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Strings that cannot be currently translated #364
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@Razzmatazzz do we need to translate boss descriptions manually? |
@Razzmatazzz do you have a list of all the properties we can receive from the API to translate? |
It would be nice if the full dates would take into account locale customization, especially the MM/DD/YYYY or DD/MM/YYYY – not sure if it should be set by translation or user-customizable (or ideally both), though I personally am fan of YYYY-MM-DD anyway :P |
It should take into account the default locale format of the selected language |
Yes, descriptions are currently in /src/data/boss.json. We should probably add them to the translation files with the keys something like |
Sort of. All the properties we're currently querying can be found in the items query. And some labeling substitutions for property names are done here. |
And we have no plans to add descriptions (localized) to the API? |
We hadn't really discussed it yet. I don't think we have similar "flavor" text added for anything else. But we do need a better way to manage the manual translations we already have |
Updated the first post with all the fixed ones by #365 |
Seems that stats for items are still in English at least for me? and I can't find them in https://github.com/the-hideout/tarkov-dev/blob/main/src/translations/pl/translation.json I also can't find the boss descriptions? Seems @Razzmatazzz mentioned it two comments above? The rest should be fixed added to Polish by #371, thanks! |
@Faalagorn Look in the |
Ah, thanks! I'll take a look tomorrow or so then! BTW, kinda offtopic, but I was wondering where that screenshot you posted in #175 (comment) come from? Is it public, so can I check it myself, does it take into accounts the strings in those two files? Probably best to check it after #371 gets merged, but is Polish close to 100% now, or did I miss something? |
@Faalagorn In the first comment #175 (comment) under the section How you can help! there is the link https://poeditor.com/join/project/YA8ZrCsxTi to join our localization management project in POEditor |
@Shebuka Thanks! I didn't knew that. Is it better to contibute translations via GitHub or via the website? I assume website might be easier to not mess the tags and miss terms to translate, but not sure if it's easier for you guys to do it via GH PRs? |
Found one more string group, on trader pages, e.g. https://tarkov.dev/traders/jaeger when you hover to the loyality levels, a tooltip is displayed in English. |
Many more fixes to translation strings with #388 I think they are basically all translated now, minus the ammo |
Describe the Feature Request
Following the discussion on Discord and in #362 and #363, here are the strings that currently can't be translated:
https://tarkov.dev/control/ –Select...
https://tarkov.dev/ammo/ –Class 1
toClass 6
on the righthttps://tarkov.dev/ammo/ –The wilderness of Tarkov includes a diverse range of ammunition. To combat different opponents, different types of ammunition are needed.
andThis page contains a list of every type of ammo in Escape from Tarkov. To filter the complete list of available cartridges, click the name of a caliber.
https://tarkov.dev/maps/ –There are 12 different locations on the Escape from Tarkov map, of which 9 have been released publicly so far. Although eventually all maps will be connected, they are currently all apart from one another.
https://tarkov.dev/maps/ – map suffixes:2D
,Landscape
,2D - Vex
,Underground
,2D cardinal
,Dorms
,Stashes
,Resort
https://tarkov.dev/maps/ –This is an immagination of what the full map of Tarkov would like. This openworld map would likely include all of the key locations from the existing maps combined in a huge single map.
andOpenworld - 2D
https://tarkov.dev/item/steyr-aug-a3-556x45-assault-rifle –Caliber
,Categories
,Default ergonomics
,Default height
,Default recoil horizontal
,Default recoil vertical
,Default weight
,Default width
,Effective distance
,Ergonomics
,Fire modes
,Fire rate
,Recoil horizontal
,Recoil vertical
,Sighting range
,Weight
(probably more for other items)https://tarkov.dev/item/steyr-aug-a3-556x45-assault-rifle – month and week day names on charthttps://tarkov.dev/item/6b2-body-armor-flora –Categories
,Class
,Durability
,Ergo penalty
,Material
,Speed penalty
,Turn speed
,Weight
,Zones
https://tarkov.dev/traders –The backbones of trade in the destroyed, besieged Norvinsk. In Escape from Tarkov, each merchant specialized in a particular kind of products, such as medical supplies, weaponry, or military equipment. Although their prices are typically high, you get what you pay for.
,More importantly, you can develop a reputation with each trader through Quests, which will enable you to receive better offers generally and reduce the commission they receive (an additional markup you pay on sales and purchases), among other benefits.
,Additionally, traders provide other services like insurance and repairs (allowing you to recover your gear in case of death during a raid).
https://tarkov.dev/bosses/ –Bosses are feared and deadly enemies with unique gear and traits in Escape from Tarkov
https://tarkov.dev/bosses/ –In Escape from Tarkov, there are many bosses that roam the area of besieged Norvinsk.
(extra space here),Each boss has unique behaviors, characteristics, and tactics. The bosses in Tarkov are feared by players of all levels and will often pose as a greater threat than enemy PMCs in the region.
,However, with high risk comes high reward. Many bosses contain high tier loot items or are required to elimate for quests.Learning the patterns, locations, and distinct attire of a boss is often the best a player can prepare themselves when a fight begins against a boss in Tarkov.
https://tarkov.dev/boss/death-knight –The leader of 'The Goons'. Can spawn on many different maps.
https://tarkov.dev/boss/glukhar –Glukhar and his many guards are extremely hostile. It's very unlikely to find success while fighting in any open areas. Small hallways and closed rooms are preferable. Glukhar and his guards are very accurate. Glukhar and his guards will stay near each other at all times and his guards will follow him to wherever he goes.
https://tarkov.dev/boss/killa –The true Giga Chad of Tarkov. Killa uses a light machine gun or other automatic weapon to suppress the enemy, while lurking from cover to cover, getting closer to his target for the final push. During the assault he moves in a zig-zag pattern, uses smoke and fragmentation grenades, and relentlessly suppresses enemies with automatic fire. He will follow his target large distances out of his patrol route, so be sure to run very far to get away from him if he has locked onto you.
https://tarkov.dev/boss/cultist-priest –Sneaky bois. Cultists lurk in the shadows in groups of 3-5, waiting for a player to approach. They silently approach their enemies and stab them using either normal knives or, in case of the priests, the poisoned Cultist knife. If fired upon, the Cultists will return fire using firearms and grenades. After they attack a player with their knife, they may choose to run off into the woods again and return to the shadows.
https://tarkov.dev/boss/raider –Scav raiders (also known as just 'raiders') are advanced Scavs that are considerably stronger and more tactical than your typical Scavs. They carry significantly more dangerous weapons and use higher tier ammunition. Additionally, they have much better aim and can frequently drop well geared players with only a few bullets (or you just get head-eyes'd). Scav raiders also patrol in multiple groups and can usually be distinguished by their gear, unique voicelines, and general aggression. Scav Raiders start out friendly to all other Scavs (including player scavs) but they will become hostile if you get to close and ignore their verbal warnings. They will also become hostile to all Scavs if any Scav angers them.
https://tarkov.dev/boss/shturman –Shturman and his followers will engage the player at a long range protecting the sawmill area of the woods. They prefer to keep their distance, as they are not suited for close quarters combat.
https://tarkov.dev/boss/reshala –He will normally try to stay at the back of the fight and hidden from the player's view. Additionally, he never wears armor. Be careful as a player scav, as if you are at lower scav karma levels Reshala or his guards may shoot you without provocation or will shoot you if you come to close to Reshala. His guards are sometimes known to give warnings to player scavs with low karma before becoming hostile.
https://tarkov.dev/boss/sanitar –When engaged in combat, he will fight alongside his fellow scavs and guards, but may often break away to heal or inject himself. He has plenty of meds, so a prolonged engagement is possible.
https://tarkov.dev/boss/tagilla –He is batshit insane and will attempt to hammer you down. However, if you are in a position that he cannot path-find to, such as the rafters, he will use his secondary weapon (usually a shotgun) to kill you from a distance. He's active immediately at the start of raid. The boss can set ambushes, open suppressive fire, and breach if needed.
https://tarkov.dev/boss/rogue –Rogues defend the water treatment plant and surrounding areas on Lighthouse. Their primary behavior is patrolling but they will often take defensive positions on rooftops and use emplaced weapons. They will target all players who enter their area but are slightly more lenient towards USEC PMCs and Scavs. Rogues can also spawn at the Southern lighthouse location (island). Rogues are extremely dangerous due to their high health, laserbeam accuracy, and high targeting distance. Rogues will also run behind cover and use meds if they are wounded.
https://tarkov.dev/boss/zryachiy –Lightkeeper's cultist guard.
https://tarkov.dev/boss/death-knight (and all other bosses):Map: The name of the map which the boss can spawn on
,Spawn Location: The exact location on the given map which the boss can spawn
,Chance: If the "Spawn Chance" is activated for the map, this is the estimated chance that the boss will spawn at a given location on that map
https://tarkov.dev/barters/ –Except for Fence, every trader in Escape from Tarkov offers goods by barter rather than for purchase outright.
,In exchange for a variety of inexpensive things, the player can frequently trade them for more valuable objects that can be utilized or sold for a profit or higher level gear at lower loyalty levels.
,Be sure to check back after reset for your favorite transactions because the majority of these valued trades have strict limits per trader reset and frequently sell out.
https://tarkov.dev/hideout-profit/ –In Escape from Tarkov, crafts allow you create a variety of things. It is accomplished using a variety of hideout modules, including the water collector, workbench, medstation, lavatory, and nutrition unit.
,The "Found in Raid" status will be applied to each item created in the hideout. The entire list of these crafts is shown above. The Crafting skill has an impact on item creation time.
,When an item's icon has a blue border, it will be utilized as an auxiliary tool and, once manufacturing is finished, it will be returned to your stash.
https://tarkov.dev/tasks –Traders in Escape from Tarkov have a number of tasks you can complete.
,In exchange for retrieving items, eliminating targets, and performing other actions in raid, you can increase your standing with the traders and earn valuable items.
No options
Related issue: #175.
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