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classes.py
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#Same as the old classes
import random
class Tile:
def __init__(self,x,y,val=0):
self.x = x
self.y = y
self.val = val
def __str__(self):
"""Hello world"""
# return "x = " + str(self.x) + "\ny = " + str(self.y) + "\nval = " + str(self.val)
return str(self.val)
def __eq__(self, t):
return self.val==t.val
class Board:
def __init__(self):
self.board = [Tile(x,y) for y in range(0,4) for x in range(0,4)]
self.empty = [x for x in range(0,16)]
def addTile(self):
self.findEmpty()
pos = random.choice(self.empty)
self.empty.remove(pos)
rand = random.randint(1,10)
if rand < 10:
self.board[pos].val = 1
else:
self.board[pos].val = 2
def findEmpty(self):
self.empty = []
for i in range(0,16):
if self.board[i].val == 0:
self.empty.append(i)
def verMove(self,dir): #direction: "s"->aşağı 1->yukarı
tempboard = Board()
for i in range(16):
tempboard.board[i].val = self.board[i].val
if dir == "w":
iterdir=-1
elif dir == "s":
iterdir = 1
for x in range(0,4):
if dir == "w":
itery=4
emptysq = 4
else:
itery=-1
emptysq = -1
lastval = -1
while True:
itery += iterdir
if itery not in range(0,4):
break
if emptysq in range(0,4):
if self.board[4*itery+x].val:
if lastval != self.board[4*itery+x].val:
lastval = self.board[4*itery+x].val
self.board[4*itery+x].val = 0
self.board[4*emptysq+x].val = lastval
emptysq += iterdir
else:
self.board[4*(emptysq-iterdir)+x].val=lastval+1
self.board[4*itery+x].val = 0
lastval = -1
else:
if self.board[4*itery+x].val==0:
emptysq = itery
else:
if lastval != self.board[4*itery+x].val:
lastval = self.board[4*itery+x].val
else:
self.board[4*(itery-iterdir)+x].val = lastval +1
self.board[4*itery+x].val = 0
emptysq = itery
lastval = -1
if self.board == tempboard.board:
return 0
return 1
def horMove(self,dir): #direction "a"->sol, "d"->sağ
tempboard = Board()
for i in range(16):
tempboard.board[i].val = self.board[i].val
if dir == "d":
iterdir = -1
elif dir == "a":
iterdir = 1
for y in range(0,4):
if dir == "d":
iterx = 4
emptysq = 4
else:
iterx = -1
emptysq = -1
lastval = -1
while True:
iterx += iterdir
if iterx not in range(0,4):
break
if emptysq in range(0,4):
if self.board[4*y+iterx].val:
if lastval != self.board[4*y+iterx].val:
lastval = self.board[4*y+iterx].val
self.board[4*y+iterx].val = 0
self.board[4*y+emptysq].val = lastval
emptysq += iterdir
else:
self.board[4*y+(emptysq-iterdir)].val=lastval+1
self.board[4*y+iterx].val = 0
lastval = -1
else:
if self.board[4*y+iterx].val==0:
emptysq = iterx
else:
if lastval != self.board[4*y+iterx].val:
lastval = self.board[4*y+iterx].val
else:
self.board[4*y+(iterx-iterdir)].val = lastval +1
self.board[4*y+iterx].val = 0
emptysq = iterx
lastval = -1
if self.board == tempboard.board:
return 0
return 1
def end(self):
if len(self.empty):
return 0
for y in range(0,4):
for x in range(0,4):
if x != 3:
if self.board[4*y+x].val == self.board[4*y+x+1].val:
return 0
if y != 3:
if self.board[4*y+x].val == self.board[4*y+x+4].val:
return 0
return 1