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With #define USE_FENSTER: ~170fps
Without: ~215fps
Fullscreen on my attached monitor (1680x1050) with #define USE_FENSTER: ~72fps
Fullscreen on my attached monitor (1680x1050) without: ~120fps
Any ideas why this is the case?
I'm running Windows 7 on my 2011 MacBook Pro (Radeon 6700M with 1GB VRAM).
I've also attached screens of the draw() callstack of regular OF (GLUT callback) vs. fenster. Not sure if that is the difference or not, pretty strange.
#define USE_FENSTER
#if defined(USE_FENSTER)
#include "ofxFenster.h"
#endif
class testApp
#if defined(USE_FENSTER)
: public ofxFensterListener
#else
: public ofBaseApp
#endif
{
...
void testApp::draw(){
ofBackground(150,38,70);
ofNoFill();
ofSetRectMode(OF_RECTMODE_CENTER);
ofSetColor(255);
ofCircle(mouseX, mouseY, 10); //mouseX and mouseY are currently not working reliably
ofDrawBitmapString(ofToString(ofGetFrameRate()),20,20);
}
Fenster Regular OF
The text was updated successfully, but these errors were encountered:
With
#define USE_FENSTER
: ~170fpsWithout: ~215fps
Fullscreen on my attached monitor (1680x1050) with
#define USE_FENSTER
: ~72fpsFullscreen on my attached monitor (1680x1050) without: ~120fps
Any ideas why this is the case?
I'm running Windows 7 on my 2011 MacBook Pro (Radeon 6700M with 1GB VRAM).
I've also attached screens of the draw() callstack of regular OF (GLUT callback) vs. fenster. Not sure if that is the difference or not, pretty strange.
Fenster


Regular OF
The text was updated successfully, but these errors were encountered: