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game.py
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#!/Usr/bin/env python
#
# Level factory.
import levels
class LevelIterator(object):
def __init__(self, levels, cur_level):
self.levels = levels
cur_level = -1
self.cur_level = cur_level
def next(self):
self.cur_level += 1
if self.cur_level == len(self.levels):
raise StopIteration
return self.levels[self.cur_level]
class Game(object):
'''A container for levels.'''
def __init__(self):
self.cur_level = 0
self.levels = [ levels.Level1() ]
def __iter__(self):
return LevelIterator(self.levels, self.cur_level)
def GetCurLevel(self):
return self.levels[self.cur_level]
theGame = Game()
if __name__ == '__main__':
print "main"
g = theGame
for level in theGame:
while not level.IsFinished():
level.Update()
# print "level", level
# print "g level", g.GetCurLevel()