@name @inputs @outputs @persist E:entity @trigger if (first()) { E = entity() holoCreate(1) holoModel(1, "models/player/alyx.mdl") holoPos(1, E:pos()) holoAng(1, E:angles()) holoParent(1, E) holoAnim(1, "drive_jeep") } event tick() { local T = curtime() * 60 holoSetPose(1,"head_yaw", sin( T ) * 90 ) holoSetPose(1,"head_pitch",cos( T * 2 ) * 90 ) holoSetPose(1,"vehicle_steer", cos( T ) ) }