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Custom resource classes with FQN is not usable in the Godot editor #658

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Tapchicoma opened this issue Aug 10, 2024 · 0 comments · Fixed by #678
Closed

Custom resource classes with FQN is not usable in the Godot editor #658

Tapchicoma opened this issue Aug 10, 2024 · 0 comments · Fixed by #678
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bug Something isn't working topic:entry-gen

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@Tapchicoma
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I've created a class which extends Godot Resource class and in another scene I've added exported property with this class type. Now in Godot editor I could not assign any created resource to this exported property - editor complains with:

The selected resource (xyz_my_game_Player) does not match any type expected for this property (Player).

It could be workarounded by configuring godot.isFqNameRegistrationEnabled.set(false), though would be nice to support FQN script name.

Also I've noticed that with FQN scripts in exported property I could not create a new resource from drop down, while without FQN - I could.

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bug Something isn't working topic:entry-gen
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