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Sometimes OpenAITTSLoader will produce the error Error: Cannot create FMOD::Sound instance for clip "" (FMOD error: Error loading file. )
when DownloadAudioClipNativeAsync calls return DownloadHandlerAudioClip.GetContent(www);
The program stops executing as the last response is never cleared out of the output canvas box.
I can't find a consistent way to reproduce this error, but when { "response_format", "wav" }
and using (var www = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.WAV))
the error is guaranteed to happen
Any help is appreciated.
The text was updated successfully, but these errors were encountered:
Hello,
Sometimes OpenAITTSLoader will produce the error
Error: Cannot create FMOD::Sound instance for clip "" (FMOD error: Error loading file. )
when
DownloadAudioClipNativeAsync
callsreturn DownloadHandlerAudioClip.GetContent(www);
The program stops executing as the last response is never cleared out of the output canvas box.
I can't find a consistent way to reproduce this error, but when
{ "response_format", "wav" }
and
using (var www = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.WAV))
the error is guaranteed to happen
Any help is appreciated.
The text was updated successfully, but these errors were encountered: