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Crash with GeForce GT 750M #294

Open
CGAleksey opened this issue Dec 19, 2024 · 12 comments
Open

Crash with GeForce GT 750M #294

CGAleksey opened this issue Dec 19, 2024 · 12 comments
Labels
bug Something isn't working

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@CGAleksey
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Describe the bug

I have NVidia GeForce GT 750M.
App crashes if I set NumGPULayers more than 0.
Is there any way to catch the exception, I need my app to not close suddenly.

Steps to reproduce

  1. Use computer wath NVidia GeForce GT 750M.
  2. Set NumGPULayers more than 0 (1-40)
  3. Hip play button
  4. Unity Editor crashes

LLMUnity version

2021.3.45f1

Operating System

Windows

@CGAleksey CGAleksey added the bug Something isn't working label Dec 19, 2024
@amakropoulos
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Collaborator

Are you using a sample?
It shouldn't crash because of the memory, just failover to CPU

@amakropoulos
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How much RAM do you have in your PC?
maybe it fails over to CPU but crashes because of that.
Which model and context size do you use?

@CGAleksey
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Author

Are you using a sample? It shouldn't crash because of the memory, just failover to CPU

Yes, I have downloaded project from GitHub v2.4.1 right now, set NumGPULayers 2 and Unity Editor crashed;

My PC has 16 Gb RAM. Everything works with NumGPULayers = 0;
I use Meta-Llama-3.1-8B-Instruct-Q4_K_M.

Which model and context size do you use?

I use default parameters, didn't change them.
I tried ContextSize 8192 and 256. App always crashes with NumGPULayers more than 0.

@amakropoulos
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Collaborator

Can you send me what architectures LLMUnity tries from the Editor.log?
It will start with "Tried architecture:".

Geforce GT 750M doesn't support recent CUDA versions (it only gets up to CUDA 9.0) so the cuda builds will certainly not work.

@CGAleksey
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Author

I run SimpleInteraction sample, Editor.log:
NumGPULayers = 2
ContextSize = 256

Editor.log after Unity crash:

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Test" at "2024-12-20T09:11:57.5839381Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 19412, path: "F:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.16.0+1c867a9
Session Id: dcc06d1612f94e9cbb0740521e73ca9d
Correlation Id: 4db3246d59b2a5a3a4a3f5262b6142c2
External correlation Id: 4285411789090198117
Machine Id: 7yi8SLquf3xEkTG20c3SlN9+KWw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Test" (connect: 0.00s, validation: 0.01s, handshake: 0.06s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Test-notifications" at "2024-12-20T09:11:57.6558954Z"
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token ECICMC4fyv...
[Licensing::Client] Successfully updated license
Built from '2021.3/staging' branch; Version is '2021.3.45f1 (0da89fac8e79) revision 895135'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 16292 MB
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "3505485-UnityPersXXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Server::Start -- Port 51875 was selected

COMMAND LINE ARGUMENTS:
F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Unity.exe
-projectpath
F:--\LLM2
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Test
-hubSessionId
f441a1a1-c0a6-4fcb-99d4-b95201b81dcb
-accessToken
ECICMC4fyvihk9q7d8QgN8kakZsD0uA2qLv35rW8e8Q009f
Successfully changed project path to: F:--\LLM2
F:/-/-/LLM2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8360] Host "[IP] 172.30.160.1 [Port] 55496 [Flags] 2 [Guid] 1456421461 [EditorId] 1456421461 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-DJ9NGTU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [8360] Host "[IP] 172.30.160.1 [Port] 55496 [Flags] 2 [Guid] 1456421461 [EditorId] 1456421461 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-DJ9NGTU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager]
Registered 51 packages:
Packages from [https://packages.unity.com]:
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
Built-in packages:
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])

[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.09s seconds
Refreshing native plugins compatible for Editor in 11.29 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.45f1 (0da89fac8e79)
[Subsystems] Discovering subsystems at path F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path F:/-/-/LLM2/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 750M (ID=0xfe9)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 25.21.14.2531
[Licensing::Client] Successfully resolved entitlement details
Initialize mono
Mono path[0] = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/Managed'
Mono path[1] = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56184
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.034669 seconds.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly

  • Completed reload, in 0.875 seconds
    Domain Reload Profiling:
    ReloadAssembly (876ms)
    BeginReloadAssembly (215ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (0ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (1ms)
    EndReloadAssembly (489ms)
    LoadAssemblies (209ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (137ms)
    ReleaseScriptCaches (0ms)
    RebuildScriptCaches (33ms)
    SetupLoadedEditorAssemblies (254ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (36ms)
    SetLoadedEditorAssemblies (0ms)
    RefreshPlugins (2ms)
    BeforeProcessingInitializeOnLoad (1ms)
    ProcessInitializeOnLoadAttributes (157ms)
    ProcessInitializeOnLoadMethodAttributes (57ms)
    AfterProcessingInitializeOnLoad (0ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (0ms)
    Platform modules already initialized, skipping
    [Licensing::Client] Successfully resolved entitlement details
    Application.AssetDatabase Initial Refresh Start
    Registering precompiled user dll's ...
    Registered in 0.009661 seconds.
    Starting: F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
    WorkingDir: F:/-/-/LLM2
    ExitCode: 0 Duration: 0s377ms
    *** Tundra build success (0.33 seconds), 0 items updated, 369 evaluated
    AssetDatabase: script compilation time: 0.752572s
    Begin MonoManager ReloadAssembly
    Native extension for LinuxStandalone target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 0.77 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
  • Completed reload, in 1.959 seconds
    Domain Reload Profiling:
    ReloadAssembly (1960ms)
    BeginReloadAssembly (266ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (7ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (28ms)
    EndReloadAssembly (1549ms)
    LoadAssemblies (222ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (341ms)
    ReleaseScriptCaches (1ms)
    RebuildScriptCaches (60ms)
    SetupLoadedEditorAssemblies (983ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (35ms)
    SetLoadedEditorAssemblies (1ms)
    RefreshPlugins (1ms)
    BeforeProcessingInitializeOnLoad (111ms)
    ProcessInitializeOnLoadAttributes (766ms)
    ProcessInitializeOnLoadMethodAttributes (41ms)
    AfterProcessingInitializeOnLoad (28ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (8ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.009058 seconds.
    Asset Pipeline Refresh: Total: 4.702 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=675 ms
    Asset DB Callback time: managed=37 ms, native=1 ms
    Scripting: domain reloads=1, domain reload time=2108 ms, compile time=754 ms, other=1124 ms
    Project Asset Count: scripts=3804, non-scripts=700
    Asset File Changes: new=0, changed=0, moved=0, deleted=0
    Scan Filter Count: 1
    InvokeBeforeRefreshCallbacks: 1.084ms
    ApplyChangesToAssetFolders: 0.091ms
    Scan: 477.383ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 8.512ms
    GetAllGuidsForCategorization: 0.690ms
    CategorizeAssets: 121.789ms
    ImportOutOfDateAssets: 4016.385ms (3260.438ms without children)
    CompileScripts: 754.407ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.824ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.460ms
    OnDemandSchedulerStart: 0.256ms
    ReloadSourceAssets: 0.636ms
    UnloadImportedAssets: 22.191ms
    PostProcessAllAssets: 37.815ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 0.447ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.271ms
    GetLoadedSourceAssetsSnapshot: 0.660ms
    PersistCurrentRevisions: 0.163ms
    UnloadStreamsEnd: 0.040ms
    GenerateScriptTypeHashes: 0.694ms
    Untracked: 51.062ms
    Application.AssetDatabase Initial Refresh End
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Scanning for USB devices : 4.190ms
    Initializing Unity extensions:
    [Licensing::Client] Successfully resolved entitlement details
    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-LLM2
    Unloading 121 Unused Serialized files (Serialized files now loaded: 0)
    ProgressiveSceneManager::Cancel()
    Loaded scene 'Assets/LLMUnity-main/Samples/SimpleInteraction/Scene.unity'
    Deserialize: 18.040 ms
    Integration: 30.247 ms
    Integration of assets: 3.641 ms
    Thread Wait Time: 0.206 ms
    Total Operation Time: 52.134 ms
    Unloading 160 unused Assets / (442.9 KB). Loaded Objects now: 3713.
    Memory consumption went from 87.1 MB to 86.6 MB.
    Total: 4.207900 ms (FindLiveObjects: 0.332500 ms CreateObjectMapping: 0.132400 ms MarkObjects: 3.236100 ms DeleteObjects: 0.505800 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1734688879 current 1734685926
Initializing input.

Input initialized.

[Project] Loading completed in 9.422 seconds
Project init time: 0.000 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.001 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 0.000 seconds
Created GICache directory at C:/Users/Test/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.034s, timestamps: [10.259 - 10.293]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:01] Builtin Sky manager started.
[00:00:02] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "ECICMC4f"... (expires: 2025-12-20 09:12:08 GMT)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "ECICMC4f"... (expires: 2025-12-20 09:12:09 GMT)
Registering precompiled user dll's ...
Registered in 0.008752 seconds.
Asset Pipeline Refresh: Total: 0.057 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
TrimDiskCacheJob: Current cache size 12mb
Asset Pipeline Refresh: Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Registering precompiled user dll's ...
Registered in 0.008919 seconds.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 9.61 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-LLM2
Mono: successfully reloaded assembly

  • Completed reload, in 3.030 seconds
    Domain Reload Profiling:
    ReloadAssembly (3030ms)
    BeginReloadAssembly (483ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (49ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (189ms)
    EndReloadAssembly (2405ms)
    LoadAssemblies (227ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (335ms)
    ReleaseScriptCaches (2ms)
    RebuildScriptCaches (71ms)
    SetupLoadedEditorAssemblies (1231ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (35ms)
    SetLoadedEditorAssemblies (0ms)
    RefreshPlugins (10ms)
    BeforeProcessingInitializeOnLoad (107ms)
    ProcessInitializeOnLoadAttributes (1010ms)
    ProcessInitializeOnLoadMethodAttributes (43ms)
    AfterProcessingInitializeOnLoad (25ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (460ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.009158 seconds.
    Asset Pipeline Refresh: Total: 3.202 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=103 ms
    Asset DB Callback time: managed=36 ms, native=1 ms
    Scripting: domain reloads=1, domain reload time=3060 ms, compile time=2 ms, other=0 ms
    Project Asset Count: scripts=3804, non-scripts=700
    Asset File Changes: new=0, changed=0, moved=0, deleted=0
    Scan Filter Count: 0
    InvokeBeforeRefreshCallbacks: 1.102ms
    ApplyChangesToAssetFolders: 0.064ms
    Scan: 0.000ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 11.993ms
    GetAllGuidsForCategorization: 0.779ms
    CategorizeAssets: 56.821ms
    ImportOutOfDateAssets: 3066.792ms (3063.599ms without children)
    CompileScripts: 1.523ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.751ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.534ms
    OnDemandSchedulerStart: 0.383ms
    ReloadSourceAssets: 1.649ms
    UnloadImportedAssets: 0.967ms
    PostProcessAllAssets: 36.366ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.142ms
    UnloadStreamsBegin: 0.055ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.280ms
    GetLoadedSourceAssetsSnapshot: 1.376ms
    PersistCurrentRevisions: 0.178ms
    UnloadStreamsEnd: 0.040ms
    GenerateScriptTypeHashes: 0.436ms
    Untracked: 59.123ms
    Deploy server command: undreamai_server.exe -m "F:/CG_G/Assets/StreamingAssets/AI_Models/Meta-Llama-3.1-8B-Instruct-Q4_K_M.gguf" -c 256 -b 512 --log-disable -np 1 -ngl 2 --template "llama3 chat"
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    LLMUnity.LLMUnitySetup:Log (string) (at Assets/LLMUnity-main/Runtime/LLMUnitySetup.cs:173)
    LLMUnity.LLM:GetLlamaccpArguments () (at Assets/LLMUnity-main/Runtime/LLM.cs:449)
    LLMUnity.LLM/d__54:MoveNext () (at Assets/LLMUnity-main/Runtime/LLM.cs:126)
    System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<LLMUnity.LLM/d__54> (LLMUnity.LLM/d__54&)
    LLMUnity.LLM:Awake ()

(Filename: Assets/LLMUnity-main/Runtime/LLMUnitySetup.cs Line: 173)

@amakropoulos
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The problem seems to be the CUDA compute capability.
can you try commenting these lines one after the other:

@amakropoulos amakropoulos changed the title App crashes if GPU has small VRAM size and NumGPULayers more than 0 Crash with GeForce GT 750M Dec 20, 2024
@CGAleksey
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The problem seems to be the CUDA compute capability. can you try commenting these lines one after the other:

I commented these lines and Unity doesn't crash.

@amakropoulos
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Could you try alone after the other?

  • first try, only first line
  • second try, the first and second
  • third try, all three lines
    This will show which is the first architecture that can be used in your system

@CGAleksey
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Could you try alone after the other?

  • first try, only first line
  • second try, the first and second
  • third try, all three lines
    This will show which is the first architecture that can be used in your system

Yes, sure.

  • first try, only first line

Crashed after trying the first line:

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Test" at "2024-12-22T08:39:00.5520898Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 22468, path: "F:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.16.0+1c867a9
Session Id: 7c1fe0fbdf3a407c9c5dafd3fe89b7cb
Correlation Id: 144bbbada57d1496764ca4d3354593f5
External correlation Id: 445691122675841740
Machine Id: 7yi8SLquf3xEkTG20c3SlN9+KWw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Test" (connect: 0.00s, validation: 0.01s, handshake: 0.06s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Test-notifications" at "2024-12-22T08:39:00.6230476Z"
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token WtyuHvNuiJ...
[Licensing::Client] Successfully updated license
Built from '2021.3/staging' branch; Version is '2021.3.45f1 (0da89fac8e79) revision 895135'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 16292 MB
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "3505485-UnityPersXXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Server::Start -- Port 54393 was selected

COMMAND LINE ARGUMENTS:
F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Unity.exe
-projectpath
F:--\LLM2
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Test
-hubSessionId
c8339708-fa2f-43f4-ad25-b80f771f2db1
-accessToken
WtyuHvNuiJcwsYcDFqSjJptrhufbVeu2JKms5ElYW38009f
Successfully changed project path to: F:--\LLM2
F:/-/-/LLM2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [28416] Host "[IP] 172.30.160.1 [Port] 55496 [Flags] 2 [Guid] 1265357088 [EditorId] 1265357088 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-DJ9NGTU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [28416] Host "[IP] 172.30.160.1 [Port] 55496 [Flags] 2 [Guid] 1265357088 [EditorId] 1265357088 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-DJ9NGTU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager]
Registered 51 packages:
Packages from [https://packages.unity.com]:
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
Built-in packages:
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])

[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.24s seconds
Refreshing native plugins compatible for Editor in 288.03 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.45f1 (0da89fac8e79)
[Subsystems] Discovering subsystems at path F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path F:/-/-/LLM2/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 750M (ID=0xfe9)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 25.21.14.2531
[Licensing::Client] Successfully resolved entitlement details
Initialize mono
Mono path[0] = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/Managed'
Mono path[1] = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56548
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.042005 seconds.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly

  • Completed reload, in 1.033 seconds
    Domain Reload Profiling:
    ReloadAssembly (1033ms)
    BeginReloadAssembly (302ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (0ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (1ms)
    EndReloadAssembly (538ms)
    LoadAssemblies (297ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (147ms)
    ReleaseScriptCaches (0ms)
    RebuildScriptCaches (35ms)
    SetupLoadedEditorAssemblies (287ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (43ms)
    SetLoadedEditorAssemblies (0ms)
    RefreshPlugins (2ms)
    BeforeProcessingInitializeOnLoad (1ms)
    ProcessInitializeOnLoadAttributes (171ms)
    ProcessInitializeOnLoadMethodAttributes (69ms)
    AfterProcessingInitializeOnLoad (0ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (0ms)
    Platform modules already initialized, skipping
    [Licensing::Client] Successfully resolved entitlement details
    Application.AssetDatabase Initial Refresh Start
    Registering precompiled user dll's ...
    Registered in 2.173520 seconds.
    Starting: F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
    WorkingDir: F:/-/-/LLM2
    ExitCode: 0 Duration: 0s494ms
    *** Tundra build success (0.43 seconds), 0 items updated, 369 evaluated
    AssetDatabase: script compilation time: 0.989830s
    Begin MonoManager ReloadAssembly
    Native extension for LinuxStandalone target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 0.75 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
  • Completed reload, in 6.931 seconds
    Domain Reload Profiling:
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    BeginReloadAssembly (347ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (10ms)
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    EndReloadAssembly (6412ms)
    LoadAssemblies (4983ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (371ms)
    ReleaseScriptCaches (1ms)
    RebuildScriptCaches (73ms)
    SetupLoadedEditorAssemblies (1084ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (37ms)
    SetLoadedEditorAssemblies (1ms)
    RefreshPlugins (1ms)
    BeforeProcessingInitializeOnLoad (118ms)
    ProcessInitializeOnLoadAttributes (855ms)
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    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (9ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.014509 seconds.
    Asset Pipeline Refresh: Total: 29.002 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=3084 ms
    Asset DB Callback time: managed=42 ms, native=1 ms
    Scripting: domain reloads=1, domain reload time=7117 ms, compile time=992 ms, other=17764 ms
    Project Asset Count: scripts=3804, non-scripts=700
    Asset File Changes: new=0, changed=0, moved=0, deleted=0
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    ApplyChangesToAssetFolders: 0.101ms
    Scan: 702.317ms
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    GetAllGuidsForCategorization: 0.700ms
    CategorizeAssets: 126.486ms
    ImportOutOfDateAssets: 25908.654ms (24915.368ms without children)
    CompileScripts: 991.572ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.915ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.507ms
    OnDemandSchedulerStart: 0.292ms
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    PostProcessAllAssets: 42.487ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
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    GenerateScriptTypeHashes: 0.874ms
    Untracked: 2225.317ms
    Application.AssetDatabase Initial Refresh End
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
    Scanning for USB devices : 3.513ms
    Initializing Unity extensions:
    [Licensing::Client] Successfully resolved entitlement details
    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-LLM2
    Unloading 121 Unused Serialized files (Serialized files now loaded: 0)
    ProgressiveSceneManager::Cancel()
    Loaded scene 'Assets/LLMUnity-main/Samples/SimpleInteraction/Scene.unity'
    Deserialize: 27.553 ms
    Integration: 29.645 ms
    Integration of assets: 3.535 ms
    Thread Wait Time: 0.007 ms
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    Unloading 160 unused Assets / (441.7 KB). Loaded Objects now: 3713.
    Memory consumption went from 87.1 MB to 86.7 MB.
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[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1734806158 current 1734856776
Initializing input.

Input initialized.

[Project] Loading completed in 36.251 seconds
Project init time: 0.000 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.001 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 0.000 seconds
EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600
Created GICache directory at C:/Users/Test/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.038s, timestamps: [37.382 - 37.420]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:02] Builtin Sky manager started.
[00:00:02] Finished 1 Bake Ambient Probe job (0.01s execute, 0.00s integrate, 0.25s wallclock)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "WtyuHvNu"... (expires: 2025-12-22 08:39:38 GMT)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "WtyuHvNu"... (expires: 2025-12-22 08:39:39 GMT)
TrimDiskCacheJob: Current cache size 15mb
Registering precompiled user dll's ...
Registered in 0.008973 seconds.
Asset Pipeline Refresh: Total: 0.065 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Registering precompiled user dll's ...
Registered in 0.037867 seconds.
Start importing Assets/LLMUnity-main/Runtime/LLMLib.cs using Guid(bce72731fae1ccb80b4a12f3d616f1ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2a24fa8aa8c232403d36a5c7ceec41ba') in 0.056927 seconds
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.331652s
Refreshing native plugins compatible for Editor in 1.79 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh: Total: 0.783 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Summary:
Imports: total=1 (actual=1, local cache=0, cache server=0)
Asset DB Process Time: managed=4 ms, native=249 ms
Asset DB Callback time: managed=69 ms, native=128 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=332 ms, other=0 ms
Project Asset Count: scripts=3804, non-scripts=700
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Scan Filter Count: 0
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ApplyChangesToAssetFolders: 0.216ms
Scan: 41.297ms
OnSourceAssetsModified: 1.656ms
InitializeImportedAssetsSnapshot: 51.459ms
GetAllGuidsForCategorization: 0.585ms
CategorizeAssets: 3.937ms
ImportOutOfDateAssets: 448.104ms (4.237ms without children)
ImportManagerImport: 108.320ms (49.355ms without children)
ImportInProcess: 58.925ms
UpdateCategorizedAssets: 0.041ms
CompileScripts: 331.726ms
ReloadImportedAssets: 0.862ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.147ms
InitializingProgressBar: 0.009ms
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ReloadSourceAssets: 1.110ms
UnloadImportedAssets: 3.127ms
PostProcessAllAssets: 159.695ms
Hotreload: 36.581ms
GatherAllCurrentPrimaryArtifactRevisions: 0.487ms
UnloadStreamsBegin: 3.164ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.289ms
GetLoadedSourceAssetsIDs: 2.797ms
GetLoadedSourceAssetsSnapshot: 1.003ms
PersistCurrentRevisions: 0.334ms
UnloadStreamsEnd: 0.052ms
Untracked: 185.170ms
Starting new worker id: 0 with log in F:/-/-/LLM2/Logs/AssetImportWorker0.log
Starting new worker id: 1 with log in F:/-/-/LLM2/Logs/AssetImportWorker1.log
Registering precompiled user dll's ...
Registered in 0.021222 seconds.
[Licensing::Client] Successfully resolved entitlement details
Starting: F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
WorkingDir: F:/-/-/LLM2
ExitCode: 0 Duration: 3s643ms
[357/369 3s] Csc Library/Bee/artifacts/1900b0aE.dag/undream.llmunity.Runtime.dll (+2 others)
[364/369 0s] CopyFiles Library/ScriptAssemblies/undream.llmunity.Runtime.pdb
[368/369 0s] CopyFiles Library/ScriptAssemblies/undream.llmunity.Runtime.dll
*** Tundra build success (3.51 seconds), 3 items updated, 369 evaluated
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 0.72 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-LLM2
[Licensing::Client] Successfully resolved entitlement details
Worker ready: AssetImportWorker0 0
Worker ready: AssetImportWorker1 1
Mono: successfully reloaded assembly

  • Completed reload, in 3.820 seconds
    Domain Reload Profiling:
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    BeginReloadAssembly (820ms)
    ExecutionOrderSort (0ms)
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    AwakeInstancesAfterBackupRestoration (517ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
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    [Worker0] Number of updated assets reloaded before import = 0
    [Worker0] Start importing Assets/LLMUnity-main/Runtime/LLMLib.cs using Guid(bce72731fae1ccb80b4a12f3d616f1ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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    Reloading assemblies for play mode.
    Registering precompiled user dll's ...
    Registered in 0.008888 seconds.
    Reloading assemblies after forced synchronous recompile.
    Begin MonoManager ReloadAssembly
    Native extension for LinuxStandalone target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 0.65 ms, found 4 plugins.
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    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
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    Mono: successfully reloaded assembly
  • Completed reload, in 2.636 seconds
    Domain Reload Profiling:
    ReloadAssembly (2636ms)
    BeginReloadAssembly (488ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (57ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (189ms)
    EndReloadAssembly (2008ms)
    LoadAssemblies (235ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (322ms)
    ReleaseScriptCaches (2ms)
    RebuildScriptCaches (55ms)
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    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (35ms)
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    RefreshPlugins (1ms)
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    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (485ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.009029 seconds.
    Asset Pipeline Refresh: Total: 2.813 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=109 ms
    Asset DB Callback time: managed=35 ms, native=1 ms
    Scripting: domain reloads=1, domain reload time=2665 ms, compile time=1 ms, other=0 ms
    Project Asset Count: scripts=3804, non-scripts=700
    Asset File Changes: new=0, changed=0, moved=0, deleted=0
    Scan Filter Count: 0
    InvokeBeforeRefreshCallbacks: 1.121ms
    ApplyChangesToAssetFolders: 0.067ms
    Scan: 0.001ms
    OnSourceAssetsModified: 0.001ms
    InitializeImportedAssetsSnapshot: 12.434ms
    GetAllGuidsForCategorization: 0.736ms
    CategorizeAssets: 54.664ms
    ImportOutOfDateAssets: 2672.091ms (2668.863ms without children)
    CompileScripts: 1.442ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms
    OnDemandSchedulerStart: 0.435ms
    ReloadSourceAssets: 1.662ms
    UnloadImportedAssets: 0.883ms
    PostProcessAllAssets: 35.952ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.150ms
    UnloadStreamsBegin: 1.441ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.344ms
    GetLoadedSourceAssetsSnapshot: 1.638ms
    PersistCurrentRevisions: 0.175ms
    UnloadStreamsEnd: 0.139ms
    GenerateScriptTypeHashes: 0.195ms
    Untracked: 64.761ms
    Deploy server command: undreamai_server.exe -m "F:/CG_G/Assets/StreamingAssets/AI_Models/Meta-Llama-3.1-8B-Instruct-Q4_K_M.gguf" -c 256 -b 512 --log-disable -np 1 -ngl 2 --template "llama3 chat"
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    LLMUnity.LLMUnitySetup:Log (string) (at Assets/LLMUnity-main/Runtime/LLMUnitySetup.cs:173)
    LLMUnity.LLM:GetLlamaccpArguments () (at Assets/LLMUnity-main/Runtime/LLM.cs:449)
    LLMUnity.LLM/d__54:MoveNext () (at Assets/LLMUnity-main/Runtime/LLM.cs:126)
    System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<LLMUnity.LLM/d__54> (LLMUnity.LLM/d__54&)
    LLMUnity.LLM:Awake ()

(Filename: Assets/LLMUnity-main/Runtime/LLMUnitySetup.cs Line: 173)

[Licensing::Client] Successfully resolved entitlement details
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 3.739 ms
Integration: 79.454 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 83.202 ms

@amakropoulos
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Collaborator

ok the first one fails, what about the other tests (second and third try)?

@CGAleksey
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Author

second try, the first and second

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Test" at "2024-12-24T12:04:03.4793542Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 15060, path: "F:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.16.0+1c867a9
Session Id: abd28b04123e47ec83b6c193b31cfec0
Correlation Id: 68b03cdad3cd9ecca5849ae268ff2d83
External correlation Id: 6080511391311671674
Machine Id: 7yi8SLquf3xEkTG20c3SlN9+KWw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Test" (connect: 0.00s, validation: 0.01s, handshake: 0.06s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Test-notifications" at "2024-12-24T12:04:03.5563102Z"
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token pzliXkQlos...
[Licensing::Client] Successfully updated license
Built from '2021.3/staging' branch; Version is '2021.3.45f1 (0da89fac8e79) revision 895135'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 16292 MB
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "3505485-UnityPersXXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Server::Start -- Port 63483 was selected

COMMAND LINE ARGUMENTS:
F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Unity.exe
-projectpath
F:--\LLM2
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Test
-hubSessionId
cb02774e-bdb0-4de5-944a-8a657c93022a
-accessToken
pzliXkQlos-kHPn33WBIjeS036bO1rQ4GIkhDkGFHAk009f
Successfully changed project path to: F:--\LLM2
F:/-/-/LLM2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [14228] Host "[IP] 172.30.240.1 [Port] 55496 [Flags] 2 [Guid] 3464079439 [EditorId] 3464079439 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-DJ9NGTU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [14228] Host "[IP] 172.30.240.1 [Port] 55496 [Flags] 2 [Guid] 3464079439 [EditorId] 3464079439 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-DJ9NGTU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager]
Registered 51 packages:
Packages from [https://packages.unity.com]:
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[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
Built-in packages:
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])

[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.23s seconds
Refreshing native plugins compatible for Editor in 282.72 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.45f1 (0da89fac8e79)
[Subsystems] Discovering subsystems at path F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path F:/-/-/LLM2/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 750M (ID=0xfe9)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 25.21.14.2531
[Licensing::Client] Successfully resolved entitlement details
Initialize mono
Mono path[0] = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/Managed'
Mono path[1] = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56144
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.041618 seconds.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly

  • Completed reload, in 0.968 seconds
    Domain Reload Profiling:
    ReloadAssembly (968ms)
    BeginReloadAssembly (286ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (0ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (1ms)
    EndReloadAssembly (504ms)
    LoadAssemblies (282ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (132ms)
    ReleaseScriptCaches (0ms)
    RebuildScriptCaches (34ms)
    SetupLoadedEditorAssemblies (270ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (43ms)
    SetLoadedEditorAssemblies (1ms)
    RefreshPlugins (2ms)
    BeforeProcessingInitializeOnLoad (1ms)
    ProcessInitializeOnLoadAttributes (157ms)
    ProcessInitializeOnLoadMethodAttributes (66ms)
    AfterProcessingInitializeOnLoad (0ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (0ms)
    Platform modules already initialized, skipping
    [Licensing::Client] Successfully resolved entitlement details
    Application.AssetDatabase Initial Refresh Start
    Registering precompiled user dll's ...
    Registered in 2.134298 seconds.
    Starting: F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
    WorkingDir: F:/-/-/LLM2
    ExitCode: 0 Duration: 0s421ms
    *** Tundra build success (0.31 seconds), 0 items updated, 369 evaluated
    AssetDatabase: script compilation time: 0.917962s
    Begin MonoManager ReloadAssembly
    Native extension for LinuxStandalone target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
  • Completed reload, in 6.594 seconds
    Domain Reload Profiling:
    ReloadAssembly (6595ms)
    BeginReloadAssembly (318ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (7ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
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    EndReloadAssembly (6134ms)
    LoadAssemblies (4765ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (346ms)
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    RebuildScriptCaches (58ms)
    SetupLoadedEditorAssemblies (1051ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (35ms)
    SetLoadedEditorAssemblies (1ms)
    RefreshPlugins (1ms)
    BeforeProcessingInitializeOnLoad (121ms)
    ProcessInitializeOnLoadAttributes (825ms)
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    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (7ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.010263 seconds.
    Asset Pipeline Refresh: Total: 27.662 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=2681 ms
    Asset DB Callback time: managed=41 ms, native=1 ms
    Scripting: domain reloads=1, domain reload time=6797 ms, compile time=920 ms, other=17220 ms
    Project Asset Count: scripts=3804, non-scripts=700
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    Scan Filter Count: 1
    InvokeBeforeRefreshCallbacks: 1.066ms
    ApplyChangesToAssetFolders: 0.070ms
    Scan: 355.015ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 7.866ms
    GetAllGuidsForCategorization: 0.585ms
    CategorizeAssets: 115.528ms
    ImportOutOfDateAssets: 24976.937ms (24055.485ms without children)
    CompileScripts: 919.817ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.912ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.468ms
    OnDemandSchedulerStart: 0.254ms
    ReloadSourceAssets: 0.595ms
    UnloadImportedAssets: 26.941ms
    PostProcessAllAssets: 41.145ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 0.448ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.359ms
    GetLoadedSourceAssetsSnapshot: 0.458ms
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    Application.AssetDatabase Initial Refresh End
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Scanning for USB devices : 3.870ms
    Initializing Unity extensions:
    [Licensing::Client] Successfully resolved entitlement details
    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-LLM2
    GetVirtualKey: Could not map char: z (122) to any virtual key
    GetVirtualKey: Could not map char: y (121) to any virtual key
    GetVirtualKey: Could not map char: u (117) to any virtual key
    GetVirtualKey: Could not map char: a (97) to any virtual key
    GetVirtualKey: Could not map char: d (100) to any virtual key
    GetVirtualKey: Could not map char: c (99) to any virtual key
    GetVirtualKey: Could not map char: r (114) to any virtual key
    GetVirtualKey: Could not map char: i (105) to any virtual key
    GetVirtualKey: Could not map char: x (120) to any virtual key
    GetVirtualKey: Could not map char: c (99) to any virtual key
    GetVirtualKey: Could not map char: v (118) to any virtual key
    GetVirtualKey: Could not map char: V (86) to any virtual key
    GetVirtualKey: Could not map char: d (100) to any virtual key
    GetVirtualKey: Could not map char: f (102) to any virtual key
    GetVirtualKey: Could not map char: f (102) to any virtual key
    GetVirtualKey: Could not map char: f (102) to any virtual key
    GetVirtualKey: Could not map char: k (107) to any virtual key
    GetVirtualKey: Could not map char: p (112) to any virtual key
    GetVirtualKey: Could not map char: p (112) to any virtual key
    GetVirtualKey: Could not map char: p (112) to any virtual key
    GetVirtualKey: Could not map char: c (99) to any virtual key
    GetVirtualKey: Could not map char: r (114) to any virtual key
    GetVirtualKey: Could not map char: P (80) to any virtual key
    GetVirtualKey: Could not map char: n (110) to any virtual key
    GetVirtualKey: Could not map char: n (110) to any virtual key
    GetVirtualKey: Could not map char: g (103) to any virtual key
    GetVirtualKey: Could not map char: f (102) to any virtual key
    GetVirtualKey: Could not map char: f (102) to any virtual key
    GetVirtualKey: Could not map char: a (97) to any virtual key
    GetVirtualKey: Could not map char: a (97) to any virtual key
    GetVirtualKey: Could not map char: n (110) to any virtual key
    GetVirtualKey: Could not map char: o (111) to any virtual key
    GetVirtualKey: Could not map char: s (115) to any virtual key
    GetVirtualKey: Could not map char: s (115) to any virtual key
    GetVirtualKey: Could not map char: b (98) to any virtual key
    GetVirtualKey: Could not map char: b (98) to any virtual key
    GetVirtualKey: Could not map char: c (99) to any virtual key
    Unloading 121 Unused Serialized files (Serialized files now loaded: 0)
    ProgressiveSceneManager::Cancel()
    Loaded scene 'Assets/LLMUnity-main/Samples/SimpleInteraction/Scene.unity'
    Deserialize: 29.239 ms
    Integration: 29.043 ms
    Integration of assets: 4.049 ms
    Thread Wait Time: 0.026 ms
    Total Operation Time: 62.356 ms
    Unloading 160 unused Assets / (442.2 KB). Loaded Objects now: 3713.
    Memory consumption went from 87.1 MB to 86.6 MB.
    Total: 4.157200 ms (FindLiveObjects: 0.360100 ms CreateObjectMapping: 0.204500 ms MarkObjects: 3.281900 ms DeleteObjects: 0.309900 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1735045197 current 1735041878
Initializing input.

Input initialized.

[Project] Loading completed in 35.093 seconds
Project init time: 0.000 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.001 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 0.000 seconds
Created GICache directory at C:/Users/Test/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.028s, timestamps: [36.510 - 36.538]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:02] Builtin Sky manager started.
[00:00:03] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "pzliXkQl"... (expires: 2025-12-24 12:04:40 GMT)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "pzliXkQl"... (expires: 2025-12-24 12:04:41 GMT)
Starting cubemap convolution for '' (size 128)
...took 0.141 seconds
Registering precompiled user dll's ...
Registered in 0.008858 seconds.
Asset Pipeline Refresh: Total: 0.060 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
TrimDiskCacheJob: Current cache size 15mb
Registering precompiled user dll's ...
Registered in 0.009557 seconds.
Start importing Assets/LLMUnity-main/Runtime/LLMLib.cs using Guid(bce72731fae1ccb80b4a12f3d616f1ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bd9974727f00ac70df48cf486d49c590') in 0.025970 seconds
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.057941s
Refreshing native plugins compatible for Editor in 0.72 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh: Total: 0.207 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Starting new worker id: 0 with log in F:/-/-/LLM2/Logs/AssetImportWorker0.log
Starting new worker id: 1 with log in F:/-/-/LLM2/Logs/AssetImportWorker1.log
Registering precompiled user dll's ...
Registered in 0.010703 seconds.
Starting: F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
WorkingDir: F:/-/-/LLM2
ExitCode: 0 Duration: 2s20ms
[357/369 1s] Csc Library/Bee/artifacts/1900b0aE.dag/undream.llmunity.Runtime.dll (+2 others)
[367/369 0s] CopyFiles Library/ScriptAssemblies/undream.llmunity.Runtime.pdb
[368/369 0s] CopyFiles Library/ScriptAssemblies/undream.llmunity.Runtime.dll
*** Tundra build success (1.90 seconds), 3 items updated, 369 evaluated
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Worker ready: AssetImportWorker1 1
Worker ready: AssetImportWorker0 0
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 0.66 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-LLM2
GetVirtualKey: Could not map char: z (122) to any virtual key
GetVirtualKey: Could not map char: y (121) to any virtual key
GetVirtualKey: Could not map char: u (117) to any virtual key
GetVirtualKey: Could not map char: a (97) to any virtual key
GetVirtualKey: Could not map char: d (100) to any virtual key
GetVirtualKey: Could not map char: c (99) to any virtual key
GetVirtualKey: Could not map char: r (114) to any virtual key
GetVirtualKey: Could not map char: i (105) to any virtual key
GetVirtualKey: Could not map char: x (120) to any virtual key
GetVirtualKey: Could not map char: c (99) to any virtual key
GetVirtualKey: Could not map char: v (118) to any virtual key
GetVirtualKey: Could not map char: V (86) to any virtual key
GetVirtualKey: Could not map char: d (100) to any virtual key
GetVirtualKey: Could not map char: f (102) to any virtual key
GetVirtualKey: Could not map char: f (102) to any virtual key
GetVirtualKey: Could not map char: f (102) to any virtual key
GetVirtualKey: Could not map char: k (107) to any virtual key
GetVirtualKey: Could not map char: p (112) to any virtual key
GetVirtualKey: Could not map char: p (112) to any virtual key
GetVirtualKey: Could not map char: p (112) to any virtual key
GetVirtualKey: Could not map char: c (99) to any virtual key
GetVirtualKey: Could not map char: r (114) to any virtual key
GetVirtualKey: Could not map char: P (80) to any virtual key
GetVirtualKey: Could not map char: n (110) to any virtual key
GetVirtualKey: Could not map char: n (110) to any virtual key
GetVirtualKey: Could not map char: g (103) to any virtual key
GetVirtualKey: Could not map char: f (102) to any virtual key
GetVirtualKey: Could not map char: f (102) to any virtual key
GetVirtualKey: Could not map char: a (97) to any virtual key
GetVirtualKey: Could not map char: a (97) to any virtual key
GetVirtualKey: Could not map char: n (110) to any virtual key
GetVirtualKey: Could not map char: o (111) to any virtual key
GetVirtualKey: Could not map char: s (115) to any virtual key
GetVirtualKey: Could not map char: s (115) to any virtual key
GetVirtualKey: Could not map char: b (98) to any virtual key
GetVirtualKey: Could not map char: b (98) to any virtual key
GetVirtualKey: Could not map char: c (99) to any virtual key
[Licensing::Client] Successfully resolved entitlement details
Mono: successfully reloaded assembly

  • Completed reload, in 3.141 seconds
    Domain Reload Profiling:
    ReloadAssembly (3142ms)
    BeginReloadAssembly (582ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (73ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (205ms)
    EndReloadAssembly (2394ms)
    LoadAssemblies (397ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (319ms)
    ReleaseScriptCaches (2ms)
    RebuildScriptCaches (55ms)
    SetupLoadedEditorAssemblies (1019ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (35ms)
    SetLoadedEditorAssemblies (1ms)
    RefreshPlugins (1ms)
    BeforeProcessingInitializeOnLoad (203ms)
    ProcessInitializeOnLoadAttributes (714ms)
    ProcessInitializeOnLoadMethodAttributes (40ms)
    AfterProcessingInitializeOnLoad (25ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (494ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.009559 seconds.
    Asset Pipeline Refresh: Total: 5.670 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=102 ms
    Asset DB Callback time: managed=41 ms, native=1 ms
    Scripting: domain reloads=1, domain reload time=3170 ms, compile time=2355 ms, other=0 ms
    Project Asset Count: scripts=3804, non-scripts=700
    Asset File Changes: new=0, changed=0, moved=0, deleted=0
    Scan Filter Count: 0
    InvokeBeforeRefreshCallbacks: 1.230ms
    ApplyChangesToAssetFolders: 0.067ms
    Scan: 0.001ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 9.299ms
    GetAllGuidsForCategorization: 0.534ms
    CategorizeAssets: 55.598ms
    ImportOutOfDateAssets: 5531.165ms (3175.064ms without children)
    CompileScripts: 2354.502ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.753ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.490ms
    OnDemandSchedulerStart: 0.356ms
    ReloadSourceAssets: 1.578ms
    UnloadImportedAssets: 1.822ms
    PostProcessAllAssets: 41.508ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.161ms
    UnloadStreamsBegin: 0.230ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.473ms
    GetLoadedSourceAssetsSnapshot: 1.156ms
    PersistCurrentRevisions: 0.176ms
    UnloadStreamsEnd: 0.043ms
    GenerateScriptTypeHashes: 0.209ms
    Untracked: 65.842ms
    [Worker1] Number of updated assets reloaded before import = 0
    [Worker1] Start importing Assets/LLMUnity-main/Runtime/LLMLib.cs using Guid(bce72731fae1ccb80b4a12f3d616f1ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
    [Worker1] -> (artifact id: '5e16a0e0ac07a72132210822098c1b2d') in 0.040070 seconds
    Asset Pipeline Refresh: Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Asset Pipeline Refresh: Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Asset Pipeline Refresh: Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Reloading assemblies for play mode.
    Registering precompiled user dll's ...
    Registered in 0.008871 seconds.
    Reloading assemblies after forced synchronous recompile.
    [Licensing::Client] Successfully resolved entitlement details
    Begin MonoManager ReloadAssembly
    Native extension for LinuxStandalone target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 0.67 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-LLM2
    Mono: successfully reloaded assembly
  • Completed reload, in 2.667 seconds
    Domain Reload Profiling:
    ReloadAssembly (2668ms)
    BeginReloadAssembly (480ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (46ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (185ms)
    EndReloadAssembly (2044ms)
    LoadAssemblies (241ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (335ms)
    ReleaseScriptCaches (2ms)
    RebuildScriptCaches (58ms)
    SetupLoadedEditorAssemblies (863ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (34ms)
    SetLoadedEditorAssemblies (0ms)
    RefreshPlugins (1ms)
    BeforeProcessingInitializeOnLoad (106ms)
    ProcessInitializeOnLoadAttributes (663ms)
    ProcessInitializeOnLoadMethodAttributes (34ms)
    AfterProcessingInitializeOnLoad (24ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (508ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.008860 seconds.
    Asset Pipeline Refresh: Total: 2.863 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=108 ms
    Asset DB Callback time: managed=42 ms, native=1 ms
    Scripting: domain reloads=1, domain reload time=2709 ms, compile time=2 ms, other=0 ms
    Project Asset Count: scripts=3804, non-scripts=700
    Asset File Changes: new=0, changed=0, moved=0, deleted=0
    Scan Filter Count: 0
    InvokeBeforeRefreshCallbacks: 1.150ms
    ApplyChangesToAssetFolders: 0.062ms
    Scan: 0.001ms
    OnSourceAssetsModified: 0.001ms
    InitializeImportedAssetsSnapshot: 13.105ms
    GetAllGuidsForCategorization: 0.770ms
    CategorizeAssets: 54.753ms
    ImportOutOfDateAssets: 2715.923ms (2712.655ms without children)
    CompileScripts: 1.573ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.773ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.547ms
    OnDemandSchedulerStart: 0.374ms
    ReloadSourceAssets: 1.718ms
    UnloadImportedAssets: 0.870ms
    PostProcessAllAssets: 42.197ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.139ms
    UnloadStreamsBegin: 0.069ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.354ms
    GetLoadedSourceAssetsSnapshot: 1.634ms
    PersistCurrentRevisions: 0.174ms
    UnloadStreamsEnd: 0.041ms
    GenerateScriptTypeHashes: 0.204ms
    Untracked: 70.900ms
    Deploy server command: undreamai_server.exe -m "F:/CG_G/Assets/StreamingAssets/AI_Models/Meta-Llama-3.1-8B-Instruct-Q4_K_M.gguf" -c 256 -b 512 --log-disable -np 1 -ngl 2 --template "llama3 chat"
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    LLMUnity.LLMUnitySetup:Log (string) (at Assets/LLMUnity-main/Runtime/LLMUnitySetup.cs:173)
    LLMUnity.LLM:GetLlamaccpArguments () (at Assets/LLMUnity-main/Runtime/LLM.cs:449)
    LLMUnity.LLM/d__54:MoveNext () (at Assets/LLMUnity-main/Runtime/LLM.cs:126)
    System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<LLMUnity.LLM/d__54> (LLMUnity.LLM/d__54&)
    LLMUnity.LLM:Awake ()

(Filename: Assets/LLMUnity-main/Runtime/LLMUnitySetup.cs Line: 173)

[Licensing::Client] Successfully resolved entitlement details
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 3.803 ms
Integration: 60.776 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.007 ms
Total Operation Time: 64.589 ms


third try, all three lines

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Test" at "2024-12-24T12:07:59.0818706Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 15060, path: "F:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.16.0+1c867a9
Session Id: 60613a707e6d4e9382ad46189dd0843f
Correlation Id: 68b03cdad3cd9ecca5849ae268ff2d83
External correlation Id: 5436220085702890171
Machine Id: 7yi8SLquf3xEkTG20c3SlN9+KWw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Test" (connect: 0.00s, validation: 0.01s, handshake: 0.05s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Test-notifications" at "2024-12-24T12:07:59.1478346Z"
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token pzliXkQlos...
[Licensing::Client] Successfully updated license
Built from '2021.3/staging' branch; Version is '2021.3.45f1 (0da89fac8e79) revision 895135'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 16292 MB
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "3505485-UnityPersXXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Server::Start -- Port 57584 was selected

COMMAND LINE ARGUMENTS:
F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Unity.exe
-projectpath
F:--\LLM2
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Test
-hubSessionId
cb02774e-bdb0-4de5-944a-8a657c93022a
-accessToken
pzliXkQlos-kHPn33WBIjeS036bO1rQ4GIkhDkGFHAk009f
Successfully changed project path to: F:--\LLM2
F:/-/-/LLM2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [13760] Host "[IP] 172.30.240.1 [Port] 55496 [Flags] 2 [Guid] 44541097 [EditorId] 44541097 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-DJ9NGTU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [13760] Host "[IP] 172.30.240.1 [Port] 55496 [Flags] 2 [Guid] 44541097 [EditorId] 44541097 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-DJ9NGTU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager]
Registered 51 packages:
Packages from [https://packages.unity.com]:
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
Built-in packages:
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])
[email protected] (location: F:--\LLM2\Library\PackageCache\[email protected])

[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.12s seconds
Refreshing native plugins compatible for Editor in 12.37 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.45f1 (0da89fac8e79)
[Subsystems] Discovering subsystems at path F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path F:/-/-/LLM2/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 750M (ID=0xfe9)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 25.21.14.2531
[Licensing::Client] Successfully resolved entitlement details
Initialize mono
Mono path[0] = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/Managed'
Mono path[1] = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56996
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: F:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.035698 seconds.
Native extension for LinuxStandalone target not found
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Refreshing native plugins compatible for Editor in 2.29 ms, found 4 plugins.
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Mono: successfully reloaded assembly

  • Completed reload, in 0.900 seconds
    Domain Reload Profiling:
    ReloadAssembly (900ms)
    BeginReloadAssembly (216ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (0ms)
    BackupInstance (0ms)
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    CreateAndSetChildDomain (1ms)
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    LoadAssemblies (210ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (135ms)
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    SetupLoadedEditorAssemblies (268ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (38ms)
    SetLoadedEditorAssemblies (1ms)
    RefreshPlugins (2ms)
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    ProcessInitializeOnLoadAttributes (162ms)
    ProcessInitializeOnLoadMethodAttributes (63ms)
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    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (0ms)
    Platform modules already initialized, skipping
    [Licensing::Client] Successfully resolved entitlement details
    Application.AssetDatabase Initial Refresh Start
    Registering precompiled user dll's ...
    Registered in 0.011126 seconds.
    Start importing Assets/LLMUnity-main/Runtime/LLMLib.cs using Guid(bce72731fae1ccb80b4a12f3d616f1ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ef1ff4fcb93f61a1a7ce3b2bb7690f7b') in 0.020130 seconds
    [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
    Starting: F:\Program Files\Unity\Hub\Editor\2021.3.45f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
    WorkingDir: F:/-/-/LLM2
    ExitCode: 0 Duration: 0s958ms
    [357/369 0s] Csc Library/Bee/artifacts/1900b0aE.dag/undream.llmunity.Runtime.dll (+2 others)
    [364/369 0s] CopyFiles Library/ScriptAssemblies/undream.llmunity.Runtime.pdb
    [365/369 0s] CopyFiles Library/ScriptAssemblies/undream.llmunity.Runtime.dll
    *** Tundra build success (0.91 seconds), 3 items updated, 369 evaluated
    AssetDatabase: script compilation time: 1.380644s
    Begin MonoManager ReloadAssembly
    Native extension for LinuxStandalone target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 0.69 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
  • Completed reload, in 2.306 seconds
    Domain Reload Profiling:
    ReloadAssembly (2306ms)
    BeginReloadAssembly (307ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (7ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (29ms)
    EndReloadAssembly (1847ms)
    LoadAssemblies (395ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (400ms)
    ReleaseScriptCaches (1ms)
    RebuildScriptCaches (70ms)
    SetupLoadedEditorAssemblies (1046ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (37ms)
    SetLoadedEditorAssemblies (1ms)
    RefreshPlugins (1ms)
    BeforeProcessingInitializeOnLoad (120ms)
    ProcessInitializeOnLoadAttributes (808ms)
    ProcessInitializeOnLoadMethodAttributes (48ms)
    AfterProcessingInitializeOnLoad (32ms)
    EditorAssembliesLoaded (0ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (9ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.009306 seconds.
    Refreshing native plugins compatible for Editor in 0.60 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Asset Pipeline Refresh: Total: 5.686 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    Summary:
    Imports: total=1 (actual=1, local cache=0, cache server=0)
    Asset DB Process Time: managed=3 ms, native=549 ms
    Asset DB Callback time: managed=82 ms, native=8 ms
    Scripting: domain reloads=1, domain reload time=2477 ms, compile time=1382 ms, other=1181 ms
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    Asset File Changes: new=0, changed=1, moved=0, deleted=0
    Scan Filter Count: 1
    InvokeBeforeRefreshCallbacks: 1.266ms
    ApplyChangesToAssetFolders: 0.069ms
    Scan: 326.675ms
    OnSourceAssetsModified: 1.015ms
    InitializeImportedAssetsSnapshot: 7.903ms
    GetAllGuidsForCategorization: 0.641ms
    CategorizeAssets: 122.189ms
    ImportOutOfDateAssets: 5095.873ms (3686.442ms without children)
    ImportManagerImport: 25.495ms (1.594ms without children)
    ImportInProcess: 23.878ms
    UpdateCategorizedAssets: 0.023ms
    CompileScripts: 1382.388ms
    ReloadImportedAssets: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.826ms
    InitializingProgressBar: 0.022ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.479ms
    OnDemandSchedulerStart: 0.222ms
    ReloadSourceAssets: 0.744ms
    UnloadImportedAssets: 21.956ms
    PostProcessAllAssets: 87.570ms
    Hotreload: 1.188ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 0.444ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.389ms
    GetLoadedSourceAssetsIDs: 0.048ms
    GetLoadedSourceAssetsSnapshot: 0.829ms
    PersistCurrentRevisions: 0.245ms
    UnloadStreamsEnd: 0.041ms
    GenerateScriptTypeHashes: 0.838ms
    Untracked: 103.506ms
    Application.AssetDatabase Initial Refresh End
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Scanning for USB devices : 3.432ms
    Initializing Unity extensions:
    [Licensing::Client] Successfully resolved entitlement details
    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-LLM2
    Unloading 122 Unused Serialized files (Serialized files now loaded: 0)
    ProgressiveSceneManager::Cancel()
    Loaded scene 'Assets/LLMUnity-main/Samples/SimpleInteraction/Scene.unity'
    Deserialize: 16.581 ms
    Integration: 29.527 ms
    Integration of assets: 3.561 ms
    Thread Wait Time: 0.296 ms
    Total Operation Time: 49.965 ms
    Unloading 161 unused Assets / (441.9 KB). Loaded Objects now: 3713.
    Memory consumption went from 87.1 MB to 86.7 MB.
    Total: 5.099300 ms (FindLiveObjects: 0.367300 ms CreateObjectMapping: 0.135200 ms MarkObjects: 4.225900 ms DeleteObjects: 0.370200 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1735045197 current 1735042089
Initializing input.

Input initialized.

[Project] Loading completed in 10.577 seconds
Project init time: 0.000 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.001 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 0.000 seconds
Created GICache directory at C:/Users/Test/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.032s, timestamps: [11.445 - 11.477]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:01] Builtin Sky manager started.
[00:00:02] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "pzliXkQl"... (expires: 2025-12-24 12:08:11 GMT)
Registering precompiled user dll's ...
Registered in 0.008973 seconds.
Asset Pipeline Refresh: Total: 0.058 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh: Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
TrimDiskCacheJob: Current cache size 15mb
Reloading assemblies for play mode.
Registering precompiled user dll's ...
Registered in 0.008831 seconds.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 9.74 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-LLM2
Mono: successfully reloaded assembly

  • Completed reload, in 2.657 seconds
    Domain Reload Profiling:
    ReloadAssembly (2657ms)
    BeginReloadAssembly (491ms)
    ExecutionOrderSort (0ms)
    DisableScriptedObjects (57ms)
    BackupInstance (0ms)
    ReleaseScriptingObjects (0ms)
    CreateAndSetChildDomain (187ms)
    EndReloadAssembly (2025ms)
    LoadAssemblies (223ms)
    RebuildTransferFunctionScriptingTraits (0ms)
    SetupTypeCache (326ms)
    ReleaseScriptCaches (2ms)
    RebuildScriptCaches (57ms)
    SetupLoadedEditorAssemblies (901ms)
    LogAssemblyErrors (0ms)
    InitializePlatformSupportModulesInManaged (33ms)
    SetLoadedEditorAssemblies (0ms)
    RefreshPlugins (10ms)
    BeforeProcessingInitializeOnLoad (106ms)
    ProcessInitializeOnLoadAttributes (678ms)
    ProcessInitializeOnLoadMethodAttributes (47ms)
    AfterProcessingInitializeOnLoad (27ms)
    EditorAssembliesLoaded (1ms)
    ExecutionOrderSort2 (0ms)
    AwakeInstancesAfterBackupRestoration (457ms)
    Platform modules already initialized, skipping
    Registering precompiled user dll's ...
    Registered in 0.009530 seconds.
    Asset Pipeline Refresh: Total: 2.829 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
    Summary:
    Imports: total=0 (actual=0, local cache=0, cache server=0)
    Asset DB Process Time: managed=0 ms, native=100 ms
    Asset DB Callback time: managed=39 ms, native=1 ms
    Scripting: domain reloads=1, domain reload time=2685 ms, compile time=1 ms, other=0 ms
    Project Asset Count: scripts=3804, non-scripts=700
    Asset File Changes: new=0, changed=0, moved=0, deleted=0
    Scan Filter Count: 0
    InvokeBeforeRefreshCallbacks: 1.088ms
    ApplyChangesToAssetFolders: 0.065ms
    Scan: 0.000ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 12.002ms
    GetAllGuidsForCategorization: 0.820ms
    CategorizeAssets: 54.909ms
    ImportOutOfDateAssets: 2691.838ms (2688.931ms without children)
    CompileScripts: 1.465ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.711ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.512ms
    OnDemandSchedulerStart: 0.218ms
    ReloadSourceAssets: 1.601ms
    UnloadImportedAssets: 0.998ms
    PostProcessAllAssets: 39.739ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.142ms
    UnloadStreamsBegin: 0.056ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.277ms
    GetLoadedSourceAssetsSnapshot: 1.488ms
    PersistCurrentRevisions: 0.157ms
    UnloadStreamsEnd: 0.050ms
    GenerateScriptTypeHashes: 0.205ms
    Untracked: 62.463ms
    Deploy server command: undreamai_server.exe -m "F:/CG_G/Assets/StreamingAssets/AI_Models/Meta-Llama-3.1-8B-Instruct-Q4_K_M.gguf" -c 256 -b 512 --log-disable -np 1 -ngl 2 --template "llama3 chat"
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    LLMUnity.LLMUnitySetup:Log (string) (at Assets/LLMUnity-main/Runtime/LLMUnitySetup.cs:173)
    LLMUnity.LLM:GetLlamaccpArguments () (at Assets/LLMUnity-main/Runtime/LLM.cs:449)
    LLMUnity.LLM/d__54:MoveNext () (at Assets/LLMUnity-main/Runtime/LLM.cs:126)
    System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<LLMUnity.LLM/d__54> (LLMUnity.LLM/d__54&)
    LLMUnity.LLM:Awake ()

(Filename: Assets/LLMUnity-main/Runtime/LLMUnitySetup.cs Line: 173)

@amakropoulos
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Thank you. Does it work with any of the tests?

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