[Harmattan]: Quake3 start Q3E initial context OpenGL: Format: 0x8888 MSAA: 0 Screen size: 2700 x 1220 Variables: Native library directory: /data/app/~~TAshu51OE3BrZgBsNdrFpQ==/com.karin.idTech4Amm-d6NiA6IAJ6JdTrGrgjL-zA==/lib/arm64 Redirect output to file: 1 No handle signals: 0 Using mouse: 1 Game data directory: /storage/emulated/0/diii4a/quake3 Application home directory: /storage/emulated/0/Android/data/com.karin.idTech4Amm/files Refresh rate: 120 Continue when missing OpenGL context: 1 Q3E callback AudioTrack: initAudio: 0x78ec995180 writeAudio: 0x78ec99529c shutdownAudio: 0x78ec9953a8 Input: grab_mouse: 0x78ec996bd8 pull_input_event: 0x78ec996c8c System: attach_thread: 0x78ec996d40 tmpfile: 0x78ec996dc0 copy_to_clipboard: 0x78ec99698c get_clipboard_text: 0x78ec996f38 open_keyboard: 0x78ec997040 close_keyboard: 0x78ec997104 GUI: show_toast: 0x78ec996aac Other: setState: 0x78ec995478 Q3E command line arguments: 14 0: /storage/emulated/0/diii4a/quake3/game.arm 1: +set 2: harm_r_specularExponent 3: 4.0 4: +set 5: harm_r_maxFps 6: 0 7: +set 8: harm_r_shadowMapAlpha 9: 1.0 10: +set 11: harm_r_stencilShadowAlpha 12: 1.0 13: +disconnect [Q3E_JNI info]idTech4A++ game data directory: /storage/emulated/0/diii4a/quake3