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Hello, everything is going well until this alter show:
You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
PoseRig:.ctor() (at Assets/TruckPit/PoseRig.cs:81)
SocketClient:ParseData(String) (at Assets/TruckPit/SocketClient.cs:57)
SocketClient:Update() (at Assets/TruckPit/SocketClient.cs:32)
I have the same version of Unity and all are working even the pose estimation when you play from unity
Do you have any idea what should be wrong?
The text was updated successfully, but these errors were encountered:
That specific issue is known, but since it is merely a warning it can hopefully be ignored. The whole visualization pipeline should work correctly anyways.
If you take a look at the code a bit below SocketClient.cs:57 at lines 79 and 87, the C# garbage collector should take care of the unnecessary instance. While creating a new instance of a MonoBehaviour with the use of 'new' is dubious at best, it does work correctly in this particular case.
Admittably the code was written in a bit of a hurry, as the visualizer was not a high-priority part of the whole project.
Does this prevent the code from compiling on your end or is it merely a warning?
If you look at the terminal, "couldn't parse pose" seems to be a bit suspicious. I cannot help but notice you are also using two distinctively different cameras, one with a very wide FOV and the other one with a very narrow one. The cameras should ideally be of the same model (= similar lens distortions and same resolution). If acquiring two similar cameras is impossible, maybe look into camera calibration and undistortion? Especially that fish-eye lensed camera is a bit problematic.
Hello, everything is going well until this alter show:
You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
PoseRig:.ctor() (at Assets/TruckPit/PoseRig.cs:81)
SocketClient:ParseData(String) (at Assets/TruckPit/SocketClient.cs:57)
SocketClient:Update() (at Assets/TruckPit/SocketClient.cs:32)
I have the same version of Unity and all are working even the pose estimation when you play from unity
Do you have any idea what should be wrong?
The text was updated successfully, but these errors were encountered: