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Program_Steam.cs
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using System;
using System.Diagnostics;
using System.IO;
using System.Windows.Forms;
using BorderlessGaming.Utilities;
using Steamworks;
namespace BorderlessGaming
{
static class Program
{
public static bool SteamLoaded;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
if (!Debugger.IsAttached)
ExceptionHandler.AddGlobalHandlers();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
if (!AppEnvironment.SettingValue("DisableSteamIntegration", false))
{
try
{
SteamLoaded = SteamAPI.Init();
}
catch (Exception ex)
{
Debug.WriteLine(ex.GetType().ToString() + "\r\n" + ex.Message);
}
}
// create the application data path, if necessary
try
{
if (!Directory.Exists(AppEnvironment.DataPath))
Directory.CreateDirectory(AppEnvironment.DataPath);
}
catch
{
// ignored
}
Application.Run(new Forms.MainWindow());
}
}
}