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I've created a class which extends Godot Resource class and in another scene I've added exported property with this class type. Now in Godot editor I could not assign any created resource to this exported property - editor complains with:
The selected resource (xyz_my_game_Player) does not match any type expected for this property (Player).
It could be workarounded by configuring godot.isFqNameRegistrationEnabled.set(false), though would be nice to support FQN script name.
Also I've noticed that with FQN scripts in exported property I could not create a new resource from drop down, while without FQN - I could.
The text was updated successfully, but these errors were encountered:
I've created a class which extends Godot
Resource
class and in another scene I've added exported property with this class type. Now in Godot editor I could not assign any created resource to this exported property - editor complains with:It could be workarounded by configuring
godot.isFqNameRegistrationEnabled.set(false)
, though would be nice to support FQN script name.Also I've noticed that with FQN scripts in exported property I could not create a new resource from drop down, while without FQN - I could.
The text was updated successfully, but these errors were encountered: