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T pose ? #8

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hellozjj opened this issue Mar 1, 2021 · 5 comments
Open

T pose ? #8

hellozjj opened this issue Mar 1, 2021 · 5 comments

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@hellozjj
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hellozjj commented Mar 1, 2021

Is there an tpose in the data file? So, I can retarget to other model.

@sfd158
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sfd158 commented Nov 8, 2021

It seems the zero pose of this dataset is strange..

@Garfield-kh
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Same issue, is there any way to retarget the offset pose to T-pose? Or can release a dataset with T-pose setting? >.<

@yuanmingqi
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I need that too. This dataset is good, but the T-pose is very strange.

@SJ735
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SJ735 commented Oct 24, 2022

I used 3dXChange 7 to bring in the motions to Iclone 7. I got them all to work. They are just a bunch of random multiple motions
that are 1000'of frames long. I had Iclone 7 set to 14000, and that was not enough. The hands are just straight, but with Iclone 7 and 8, you can use different hand gestures.
Reallusion has a free Accurig that you can bring in the FBX Dummy and try to to rerig it. You can export to multiple 3D programs. Blender and I think Motionbuilder is one of the exports.
Here is link to free AccuRig https://actorcore.reallusion.com/auto-rig

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@Wasserwecken
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I had the same problem, so I created a python libary to fix the motion data for my research:

The script that restores the T-Pose from the motion data with my libary:
https://gist.github.com/Wasserwecken/0802f3a678931e8408f7b78ecb99b00a

The libary for read, edit and create .bvh files:
https://github.com/Wasserwecken/bvhio

jinseokbae added a commit to jinseokbae/ubisoft-laforge-animation-dataset that referenced this issue Nov 17, 2023
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6 participants