-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
add functionality for voice/faces/other characters #7
Comments
Oh crap I forgot to include cyan, cyan is voice ID. |
great work |
If I could ask, could I use the following format? ex.) class ID start 0x28 length 1 |
I'm not too versed on actual coding unfortunately lmao but it seems fine to me, P.S it seems like you found the stuff for names but just in case... |
thanks |
oops |
great work! |
Sorry, that's my bad. If it helps I did manage to track down all the name IDs. |
Also! I found out what the first byte in the face ID stuff I sent you, the darker red one on the left. It's the gender of the sprite used. 02 is typically female, 01 is male. Using it on classes that dont have male/female counterparts can be a little weird. |
Alright here, this is an 010 template a friend of mine and I helped make. |
This is kind of a niche issue but I've been dumping uocd's and editing them in hex to make them other characters with middling success on account of the voices and faces being stashed elsewhere in the data. I've tried mapping this data to no avail and was wondering if maybe the save editor could have features for this.
The text was updated successfully, but these errors were encountered: