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server_single_connect.cpp
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#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include <signal.h>
using namespace std;
#define SOCKET_FILENAME "/tmp/server.sock"
int server;
void bind_listen_socket(int &server, sockaddr_un &server_addr)
{
// create socket
server = socket(PF_UNIX, SOCK_STREAM, 0);
if (!server) {
perror("socket");
exit(-1);
}
// call bind to associate the socket with our local address and
// port
if (bind(server, (const struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
perror("bind");
exit(-1);
}
// convert the socket to listen for incoming connections
if (listen(server, 0) < 0) {
perror("listen");
exit(-1);
}
puts("Listening to connection...");
}
void signal_callback_handler(int signum)
{
// close server
close(server);
// remove the socket file
unlink(SOCKET_FILENAME);
// signal handled
exit(0);
}
int main(int argc, char **argv)
{
struct sockaddr_un server_addr, client_addr;
socklen_t clientlen = sizeof(client_addr);
int client, buflen, nread;
char *buf;
puts("Hell World");
// listen to SIGINT, SIGTERM, and SIGKILL
signal(SIGINT, signal_callback_handler);
signal(SIGTERM, signal_callback_handler);
signal(SIGKILL, signal_callback_handler);
// setup socket address structure
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sun_family = AF_UNIX;
strcpy(server_addr.sun_path, SOCKET_FILENAME);
// bind and listen on the socket file
bind_listen_socket(server, server_addr);
// allocate buffer
buflen = 1024;
buf = new char[buflen+1];
// loop to handle all requests
while (1) {
unsigned int client = accept(server, (struct sockaddr *)&client_addr, &clientlen);
// got a request, close the socket
close(server);
unlink(SOCKET_FILENAME);
// read a request
memset(buf, 0, buflen);
nread = recv(client, buf, buflen, 0);
printf("\nClient says: %s\n\n", buf);
// echo back to the client
send(client, buf, nread, 0);
close(client);
sleep(2);
// re-bind and listen on the socket
bind_listen_socket(server, server_addr);
}
close(server);
unlink(SOCKET_FILENAME);
return 0;
}