"C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\build.bff" -v -- Windows Run Loaded Macros from C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38\macros.json Options: C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709\bin\platform_setting_defaults.json Options: C:\Users\Esther\AppData\Roaming/GameMakerStudio2-Beta\carbajales.montes.esther_3835382\local_settings.json Options: C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38\targetoptions.json Setting up the Asset compiler C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="BLANK GAME_4" /td="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP" /cd="C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38" /rtp="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709" /zpuf="C:\Users\Esther\AppData\Roaming/GameMakerStudio2-Beta\carbajales.montes.esther_3835382" /prefabs="C:\ProgramData/GameMakerStudio2-Beta/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eDZ8eXZ2bGttdTZteW5vN29uc355fDZtfHl4f302fW18c3p+N3R9Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02enxvcGtsN3ZzbHxrfIM=" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAM E_4_66A1C063_VM" /sh=True /optionsini="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAME_4_66A1C063_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709\BaseProject\BaseProject.yyp" "C:\Users\Esther\GameMakerProjects\BLANK GAME_4\BLANK GAME_4.yyp" /preprocess="C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38" Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 556.1038ms Loaded Project: BLANK GAME_4 finished. finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 22.5776ms Loaded Project: __yy_sdf_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 14.5369ms Loaded Project: __yy_sdf_effect_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 14.4428ms Loaded Project: __yy_sdf_blur_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 31.6168ms Loaded Project: GMPresetParticles finished. Release build Options: C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38\ExtensionOptions.json OptionsIni Options: C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38\PlatformOptions.json [Compile] Run asset compiler C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="BLANK GAME_4" /td="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP" /cd="C:\Users\Esther\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\BLANK_GAME_4CB8FD4B_66223E38" /rtp="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709" /zpuf="C:\Users\Esther\AppData\Roaming/GameMakerStudio2-Beta\carbajales.montes.esther_3835382" /prefabs="C:\ProgramData/GameMakerStudio2-Beta/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eDZ8eXZ2bGttdTZteW5vN29uc355fDZtfHl4f302fW18c3p+N3R9Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02enxvcGtsN3ZzbHxrfIM=" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAM E_4_66A1C063_VM" /sh=True /optionsini="C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAME_4_66A1C063_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709\BaseProject\BaseProject.yyp" "C:\Users\Esther\GameMakerProjects\BLANK GAME_4\BLANK GAME_4.yyp" /debug /bt=run /rt=vm /arch=32 Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709\bin\BuiltinImages Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Rooms...finished..... 0 CC empty Compile Objects...finished.... 0 empty events Compile Timelines...finished. Compile Triggers...finished. Compile Extensions...finished. Global scripts...finished. finished. collapsing enums. Final Compile... ------------------------------------------------------- NOTE: 421 Unused Assets found (and will be removed) - GMSound :: SFX_BarrelSmash, SFX_Bat_Attack1, SFX_Bat_Attack2, SFX_Bat_Die1, SFX_Bat_Die2, SFX_Bat_Fly_Wing1, SFX_Bat_Fly_Wing2, SFX_Bat_Fly_Wing3, SFX_Bat_Fly_Wing4, SFX_Bat_Fly, SFX_Bat_Hit1, SFX_Bat_Hit2, SFX_Candle_Flame, SFX_Chest_Close, SFX_Crate_Smash, SFX_Door_Close1, SFX_Door_Close2, SFX_Door_Close3, SFX_Door_Open1, SFX_Door_Open2, SFX_Door_Open3, SFX_Fire1, SFX_Fire2, SFX_Knight_Bow_Fire1, SFX_Knight_Bow_Fire2, SFX_Knight_BowFire3, SFX_Knight_Die_Disappear, SFX_Knight_Die_Fall, SFX_Knight_Fall, SFX_Knight_Hit1, SFX_Knight_Hit2, SFX_Knight_Hit3, SFX_Knight_Jump, SFX_Knight_Land, SFX_Knight_Roll, SFX_Knight_Run1, SFX_Knight_Run2, SFX_Knight_Run3, SFX_Knight_Run4, SFX_Knight_Run5, SFX_Knight_Sword_Stab1, SFX_Knight_Sword_Stab2, SFX_Knight_Sword_Stab3, SFX_Knight_Sword_Swipe1, SFX_Knight_Sword_Swipe2, SFX_Knight_Sword_Swipe3, SFX_Knight_Walk1, SFX_Knight_Walk2, SFX_Knight_Walk3, SFX_Knight_Walk4, SFX_Knight_Walk5, SFX_Pickup_Bow, SFX_Pickup_Sword, SFX_Pickup, SFX_Skeleton_Attack_Arrow1, SFX_Skeleton_Atta ck_Arrow2, SFX_Skeleton_Attack_Sword_Stab1, SFX_Skeleton_Attack_Sword_Stab2, SFX_Skeleton_Attack_Sword_Swipe1, SFX_Skeleton_Attack_Sword_Swipe2, SFX_Skeleton_Die1, SFX_Skeleton_Die2, SFX_Skeleton_Hit1, SFX_Skeleton_Hit2, SFX_Skeleton_Run1, SFX_Skeleton_Run2, SFX_Skeleton_Run3, SFX_Skeleton_Run4, SFX_Skeleton_Run5, SFX_Skeleton_Walk1, SFX_Skeleton_Walk2, SFX_Skeleton_Walk3, SFX_Skeleton_Walk4, SFX_Skeleton_Walk5, SFX_Spider_Attack1, SFX_Spider_Attack2, SFX_Spider_Die1, SFX_Spider_Die2, SFX_Spider_Hit1, SFX_Spider_Hit2, SFX_Spider_Walk, SFX_Training_Dummy_Hit1, SFX_Training_Dummy_Hit2, SFX_Training_Dummy_Hit3, sndAmbient_Building1, sndAmbient_Building2, sndAmbient_Castle1, sndAmbient_Castle2, sndAmbient_Cave1, sndAmbient_Cave2, sndAmbient_Forest_Day1, sndAmbient_Forest_Day2, sndAmbient_Village_Day1, sndAmbient_Village_Day2, sndLose1, sndLose2, sndPassive1, sndPassive2, sndTense1, sndTense2, sndWin1, sndWin2 GMSprite :: Cave_Layer1, Cave_Layer2, Cave_Layer3, Cave_Layer4, Forest_Layer1, Forest_Layer2, Forest_Layer3, Forest_Layer4, sprBat_Attack, sprBat_Die, sprBat_Fly, sprBat_Hang, sprBat_Hit, sprBat_Idle, sprBatSpine, sprBuilding_Chimney_Base, sprBuilding_Chimney_Mid, sprBuilding_Chimney_Top, sprBuilding_Door_Cave_Dark, sprBuilding_Door_Cave, sprBuilding_Door, sprBuilding_Doorway_Stone_Dark, sprBuilding_Doorway_Stone, sprBuilding_Doorway_Wood, sprBuilding_Fence_Left, sprBuilding_Fence_Mid1, sprBuilding_Fence_Mid2, sprBuilding_Fence_Mid3, sprBuilding_Fence_Right, sprBuilding_Plain_Panel_Left, sprBuilding_Plain_Panel_Right, sprBuilding_Plain_Panel, sprBuilding_Plank_Diagonal_Left_Dark, sprBuilding_Plank_Diagonal_Left_Shadow_Dark, sprBuilding_Plank_Diagonal_Left_Shadow, sprBuilding_Plank_Diagonal_Left, sprBuilding_Plank_Diagonal_Right_Dark, sprBuilding_Plank_Diagonal_Right_Shadow_Dark, sprBuilding_Plank_Diagonal_Right_Shadow, sprBuilding_Plank_Diagonal_Right, sprBuilding_Plank_Left_Dark, sprBuilding_Plank_Left_Shado w_Dark, sprBuilding_Plank_Left_Shadow, sprBuilding_Plank_Left, sprBuilding_Plank_Mid_Dark, sprBuilding_Plank_Mid_Shadow_Dark, sprBuilding_Plank_Mid_Shadow, sprBuilding_Plank_Mid, sprBuilding_Plank_Right_Dark, sprBuilding_Plank_Right_Shadow_Dark, sprBuilding_Plank_Right_Shadow, sprBuilding_Plank_Right, sprBuilding_Plank_Vertical_Left_Dark, sprBuilding_Plank_Vertical_Left_Shadow_Dark, sprBuilding_Plank_Vertical_Left_Shadow, sprBuilding_Plank_Vertical_Left, sprBuilding_Plank_Vertical_Right_Dark, sprBuilding_Plank_Vertical_Right_Shadow_Dark, sprBuilding_Plank_Vertical_Right_Shadow, sprBuilding_Plank_Vertical_Right, sprBuilding_Roof_Left_Shadow, sprBuilding_Roof_Left, sprBuilding_Roof_Mid_Shadow, sprBuilding_Roof_Mid, sprBuilding_Roof_Right_Shadow, sprBuilding_Roof_Right, sprBuilding_Shed_Stone, sprBuilding_Shed_Wood, sprBuilding_Wall_Plain_Left, sprBuilding_Wall_Plain_Right, sprBuilding_Wall_Plain, sprBuilding_Wall_Stone_Left_Dark, sprBuilding_Wall_Stone_Left, sprBuilding_Wall_Stone_Right_Dark, sprBuilding_Wall_S tone_Right, sprBuilding_Wall_Stone1_Dark, sprBuilding_Wall_Stone1, sprBuilding_Wall_Stone2_Dark, sprBuilding_Wall_Stone2, sprBuilding_Wall_Stone3_Dark, sprBuilding_Wall_Stone3, sprBuilding_Wall_Wood_Dark, sprBuilding_Wall_Wood_Left_Dark, sprBuilding_Wall_Wood_Left, sprBuilding_Wall_Wood_Right_Dark, sprBuilding_Wall_Wood_Right, sprBuilding_Wall_Wood, sprBuilding_Window_Stone_Dark_Shadow, sprBuilding_Window_Stone_Shadow, sprBuilding_Window_Stone, sprBuilding_Window_Wood_Shadow, sprBuilding_Window_Wood, sprDummy_Hit, sprDummy_Idle, sprDummySpine, sprKnight_Arrow, sprKnight_Attack_Bow, sprKnight_Attack_Sword_Heavy, sprKnight_Attack_Sword_Light, sprKnight_Die_Bow, sprKnight_Die_Spikes_Bow, sprKnight_Die_Spikes, sprKnight_Die_Sword, sprKnight_Die, sprKnight_Hit_Bow, sprKnight_Hit_Sword, sprKnight_Hit, sprKnight_Idle_Bow, sprKnight_Idle_Sword, sprKnight_Idle, sprKnight_Jump_Airborne_Bow, sprKnight_Jump_Airborne_Sword, sprKnight_Jump_Airborne, sprKnight_Jump_Fall_Bow, sprKnight_Jump_Fall_Sword, sprKnight_Jump_Fall, s prKnight_Jump_Up_Bow, sprKnight_Jump_Up_Sword, sprKnight_Jump_Up, sprKnight_Roll, sprKnight_Run_Bow, sprKnight_Run_Sword, sprKnight_Run, sprKnight_Walk_Bow, sprKnight_Walk_Sword, sprKnight_Walk, sprKnightSpine, sprPickup_Bow, sprPickup_BowSpine, sprPickup_CoinBronze, sprPickup_CoinGold, sprPickup_CoinSilver, sprPickup_CoinSpine, sprPickup_KeyGold, sprPickup_KeySilver, sprPickup_KeySpine, sprPickup_Sword, sprPickup_SwordSpine, sprPropIndoor_Bed, sprPropIndoor_Bedside_Table, sprPropIndoor_Beermug, sprPropIndoor_Bones1, sprPropIndoor_Bones2, sprPropIndoor_Bones3, sprPropIndoor_Book_Pile1, sprPropIndoor_Book_Pile2, sprPropIndoor_Book_Stack1, sprPropIndoor_Book_Stack2, sprPropIndoor_Bookshelf, sprPropIndoor_Candle_LargeLit, sprPropIndoor_Candle_LargeUnlit, sprPropIndoor_Candle_MediumLit, sprPropIndoor_Candle_MediumUnlit, sprPropIndoor_Candle_SmallLit, sprPropIndoor_Candle_SmallUnlit, sprPropIndoor_CandleSpine, sprPropIndoor_Candlestick_Bronze, sprPropIndoor_Candlestick_Floor_Bronze, sprPropIndoor_Candlestick_Floor _Silver, sprPropIndoor_Candlestick_Silver, sprPropIndoor_Chair1, sprPropIndoor_Chair2, sprPropIndoor_Chandelier_Bronze, sprPropIndoor_Chandelier_Silver, sprPropIndoor_Chimney_Unlit, sprPropIndoor_ChimneyLit, sprPropIndoor_ChimneySpine, sprPropIndoor_Cobweb, sprPropIndoor_Coffee_Table, sprPropIndoor_Dining_Table, sprPropIndoor_Grain_Sack, sprPropIndoor_Jar_Empty1, sprPropIndoor_Jar_Empty2, sprPropIndoor_Jar_Empty3, sprPropIndoor_Jar_Full1, sprPropIndoor_Jar_Full2, sprPropIndoor_Jar_Full3, sprPropIndoor_Potion_Empty1, sprPropIndoor_Potion_Empty2, sprPropIndoor_Potion_Empty3, sprPropIndoor_Potion_Empty4, sprPropIndoor_Potion1, sprPropIndoor_Potion2, sprPropIndoor_Potion3, sprPropIndoor_Potion4, sprPropIndoor_Potplant1, sprPropIndoor_Potplant2, sprPropIndoor_Potplant3, sprPropIndoor_Potplant4, sprPropIndoor_Scroll_Wall, sprPropIndoor_Scroll1, sprPropIndoor_Scroll2, sprPropIndoor_Shelf_Left, sprPropIndoor_Shelf_Mid, sprPropIndoor_Shelf_Right, sprPropIndoor_Stone_Pile1, sprPropIndoor_Stone_Pile2, sprPropIndoor_Ston e_Pile3, sprPropIndoor_Stone_Pile4, sprPropIndoor_Stool_Blue, sprPropIndoor_Stool_Red, sprPropIndoor_Suit_Of_Armour, sprPropIndoor_Table_Small, sprPropIndoor_WallTorchLit, sprPropIndoor_WallTorchSpine, sprPropIndoor_WallTorchUnlit, sprPropIndoor_Wine_Barrel, sprPropIndoor_Wine_Bottle1, sprPropIndoor_Wine_Bottle2, sprPropOutdoor_Anvil, sprPropOutdoor_Barrel, sprPropOutdoor_BarrelBreak, sprPropOutdoor_BarrelSpine, sprPropOutdoor_Bench, sprPropOutdoor_Board, sprPropOutdoor_Boulder_Dark, sprPropOutdoor_Boulder, sprPropOutdoor_Bucket, sprPropOutdoor_ButterflyFly, sprPropOutdoor_ButterflyIdle, sprPropOutdoor_ButterflySpine, sprPropOutdoor_ChimneyLit, sprPropOutdoor_ChimneySpine, sprPropOutdoor_ChimneyUnlit, sprPropOutdoor_Crate, sprPropOutdoor_CrateBreak, sprPropOutdoor_CrateSpine, sprPropOutdoor_Crystal1, sprPropOutdoor_Crystal2, sprPropOutdoor_Crystal3, sprPropOutdoor_Crystal4, sprPropOutdoor_Flower1, sprPropOutdoor_Flower2, sprPropOutdoor_Gate_Back, sprPropOutdoor_Gate_Front, sprPropOutdoor_Grass1, sprPropOutdoo r_Grass2, sprPropOutdoor_Grass3, sprPropOutdoor_Grass4, sprPropOutdoor_Grass5, sprPropOutdoor_Grass6, sprPropOutdoor_Grass7, sprPropOutdoor_HangingLampOff, sprPropOutdoor_HangingLampOn, sprPropOutdoor_Hedge1_Dark, sprPropOutdoor_Hedge1, sprPropOutdoor_Hedge2_Dark, sprPropOutdoor_Hedge2, sprPropOutdoor_Hedge3_Dark, sprPropOutdoor_Hedge3, sprPropOutdoor_LampSpine, sprPropOutdoor_Minecart_Empty, sprPropOutdoor_Minecart_Full, sprPropOutdoor_Mushroom1, sprPropOutdoor_Mushroom2, sprPropOutdoor_Mushroom3, sprPropOutdoor_Mushroom4, sprPropOutdoor_Mushroom5, sprPropOutdoor_Plant1, sprPropOutdoor_Plant2, sprPropOutdoor_Plant3, sprPropOutdoor_Plant4, sprPropOutdoor_Rock_Large1_Dark, sprPropOutdoor_Rock_Large1, sprPropOutdoor_Rock_Large2_Dark, sprPropOutdoor_Rock_Large2, sprPropOutdoor_Rock_Large3_Dark, sprPropOutdoor_Rock_Large3, sprPropOutdoor_Rock_Small1_Dark, sprPropOutdoor_Rock_Small1, sprPropOutdoor_Rock_Small2_Dark, sprPropOutdoor_Rock_Small2, sprPropOutdoor_Rock_Small3_Dark, sprPropOutdoor_Rock_Small3, sprPropOut door_Rock_Small4_Dark, sprPropOutdoor_Rock_Small4, sprPropOutdoor_Signpost, sprPropOutdoor_StreetlampOff, sprPropOutdoor_StreetlampOn, sprPropOutdoor_Tracks_Left, sprPropOutdoor_Tracks_Mid, sprPropOutdoor_Tracks_Right, sprPropOutdoor_Treasure_Gold, sprPropOutdoor_TreasureChestGold_Anim, sprPropOutdoor_TreasureChestGold_Closed, sprPropOutdoor_TreasureChestGold_Open, sprPropOutdoor_TreasureChestSilver_Anim, sprPropOutdoor_TreasureChestSilver_Closed, sprPropOutdoor_TreasureChestSilver_Open, sprPropOutdoor_TreasureChestSpine, sprPropOutdoor_Tree1, sprPropOutdoor_Tree2, sprPropOutdoor_Tree3, sprPropOutdoor_Trunk, sprPropOutdoor_Well, sprSkeleton_Arrow, sprSkeleton_Attack_Bow, sprSkeleton_Attack_Sword_Heavy, sprSkeleton_Attack_Sword_Light, sprSkeleton_Die_Bow, sprSkeleton_Die_Sword, sprSkeleton_Hit_Bow, sprSkeleton_Hit_Sword, sprSkeleton_Idle_Bow, sprSkeleton_Idle_Sword, sprSkeleton_Run_Bow, sprSkeleton_Run_Sword, sprSkeleton_Walk_Bow, sprSkeleton_Walk_Sword, sprSkeletonSpine, sprSpider_Walk, sprTileset_Caves, sprT ileset_Forest, sprTileset_Stone, sprTileset_Wood GMTileSet :: tsCave, tsForest, tsStone, tsWood ------------------------------------------------------- finished. Saving IFF file... C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAME_4_66A1C063_VM\BLANK GAME_4.win Writing Chunk... GEN8 size ... -0.00 MB option_game_speed=60 Writing Chunk... OPTN size ... 0.00 MB Writing Chunk... LANG size ... 0.00 MB Writing Chunk... EXTN size ... 0.00 MB Writing Chunk... SOND size ... 0.00 MB Writing Chunk... AGRP size ... 0.00 MB Writing Chunk... SPRT size ... 0.00 MB Writing Chunk... BGND size ... 0.08 MB Writing Chunk... PATH size ... 0.00 MB Writing Chunk... SCPT size ... 0.00 MB Writing Chunk... GLOB size ... 0.00 MB Writing Chunk... SHDR size ... 0.00 MB Writing Chunk... FONT size ... 0.00 MB Writing Chunk... TMLN size ... 0.00 MB Writing Chunk... OBJT size ... 0.00 MB Writing Chunk... FEDS size ... 0.00 MB Writing Chunk... ACRV size ... 0.00 MB Writing Chunk... SEQN size ... 0.00 MB Writing Chunk... TAGS size ... 0.00 MB Writing Chunk... ROOM size ... 0.00 MB Writing Chunk... DAFL size ... 0.00 MB Writing Chunk... EMBI size ... 0.00 MB Writing Chunk... PSEM size ... 0.00 MB Writing Chunk... PSYS size ... 0.00 MB Writing Chunk... TPAGE size ... 0.00 MB Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_ Texture Group - Default Writing Chunk... TGIN size ... 0.00 MB Writing Chunk... CODE size ... 0.00 MB Writing Chunk... VARI size ... 0.00 MB Writing Chunk... FUNC size ... 0.00 MB Writing Chunk... FEAT size ... 0.00 MB Writing Chunk... STRG size ... 0.00 MB Writing Chunk... TXTR size ... 0.00 MB 0 Compressing texture... writing texture __yy__0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex... 1 Compressing texture... writing texture default_0.yytex... 2 Compressing texture... writing texture default_1.yytex... Writing Chunk... AUDO size ... 1.56 MB Writing Chunk... SCPT size ... -0.00 MB Writing Chunk... DBGI size ... 0.00 MB Writing Chunk... INST size ... 0.00 MB Writing Chunk... LOCL size ... 0.00 MB Writing Chunk... DFNC size ... 0.00 MB Writing Chunk... STRG size ... 0.00 MB Stats : GMA : Elapsed=2167.5169 Stats : GMA : sp=321,au=102,bk=4,pt=0,sc=0,sh=3,fo=0,tl=0,ob=0,ro=1,da=0,ex=0,ma=6,fm=0x0 Igor complete. [Run] Run game C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1100.0.709/windows/x64/Runner.exe -game "C:\Users\Esther\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\BLANK_GAME_4_66A1C063_VM\BLANK GAME_4.win" Setting scheduler resolution to 1 DirectX11: Using hardware device Collision Event time(microsecs)=0 Variable_Global_Init() PrepareGame() Audio_Init() Attempting to set gamepadcount to 12 Game_Prepare() Script_Prepare() TimeLine_Prepare() Object_Prepare() Room_Prepare() Finished PrepareGame() Run_Start Done g_EffectsManager.Init() Done RenderStateManager CreateColPairs took 0.000000s 0 usecs for 1 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0 Done ObjectLists Done Extension_Initialize About to startroom Total memory used = 11320803 (0x00acbde3) bytes 10.80MB Free memory = 5535640 (0x00547798) bytes 5.28MB Peak memory used = 11748349 (0x00b343fd) bytes 11.20MB **********************************. Entering main loop. **********************************. Pause event has been registered for this frame Pause event has been unregistered Resizing swap chain...