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CGVector.h
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/*
Frodo, Commodore 64 emulator for the iPhone
Copyright (C) 2007-2010 Stuart Carnie
See gpl.txt for license information.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import <CoreGraphics/CGGeometry.h>
static const CGFloat PI = 3.1415926535897;
struct CGVector2D {
CGFloat x;
CGFloat y;
CGVector2D():x(0), y(0)
{}
CGVector2D(CGFloat x, CGFloat y):x(x), y(y)
{}
CGVector2D(CGPoint point1, CGPoint point2) {
UpdateFromPoints(point1, point2);
}
void UpdateFromPoints(CGPoint point1, CGPoint point2) {
x = point2.x - point1.x;
y = point2.y - point1.y;
}
CGFloat length() { return sqrt(x*x + y*y); }
CGFloat angle() { return 180 * atan2(y,x) / PI; }
};