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calculator.js
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/*eslint global-strict:0, no-wrap-func:0, no-empty-class:0, no-extra-strict:0 */
var CribbageHand = require("./app/scripts/cribbage-hand.js");
var Deck = require("./app/scripts/deck.js");
var storage = require("node-persist");
var deck = new Deck();
var crib, crib1, crib2;
//storage.initSync();
var results = {};
for(var c1 = 0; c1 < deck.count() - 1; c1++){
for(var c2 = c1 + 1; c2 < deck.count(); c2++){
crib2 = deck.take(c2);
crib1 = deck.take(c1);
crib = [crib1, crib2];
evaluateCrib(deck, crib);
//results[crib1.shortName() + crib2.shortName()] = evaluateCrib(deck, crib);
//storage.setItem("crib", results);
deck.insert(crib1, c1);
deck.insert(crib2, c2);
}
}
function evaluateCrib(deck, crib){
"use strict";
var cards = deck.cards;
var min = 9999, max = 0;
var points, key;
var index = [];
//calculate points
var c3, c4, t0;
for(c3 = 0; c3 < cards.length - 1; c3++){
for(c4 = c3 + 1; c4 < cards.length; c4++){
crib[2] = cards[c3];
crib[3] = cards[c4];
var hand = new CribbageHand();
hand.initialize(crib);
for(t0 = 0; t0 < cards.length; t0++){
if(t0 === c3 || t0 === c4){
continue;
}
points = hand.countPoints(cards[t0]);
key = Math.pow(2, t0) + Math.pow(2, c3) + Math.pow(2, c4);
index[key] = points;
}
}
}
var pointCount, handCount;
for(var p1 = 0; p1 < cards.length - 3; p1++){
for (var p2 = p1 + 1; p2 < cards.length - 2; p2++){
for (var p3 = p2 + 1; p3 < cards.length - 1; p3++){
for (var p4 = p3 + 1; p4 < cards.length; p4++){
pointCount = 0; handCount = 0;
for(c3 = 0; c3 < cards.length - 1; c3++){
if (c3 === p1 || c3 === p2 || c3 === p3 || c3 === p4){
continue;
}
for(c4 = c3 + 1; c4 < cards.length; c4++){
if (c4 === p1 || c4 === p2 || c4 === p3 || c4 === p4){
continue;
}
for(t0 = 0; t0 < cards.length; t0++){
if(t0 === c3 || t0 === c4){
continue;
}
if (t0 === p1 || t0 === p2 || t0 === p3 || t0 === p4){
continue;
}
pointCount += index[Math.pow(2, c3) + Math.pow(2, c4) + Math.pow(2, t0)];
handCount++;
}
}
}
points = pointCount / handCount;
if(points < min){
min = points;
}
if(points > max){
max = points;
}
console.log(min + "/" + max);
}
}
}
}
console.log({
min: min,
max: max
});
}
/*
var min = 999, max = 0;
var pullCount = 0, evalCount, pointCount, points;
for(var p1 = 0; p1 < cards.length - 3; p1++){
for (var p2 = p1 + 1; p2 < cards.length - 2; p2++){
for (var p3 = p2 + 1; p3 < cards.length - 1; p3++){
for (var p4 = p3 + 1; p4 < cards.length; p4++){
pullCount++;
pointCount = 0; evalCount = 0;
for(var c0 = 0; c0 < cards.length - 1; c0++){
if(c0 === p1 || c0 === p2 || c0 === p3 || c0 === p4){
continue;
}
for(var c1 = c0 + 1; c1 < cards.length; c1++){
if(c1 === p1 || c1 === p2 || c1 === p3 || c1 === p4){
continue;
}
crib[2] = cards[c0];
crib[3] = cards[c1];
var hand = new CribbageHand();
hand.initialize(crib);
for(var t0 = 0; t0 < cards.length; t0++){
if(t0 === p1 || t0 === p2 || t0 === p3 || t0 === p4){
continue;
}
if(t0 === c0 || t0 === c1){
continue;
}
pointCount += hand.countPoints(cards[t0]);
evalCount++;
}
}
}
points = pointCount / evalCount;
if(points < min){
min = points;
}
if(points > max){
max = points;
}
}
}
}
}*/