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setWindowPosition #48

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theoriticthierry opened this issue Nov 5, 2012 · 10 comments
Open

setWindowPosition #48

theoriticthierry opened this issue Nov 5, 2012 · 10 comments

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@theoriticthierry
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hello Underdoeg, I have just recompiled in VS10 the ghost library (from the masterbranch repository) with the few lines you told about to Gameover for adding the possibility of moving the window and dealing with a secondary screen on Windows. It works fine on my config at least (OF0071, Visual Studio, Windows Vista).

I can put the new binaries here. Also, I think it would be fair to put my VS10 project for Ghost because the former one does not load the project.

What do you think ?

PS : I may also check how it's going in CB.

@underdoeg
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hey

Thanks. That's great. So if I understand you correctly, you have modified my ghost repo? Can you maybe issue a pull request with your changes? (Or you can also just send me the files and I'll replace it)

The compiled binary, you can just send me as is and I'll add them.

You can send it to [email protected]

PS: If you have the time to compile C::B as well, I wouldn't say no :)

@theoriticthierry
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OK I send you the files. I'll check all the examples before that, but it should be ok, tested with opengl rendering and ofxUI. I'll definitely have a look at CB.

Ciao

@theoriticthierry
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I've sent you the new libs (for VS10 only!). I've tested the new binaries with several examples and it seems to work fine. There is also the modified Ghost_WindowWin32.cpp file. Check your email at public@underdoeg !

For the VS10 project working for Ghost compile, I'd rather proceed by Git.

Thinking about CB now...

@theoriticthierry
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Your email adress doesn't seem to be working...

@sketch34
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@theoriticthierry
Hey man, can you please post the "few lines" of code you refer to in your original post above?
"few lines you told about to Gameover for adding the possibility of moving the window and dealing with a secondary screen on Windows"

@theoriticthierry
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Hi Jarrod, ok i'm feeling guilty about this ! I try to put up my own Ghost modified version on my account and it should be ok.

@theoriticthierry
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OK just check my newly created Ghost2 repo (https://github.com/theoriticthierry/Ghost2). Should be ok to compile the VS project or directly take the ghost libs (compiled for Vista).

I'll see with Underdoeg how to make pull request.

@sketch34
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Nice one, thanks man. I just tried switching to your new .lib files in /GhostLibsRecompiled but I'm getting a linker error "LNK1107: invalid or corrupt file: cannot read at 0x6078".

I'm compiling with VS2010 on Win7, but I should still be able to link your libs even though you compiled on Vista right?

@theoriticthierry
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I don't know. Didn't test them on windows 7. It is strange but the Build/Win_vs directory where I had put a corrected VS project for compilation has not been uploaded. I'll check this back home tonight !

@theoriticthierry
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I've finally managed to add the files under Build. You can use the VS project to compile the libraries. Should be ok.

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