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ServerTournament.py
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import sys
from time import sleep, localtime
import random
from PodSixNet.Server import Server
from PodSixNet.Channel import Channel
LenLP=0
ClassementPlayers=[]
LiveGame=[]
CreateGame=[]
PlayersReady={}
n=0
MaxPlayer=16
class ClientChannel(Channel):
"""
This is the server representation of a connected client.
"""
def __init__(self, *args, **kwargs):
self.nickname = ""
Channel.__init__(self, *args, **kwargs)
def Close(self):
self._server.DelPlayer(self)
def Network_ListPlayers(self,data):
self.Send({"action":"ListPlayers",'ListPlayers': self._server.ListPlayers(),'LiveGame': LiveGame})
def Network_GoInTournament(self,data):
global MaxPlayer
self._server.GoInTournament()
MaxPlayer=len([p.nickname for p in self._server.players])
def Network_StopTournament(self,data):
self._server.StopTournament({"hote":self.nickname})
def Network_SendInvit(self,data):
self._server.SendInvit({"To": data["To"], "From": self.nickname})
def Network_RefInvit(self,data):
self._server.RefInvit({"To": data["To"], "From": self.nickname})
def Network_CreateGame(self,data):
global LiveGame
CreateGame.append((self.nickname,data["Adv"]))
if len(CreateGame)%2==0:
while CreateGame!=[]:
for i in CreateGame:
for j in CreateGame:
if i[0]==j[1] and i[1]==j[0] and i!=j:
LiveGame.append({"J1":i[1],"J2":i[0],"S1":0,"S2":0,"J1R":"no","J2R":"no","BR1":3,"BR2":3,"etat":"EnCours","L":[i[1],i[0]]})
CreateGame.remove(i)
CreateGame.remove(j)
for a in self._server.players:
a.Send({"action":"Messages","msg":(i[1],"est","en","train","de","jouer","un","match","contre",i[0]),"fg":"firebrick" })
def Network_ReadyToPlay(self,data):
global n
n+=1
if LiveGame[data["ID"]]["J1"]==self.nickname:
who=LiveGame[data["ID"]]["J2"]
else:
who=LiveGame[data["ID"]]["J1"]
self._server.SendToOthersR({"who":who})
if LiveGame[data["ID"]]["J1"]==self.nickname:
LiveGame[data["ID"]]["J1R"]=data["ready"]
if LiveGame[data["ID"]]["J2"]==self.nickname:
LiveGame[data["ID"]]["J2R"]=data["ready"]
if (LiveGame[data["ID"]]["S1"]+LiveGame[data["ID"]]["S2"])%2==0 and LiveGame[data["ID"]]["J1R"]=="yes" and LiveGame[data["ID"]]["J2R"]=="yes":
self._server.SendToAllP1({"P1":random.randint(1,2),"ID":data["ID"]})
if (LiveGame[data["ID"]]["S1"]+LiveGame[data["ID"]]["S2"])%2==1 and LiveGame[data["ID"]]["J1R"]=="yes" and LiveGame[data["ID"]]["J2R"]=="yes":
self._server.SendToAllP1Bis({"ID":data["ID"]})
def Network_BombDropped(self, data):
self._server.SendToOthersB({"bomb": data["bomb"], "screensize": data["screensize"], "ID":data["ID"], "who": self.nickname})
def Network_Touched(self, data):
global LiveGame
self._server.SendToOthersT({"touched": data["touched"], "bomb": data["bomb"], "B":data["B"], "ID":data["ID"], "who": self.nickname})
if data["touched"]=="Coulé" and LiveGame[data["ID"]]["J1"]==self.nickname:
LiveGame[data["ID"]]["BR2"]-=1
if LiveGame[data["ID"]]["BR2"]==0:
LiveGame[data["ID"]]["S2"]+=1
LiveGame[data["ID"]]["BR1"]=3
LiveGame[data["ID"]]["BR2"]=3
LiveGame[data["ID"]]["J1R"]="no"
LiveGame[data["ID"]]["J2R"]="no"
if data["touched"]=="Coulé" and LiveGame[data["ID"]]["J2"]==self.nickname:
LiveGame[data["ID"]]["BR1"]-=1
if LiveGame[data["ID"]]["BR1"]==0:
LiveGame[data["ID"]]["S1"]+=1
LiveGame[data["ID"]]["BR1"]=3
LiveGame[data["ID"]]["BR2"]=3
LiveGame[data["ID"]]["J1R"]="no"
LiveGame[data["ID"]]["J2R"]="no"
def Network_retry(self,data):
self._server.SendToOthersRep({"rep": data["rep"], "ID":data["ID"], "who": self.nickname})
def Network_nickname(self, data):
if len([p.nickname for p in self._server.players])>MaxPlayer:
self.Send({"action":"quit"})
self.nickname = data["nickname"]
self.score=1000
self._server.PrintPlayers()
self.Send({"action":"start"})
def Network_GameWinner(self, data):
global LenLP
LiveGame[data["ID"]]["etat"]="Fini"
for g in self._server.players:
if g.nickname==data["Winner"]:
for p in self._server.players:
if p.nickname==data["Loser"]:
g.score=int(g.score+(100-(1/3)*(g.score-p.score)))
p.score=int(p.score-(100-(1/3)*(g.score-p.score)))
LenLP-=1
for a in self._server.players:
a.Send({"action":"Messages","msg":(data["Winner"],"a","gagné","le","match","contre",data["Loser"]),"fg":"purple" })
class MyServer(Server):
channelClass = ClientChannel
def __init__(self, *args, **kwargs):
Server.__init__(self, *args, **kwargs)
self.players = {}
print('Server launched')
def Connected(self, channel, addr):
self.AddPlayer(channel)
def AddPlayer(self, player):
print("New Player connected")
self.players[player] = True
def PrintPlayers(self):
print("players' nicknames :",[p.nickname for p in self.players])
def DelPlayer(self, player):
global n,LenLP,MaxPlayer,CreateGame,LiveGame
print("Deleting Player " + player.nickname + " at "+str(player.addr))
del self.players[player]
if len(PlayersReady)!=0:
del PlayersReady[player.nickname]
n=0
if len([p.nickname for p in self.players])==0:
LenLP=0
MaxPlayer=16
CreateGame=[]
LiveGame=[]
def ListPlayers(self):
global LenLP,ListPlayers
if LenLP!=len(self.players) and [p.nickname for p in self.players][len([p.nickname for p in self.players])-1]!="" and len(self.players)<MaxPlayer+1:
LenLP=len(self.players)
ListPlayers=[]
for p in self.players:
ListPlayers.append((p.nickname,p.score))
return sorted(ListPlayers, key=lambda ListPlayers: ListPlayers[1], reverse=True)
def GoInTournament(self):
[p.Send({"action":"GoInTournament"}) for p in self.players]
def StopTournament(self,data):
[p.Send({"action":"StopTournament","hote":data["hote"]}) for p in self.players]
def SendInvit(self,data):
[p.Send({"action":"InvitReceived","From": data["From"]}) for p in self.players if p.nickname == data["To"]]
def RefInvit(self,data):
[p.Send({"action":"InvitRefused","From": data["From"]}) for p in self.players if p.nickname == data["To"]]
def SendToAllP1(self,data):
for p in self.players:
for a in LiveGame[data["ID"]]["L"]:
if p.nickname==a:
p.Send({"action":"PlayerNumberOne", "P1": data["P1"],"ID":data["ID"]})
def SendToAllP1Bis(self,data):
for p in self.players:
for a in LiveGame[data["ID"]]["L"]:
if p.nickname==a:
p.Send({"action":"PlayerNumberOneBis","ID":data["ID"]})
def SendToOthersR(self, data):
[p.Send({"action":"ReadyToPlay"}) for p in self.players if p.nickname==data["who"]]
def SendToOthersB(self, data):
for p in self.players:
for a in LiveGame[data["ID"]]["L"]:
if p.nickname==a and a!=data["who"]:
p.Send({"action":"BombDropped","bomb": data["bomb"],"screensize": data["screensize"]})
def SendToOthersT(self, data):
for p in self.players:
for a in LiveGame[data["ID"]]["L"]:
if p.nickname==a and a!=data["who"]:
p.Send({"action":"Touched","touched": data["touched"], "bomb": data["bomb"], "B":data["B"]})
def SendToOthersRep(self, data):
for p in self.players:
for a in LiveGame[data["ID"]]["L"]:
if p.nickname==a and a!=data["who"]:
p.Send({"action":"retry", "rep" : data["rep"]})
def Launch(self):
while True:
self.Pump()
sleep(0.001)
# get command line argument of server, port
if len(sys.argv) != 2:
print("Please use: python3", sys.argv[0], "host:port")
print("e.g., python3", sys.argv[0], "localhost:31425")
else:
host, port = sys.argv[1].split(":")
s = MyServer(localaddr=(host, int(port)))
s.Launch()