary>Send a message with a single string element</summary>
public void Send(string address, string element)
{
m_Writer.WriteAddressAndTags(address, k_StringTypeTagBytes);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_BlobTypeTagBytes = 25132; // ",b "
/// <summary>Send a message with a single blob element</summary>
/// <param name="address">The OSC address</param>
/// <param name="bytes">The bytes to copy from</param>
/// <param name="length">The number of bytes in the blob element</param>
/// <param name="start">The index in the bytes array to start copying from</param>
public void Send(string address, byte[] bytes, int length, int start = 0)
{
m_Writer.WriteAddressAndTags(address, k_BlobTypeTagBytes);
m_Writer.Write(bytes, length, start);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
/// <summary>Send a message with 2 32-bit float elements</summary>
public void Send(string address, Vector2 element)
{
m_Writer.Reset();
m_Writer.Write(address);
const string typeTags = ",ff";
m_Writer.Write(typeTags);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
/// <summary>Send a message with 3 32-bit float elements</summary>
public void Send(string address, Vector3 element)
{
m_Writer.Reset();
m_Writer.Write(address);
const string typeTags = ",fff";
m_Writer.Write(typeTags);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_Int64TypeTagBytes = 25644; // ",d "
/// <summary>Send a message with a single 64-bit float element</summary>
public void Send(string address, double element)
{
m_Writer.WriteAddressAndTags(address, k_Int64TypeTagBytes);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_Float64TypeTagBytes = 26668; // ",h "
/// <summary>Send a message with a single 64-bit integer element</summary>
public void Send(string address, long element)
{
m_Writer.WriteAddressAndTags(address, k_Float64TypeTagBytes);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_Color32TypeTagBytes = 29228; // ",r "
/// <summary>Send a message with a single 32-bit color element</summary>
public void Send(string address, Color32 element)
{
m_Writer.WriteAddressAndTags(address, k_Color32TypeTagBytes);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_MidiTypeTagBytes = 27948; // ",m "
/// <summary>Send a message with a single MIDI message element</summary>
public void Send(string address, MidiMessage element)
{
m_Writer.WriteAddressAndTags(address, k_MidiTypeTagBytes);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_CharTypeTagBytes = 25388; // ",c "
/// <summary>Send a message with a single ascii character element</summary>
public void Send(string address, char element)
{
m_Writer.WriteAddressAndTags(address, k_CharTypeTagBytes);
m_Writer.Write(element);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_TrueTypeTagBytes = 21548; // ",T "
const uint k_FalseTypeTagBytes = 17964; // ",F "
/// <summary>Send a message with a single True or False tag element</summary>
public void Send(string address, bool element)
{
m_Writer.WriteAddressAndTags(address, element ? k_TrueTypeTagBytes : k_FalseTypeTagBytes);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_NilTypeTagBytes = 20012; // ",N "
/// <summary>Send a message with a single Nil ('N') tag element</summary>
public void SendNil(string address)
{
m_Writer.WriteAddressAndTags(address, k_NilTypeTagBytes);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
const uint k_InfinitumTypeTagBytes = 18732; // ",I "
/// <summary>Send a message with a single Infinitum ('I') tag element</summary>
public void SendInfinitum(string address)
{
m_Writer.WriteAddressAndTags(address, k_InfinitumTypeTagBytes);
m_Socket.Send(m_Writer.Buffer, m_Writer.Length, SocketFlags.None);
}
static unsafe uint[] GetAlignedAsciiBytes(string input)
{
var count = Encoding.ASCII.GetByteCount(input);
var alignedCount = (count + 3) & ~3;
var bytes = new uint[alignedCount / 4];
fixed (uint* bPtr = bytes)
{
fixed (char* strPtr = input)
{
Encoding.ASCII.GetBytes(strPtr, input.Length, (byte*) bPtr, count);
}
}
return bytes;
}
}
}