"C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\build.bff" -v -- Windows Run Loaded Macros from C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38\macros.json Options: C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709\bin\platform_setting_defaults.json Options: C:\Users\Esther\AppData\Roaming/GameMakerStudio2-Beta\carbajales.montes.esther_3835382\local_settings.json Options: C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38\targetoptions.json Setting up the Asset compiler C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="BLANK GAME_4" /td="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP" /cd="C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38" /rtp="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709" /zpuf="C:\Users\Esther\AppData\Roaming/GameMakerStudio2-Beta\carbajales.montes.esther_3835382" /prefabs="C:\ProgramData/GameMakerStudio2-Beta/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eDZ8eXZ2bGttdTZteW5vN29uc355fDZtfHl4f302fW18c3p+N3R9Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02enxvcGtsN3ZzbHxrfIM=" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAM E_4_50A914E3_VM" /sh=True /optionsini="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAME_4_50A914E3_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709\BaseProject\BaseProject.yyp" "C:\Users\Esther\GameMakerProjects\BLANK GAME_4\BLANK GAME_4.yyp" /preprocess="C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38" Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 972.5798ms Loaded Project: BLANK GAME_4 finished. finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 24.4087ms Loaded Project: __yy_sdf_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 30.7841ms Loaded Project: __yy_sdf_effect_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 30.5541ms Loaded Project: __yy_sdf_blur_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 29.5604ms Loaded Project: GMPresetParticles finished. Release build Options: C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38\ExtensionOptions.json OptionsIni Options: C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38\PlatformOptions.json [Compile] Run asset compiler C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="BLANK GAME_4" /td="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP" /cd="C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38" /rtp="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709" /zpuf="C:\Users\Esther\AppData\Roaming/GameMakerStudio2-Beta\carbajales.montes.esther_3835382" /prefabs="C:\ProgramData/GameMakerStudio2-Beta/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eDZ8eXZ2bGttdTZteW5vN29uc355fDZtfHl4f302fW18c3p+N3R9Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02enxvcGtsN3ZzbHxrfIM=" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAM E_4_50A914E3_VM" /sh=True /optionsini="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAME_4_50A914E3_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709\BaseProject\BaseProject.yyp" "C:\Users\Esther\GameMakerProjects\BLANK GAME_4\BLANK GAME_4.yyp" /debug /bt=run /rt=vm /arch=32 Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709\bin\BuiltinImages Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Rooms...finished..... 0 CC empty Compile Objects...finished.... 0 empty events Compile Timelines...finished. Compile Triggers...finished. Compile Extensions...finished. Global scripts...finished. finished. collapsing enums. Final Compile...finished. Saving IFF file... C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAME_4_50A914E3_VM\BLANK GAME_4.win Writing Chunk... GEN8 size ... -0.00 MB option_game_speed=60 Writing Chunk... OPTN size ... 0.00 MB Writing Chunk... LANG size ... 0.00 MB Writing Chunk... EXTN size ... 0.00 MB Writing Chunk... SOND size ... 0.00 MB Converting SFX_Bat_Attack2 to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Die1 to Wav 16bit mono @ 44100Hz Converting SFX_BarrelSmash to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Attack1 to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Die2 to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Fly_Wing1 to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Fly_Wing2 to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Fly_Wing3 to Wav 16bit mono @ 44100Hz Converting SFX_Candle_Flame to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Hit1 to Wav 16bit mono @ 44100Hz Converting SFX_Door_Close1 to Wav 16bit mono @ 44100Hz Converting SFX_Crate_Smash to Wav 16bit mono @ 44100Hz Converting SFX_Chest_Close to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Hit2 to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Fly to Wav 16bit mono @ 44100Hz Converting SFX_Bat_Fly_Wing4 to Wav 16bit mono @ 44100Hz Converting SFX_Door_Open1 to Wav 16bit mono @ 44100Hz Converting SFX_Fire2 to Wav 16bit mono @ 44100Hz Converting SFX_Door_Open3 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Bow_Fire1 to Wav 16bit mono @ 44100Hz Converting SFX_Fire1 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Die_Disappear to Wav 16bit mono @ 44100Hz Converting SFX_Door_Open2 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Hit2 to Wav 16bit mono @ 44100Hz Converting SFX_Door_Close2 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Hit3 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Hit1 to Wav 16bit mono @ 44100Hz Converting SFX_Door_Close3 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Roll to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Fall to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Die_Fall to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Run5 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Sword_Stab3 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Run4 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_BowFire3 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Run3 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Run1 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Walk5 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Run2 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Walk1 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Land to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Sword_Swipe1 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Walk2 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Attack_Sword_Swipe1 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Sword_Swipe3 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Attack_Arrow1 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Bow_Fire2 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Sword_Stab2 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Sword_Swipe2 to Wav 16bit mono @ 44100Hz Converting SFX_Pickup_Bow to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Run3 to Wav 16bit mono @ 44100Hz Converting SFX_Pickup to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Jump to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Hit1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Attack_Arrow2 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Walk4 to Wav 16bit mono @ 44100Hz Converting SFX_Pickup_Sword to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Sword_Stab1 to Wav 16bit mono @ 44100Hz Converting SFX_Spider_Attack1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Attack_Sword_Swipe2 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Walk2 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Die2 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Hit2 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Attack_Sword_Stab2 to Wav 16bit mono @ 44100Hz Converting SFX_Knight_Walk3 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Die1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Run4 to Wav 16bit mono @ 44100Hz Converting SFX_Training_Dummy_Hit2 to Wav 16bit mono @ 44100Hz Converting SFX_Spider_Hit1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Walk1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Walk3 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Run2 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Attack_Sword_Stab1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Run5 to Wav 16bit mono @ 44100Hz Converting SFX_Spider_Attack2 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Castle1 to Wav 16bit mono @ 44100Hz Converting SFX_Spider_Die2 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Forest_Day1 to Wav 16bit mono @ 44100Hz Converting SFX_Training_Dummy_Hit3 to Wav 16bit mono @ 44100Hz Converting sndTense1 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Forest_Day2 to Wav 16bit mono @ 44100Hz Converting sndLose1 to Wav 16bit mono @ 44100Hz Converting SFX_Spider_Die1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Run1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Walk5 to Wav 16bit mono @ 44100Hz Converting sndTense2 to Wav 16bit mono @ 44100Hz Converting SFX_Spider_Hit2 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Building1 to Wav 16bit mono @ 44100Hz Converting SFX_Skeleton_Walk4 to Wav 16bit mono @ 44100Hz Converting SFX_Training_Dummy_Hit1 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Building2 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Village_Day1 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Castle2 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Cave2 to Wav 16bit mono @ 44100Hz Converting SFX_Spider_Walk to Wav 16bit mono @ 44100Hz Converting sndWin1 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Village_Day2 to Wav 16bit mono @ 44100Hz Converting sndAmbient_Cave1 to Wav 16bit mono @ 44100Hz Converting sndLose2 to Wav 16bit mono @ 44100Hz Converting sndPassive2 to Wav 16bit mono @ 44100Hz Converting sndPassive1 to Wav 16bit mono @ 44100Hz Converting sndWin2 to Wav 16bit mono @ 44100Hz Writing Chunk... AGRP size ... 0.00 MB Writing Chunk... SPRT size ... 0.00 MB Warning : resource Cave_Layer1_io.gamemaker.fantasyplatformer-1.0.0_ebae6801-1450-4e07-b63c-3fdd8c5b9766 rescaled from 2176,1080 to 1088,540 Warning : resource Cave_Layer3_io.gamemaker.fantasyplatformer-1.0.0_a46cc55b-9f44-4fc2-8611-6d792244ee1a rescaled from 2213,1080 to 1106,540 Warning : resource Forest_Layer1_io.gamemaker.fantasyplatformer-1.0.0_1f6cdb7e-57a0-4197-8afd-e285c65648cc rescaled from 2304,1026 to 1152,513 Warning : resource Forest_Layer2_io.gamemaker.fantasyplatformer-1.0.0_1494169e-c0bb-4d6b-b528-46c6e42a0e53 rescaled from 2304,925 to 1152,462 Warning : resource Forest_Layer3_io.gamemaker.fantasyplatformer-1.0.0_e9a7a588-6fc0-49eb-8ba7-4c730b7a7f16 rescaled from 2304,790 to 1152,395 Writing Chunk... BGND size ... 1.55 MB Warning : resource tsCave_io.gamemaker.fantasyplatformer-1.0.0_output_tileset rescaled from 2340,2340 to 1170,1170 Warning : resource tsForest_io.gamemaker.fantasyplatformer-1.0.0_output_tileset rescaled from 2340,2340 to 1170,1170 Warning : resource tsStone_io.gamemaker.fantasyplatformer-1.0.0_output_tileset rescaled from 2340,2340 to 1170,1170 Warning : resource tsWood_io.gamemaker.fantasyplatformer-1.0.0_output_tileset rescaled from 2340,2340 to 1170,1170 Writing Chunk... PATH size ... 0.00 MB Writing Chunk... SCPT size ... 0.00 MB Writing Chunk... GLOB size ... 0.00 MB Writing Chunk... SHDR size ... 0.00 MB Writing Chunk... FONT size ... 0.00 MB Writing Chunk... TMLN size ... 0.00 MB Writing Chunk... OBJT size ... 0.00 MB Writing Chunk... FEDS size ... 0.00 MB Writing Chunk... ACRV size ... 0.00 MB Writing Chunk... SEQN size ... 0.00 MB Writing Chunk... TAGS size ... 0.00 MB Writing Chunk... ROOM size ... 0.00 MB Writing Chunk... DAFL size ... 0.00 MB Writing Chunk... EMBI size ... 0.00 MB Writing Chunk... PSEM size ... 0.00 MB Writing Chunk... PSYS size ... 0.00 MB Writing Chunk... TPAGE size ... 0.00 MB Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_ Texture Group - Default Writing Chunk... TGIN size ... 0.05 MB Writing Chunk... CODE size ... 0.00 MB Writing Chunk... VARI size ... 0.00 MB Writing Chunk... FUNC size ... 0.00 MB Writing Chunk... FEAT size ... 0.00 MB Writing Chunk... STRG size ... 0.00 MB Writing Chunk... TXTR size ... 0.02 MB 0 Compressing texture... writing texture __yy__0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex... 1 Compressing texture... writing texture default_0.yytex... 2 Compressing texture... writing texture default_1.yytex... 3 Compressing texture... writing texture default_2.yytex... 4 Compressing texture... writing texture default_3.yytex... 5 Compressing texture... writing texture default_4.yytex... 6 Compressing texture... writing texture default_5.yytex... 7 Compressing texture... writing texture default_6.yytex... 8 Compressing texture... writing texture default_7.yytex... 9 Compressing texture... writing texture default_8.yytex... 10 Compressing texture... writing texture default_9.yytex... 11 Compressing texture... writing texture default_10.yytex... 12 Compressing texture... writing texture default_11.yytex... 13 Compressing texture... writing texture default_12.yytex... 14 Compressing texture... writing texture default_13.yytex... 15 Compressing texture... writing texture default_14.yytex... 16 Compressing texture... writing texture default_15.yytex... 17 Compressing texture... writing texture default_16.yytex... 18 Compressing texture... writing texture default_17.yytex... 19 Compressing texture... writing texture default_18.yytex... 20 Compressing texture... writing texture default_19.yytex... 21 Compressing texture... writing texture default_20.yytex... 22 Compressing texture... writing texture default_21.yytex... 23 Compressing texture... writing texture default_22.yytex... 24 Compressing texture... writing texture default_23.yytex... 25 Compressing texture... writing texture default_24.yytex... 26 Compressing texture... writing texture default_25.yytex... 27 Compressing texture... writing texture default_26.yytex... 28 Compressing texture... writing texture default_27.yytex... 29 Compressing texture... writing texture default_28.yytex... 30 Compressing texture... writing texture default_29.yytex... 31 Compressing texture... writing texture default_30.yytex... 32 Compressing texture... writing texture default_31.yytex... 33 Compressing texture... writing texture default_32.yytex... 34 Compressing texture... writing texture default_33.yytex... 35 Compressing texture... writing texture default_34.yytex... 36 Compressing texture... writing texture default_35.yytex... 37 Compressing texture... writing texture default_36.yytex... 38 Compressing texture... writing texture default_37.yytex... Writing Chunk... AUDO size ... 45.02 MB Writing Chunk... SCPT size ... -0.00 MB Writing Chunk... DBGI size ... 0.00 MB Writing Chunk... INST size ... 0.00 MB Writing Chunk... LOCL size ... 0.00 MB Writing Chunk... DFNC size ... 0.00 MB Writing Chunk... STRG size ... 0.00 MB Stats : GMA : Elapsed=58290.5783 Stats : GMA : sp=321,au=102,bk=4,pt=0,sc=0,sh=3,fo=0,tl=0,ob=0,ro=1,da=0,ex=0,ma=6,fm=0x0 Igor complete. [Run] Run game C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709/windows/x64/Runner.exe -game "C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAME_4_50A914E3_VM\BLANK GAME_4.win" Setting scheduler resolution to 1 DirectX11: Using hardware device Collision Event time(microsecs)=0 Variable_Global_Init() PrepareGame() Audio_Init() Audio group 0 -> Loaded Attempting to set gamepadcount to 12 Game_Prepare() Script_Prepare() TimeLine_Prepare() Object_Prepare() Room_Prepare() Finished PrepareGame() Run_Start Done g_EffectsManager.Init() Done RenderStateManager CreateColPairs took 0.000000s 0 usecs for 1 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0 Done ObjectLists Done Extension_Initialize About to startroom Total memory used = 164621737 (0x09cfeda9) bytes 157.00MB Free memory = 7178704 (0x006d89d0) bytes 6.85MB Peak memory used = 166582320 (0x09edd830) bytes 158.87MB **********************************. Entering main loop. **********************************. Pause event has been registered for this frame Pause event has been unregistered Resizing swap chain...