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until-it-dies.base.asd
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;;;; -*- Mode: Lisp; Syntax: ANSI-Common-Lisp; Base: 10; indent-tabs-mode: nil -*-
(asdf:defsystem until-it-dies.base
:version "0.1 (unreleased)"
:description "Until It Dies -- A 2D Game Engine."
:maintainer "Josh Marchán <[email protected]>"
:author "Josh Marchán <[email protected]>"
:licence "BSD-style"
:depends-on (sheeple cl-opengl)
:serial t
:components
((:module "src"
:components
((:file "packages")
(:module "util" :depends-on ("packages")
:components
((:file "opengl-hacks")
(:file "priority-queue")
(:file "glfw")
(:file "utils")))
(:module "resources" :depends-on ("util" "messages")
:components
((:file "finalizers")
(:file "resources" :depends-on ("finalizers"))))
(:file "messages" :depends-on ("util"))
(:file "input" :depends-on ("messages"))
(:file "colors" :depends-on ("util"))
(:file "primitives" :depends-on ("colors"))
(:file "event" :depends-on ("messages"))
(:file "view" :depends-on ("messages"))
(:file "engine" :depends-on ("event" "view" "input" "util" "colors" "resources"))))))
(asdf:defsystem until-it-dies.examples
:version "0.1 (unreleased)"
:description "Examples for Until It Dies -- A 2D Game Engine"
:maintainer "Josh Marchán <[email protected]>"
:author "Josh Marchán <[email protected]>"
:licence "BSD-style"
:depends-on (until-it-dies)
:components
((:module "demo" :components
((:file "testgame")))))