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Would be great to have something like three.js's BufferGeometry that allows us to use custom attributes for our own shaders.
Additionally, InstancedBufferGeometry as a way to use instancing.
There is also InterleavedBuffer and InstancedInterleavedBuffer, perhaps these should also be considered?
The text was updated successfully, but these errors were encountered:
Blocked by gfx-hal support. @spacejack for your information, Three already supports instancing (see Factory::mesh_instance method)
gfx-hal
Factory::mesh_instance
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@vitvakatu I don't think this is blocked by HAL. Created #175 to discuss this separately.
We should find a way to extend the custom shader support with:
This is fairly limited for sure, but we aren't aiming for the full-blown customization.
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Would be great to have something like three.js's BufferGeometry that allows us to use custom attributes for our own shaders.
Additionally, InstancedBufferGeometry as a way to use instancing.
There is also InterleavedBuffer and InstancedInterleavedBuffer, perhaps these should also be considered?
The text was updated successfully, but these errors were encountered: