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GUI.py
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#! /usr/bin/env python3
from tkinter import *
from ConnectFour import ConnectFour
class GUI:
elementSize = 50
gridBorder = 3
gridColor = "#AAA"
p1Color = "#4096EE"
p2Color = "#FF1A00"
backgroundColor = "#FFFFFF"
gameOn = False
def __init__(self, master):
self.master = master
master.title('Connect Four')
label = Label(master, text="Connect Four")
label.grid(row=0)
button = Button(master, text="New Game!", command=self._newGameButton)
button.grid(row=1)
self.canvas = Canvas(master, width=200, height=50, background=self.backgroundColor, highlightthickness=0)
self.canvas.grid(row=2)
self.currentPlayerVar = StringVar(self.master, value="")
self.currentPlayerLabel = Label(self.master, textvariable=self.currentPlayerVar, anchor=W)
self.currentPlayerLabel.grid(row=3)
self.canvas.bind('<Button-1>', self._canvasClick)
self.newGame()
def draw(self):
for c in range(self.game.size['c']):
for r in range(self.game.size['r']):
if r >= len(self.game.grid[c]): continue
x0 = c*self.elementSize
y0 = r*self.elementSize
x1 = (c+1)*self.elementSize
y1 = (r+1)*self.elementSize
fill = self.p1Color if self.game.grid[c][r] == self.game.players[True] else self.p2Color
self.canvas.create_oval(x0 + 2,
self.canvas.winfo_height() - (y0 + 2),
x1 - 2,
self.canvas.winfo_height() - (y1 - 2),
fill = fill, outline=self.gridColor)
def drawGrid(self):
x0, x1 = 0, self.canvas.winfo_width()
for r in range(1, self.game.size['r']):
y = r*self.elementSize
self.canvas.create_line(x0, y, x1, y, fill=self.gridColor)
y0, y1 = 0, self.canvas.winfo_height()
for c in range(1, self.game.size['c']):
x = c*self.elementSize
self.canvas.create_line(x, y0, x, y1, fill=self.gridColor)
def drop(self, column):
return self.game.drop(column)
def newGame(self):
# Ask for players' names
self.p1 = 'Blue'
self.p2 = 'Red'
# Ask for grid size
columns = 7
rows = 6
self.game = ConnectFour(columns=columns, rows=rows)
self.canvas.delete(ALL)
self.canvas.config(width=(self.elementSize)*self.game.size['c'],
height=(self.elementSize)*self.game.size['r'])
self.master.update() # Rerender window
self.drawGrid()
self.draw()
self._updateCurrentPlayer()
self.gameOn = True
def _updateCurrentPlayer(self):
p = self.p1 if self.game.first_player else self.p2
self.currentPlayerVar.set('Current player: ' + p)
def _canvasClick(self, event):
if not self.gameOn: return
if self.game.game_over: return
c = event.x // self.elementSize
if (0 <= c < self.game.size['c']):
self.drop(c)
self.draw()
self._updateCurrentPlayer()
if self.game.game_over:
x = self.canvas.winfo_width() // 2
y = self.canvas.winfo_height() // 2
if self.game.game_over == 'draw':
t = 'DRAW!'
else:
winner = self.p1 if self.game.first_player else self.p2
t = winner + ' won!'
self.canvas.create_text(x, y, text=t, font=("Helvetica", 32), fill="#333")
def _newGameButton(self):
self.newGame()
root = Tk()
app = GUI(root)
root.mainloop()