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Solid Color Layer design #186

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don570 opened this issue Oct 1, 2024 · 4 comments
Open

Solid Color Layer design #186

don570 opened this issue Oct 1, 2024 · 4 comments
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@don570
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don570 commented Oct 1, 2024

When I create a layer I normally choose Solid color with an image mask.
However when I choose 'Solid Color' I noticed the following --->

If a choose Roughness channel and then try to paint I get a confusing warning about needing a texture (see image)
A texture can be an image,but it requires an expert to know that. So I would like a better warning message.

screenshot-ucupaint-solidcolor

Second point-

I understand why it is important to allow a color channel with no associated image i.e. less memory consumed.

I would suggest allowing a layer that is solely a 'Solid Color' channel. Setting up a Roughness channel could be done but
would be easier by selecting 'Solid Color with an image mask'
The dialog box can provide the instructions to add more channels

The current way that Ucupaint has set up multiple channels works but it is confusing for a newbie.
Here is how I would design a Solid Color Layer dialog...
There would be only 3 things to choose --> name , Layer channel blending , and color
Maybe a fourth option - the level of opacity
Ucupaint's override feature would allow the overall roughness to be adjusted.
screenshot-ucupaint-interface-fotor

@don570
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don570 commented Oct 2, 2024

I did more investigating of the Solid Color layer

I noticed that when I turn the Normal channel ON and OFF (with the check box)
that the bump of the layer underneath turns OFF and ON

Normal channel ON --> Bump disappears
Normal channel OFF --> Bump shows

I made a video to show
https://youtu.be/O5duJq7wMls

@ucupumar
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ucupumar commented Oct 3, 2024

Ucupaint will have a UI redesign (#182), which will hopefully tackle multiple channels workflow confusion. Please follow the issue there, I'll open up for feedback when I already implemented some of the new UI features.

The solid color makes the bump values of the layer beneath it turned off because the default blending of the normal channel is mix, so the solid color will overwrite any bump value, you can try to change it to add. Solid color is mostly meant to be used with a mask though, except for some cases it can be useful for the bottom layer as a background.

@ucupumar ucupumar added the question Further information is requested label Oct 3, 2024
@don570
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don570 commented Oct 3, 2024

@ucupumar
I stumbled across Blend Modes of the Normal channel and discovered something new. I made a video that users will find useful. The layers underneath will show up but the solid color layer will still be seen as well when 'Compare Height' is chosen
ucupaint-normal2

Download:
https://youtu.be/NiCH8TRPwKc

@ucupumar
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ucupumar commented Oct 5, 2024

Yeah Compare Height is very useful, it will make more sense if you enable the displacement setup in blender 4.2+, here's the demo about it https://www.youtube.com/watch?v=vC7jGM16t2Y

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