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bound-save.asm
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!CONST SKIP_INTRO, 0
!CONST SKIP_MANUAL_ONLY, 0
!IF SKIP_INTRO
!SEEK 0x02282
?dw 0, 0, 0
!ENDIF
; this is an alternative to skipping the intro screens completely.
; the manual screen is what starts the music playing which continues
; through the IPD and auto-pause screens. if you disable the manual
; but keep the other two, they're all awkward and quiet. this alt
; version modifies the manual function so that all it does is start
; the music playing, then the other two screens play back normally.
!IF SKIP_MANUAL_ONLY
!ORG 0x070328FA
!SEEK 0x328FA
?push lp
movea 0x12, r0, r6
jal PLAY_MUSIC
?pop lp
jmp [lp]
!ORG 0x0703D87A
PLAY_MUSIC:
!ENDIF
!CONST SRAM_PASSWORD, 0x0008
!CONST SRAM_ATTACK_STAGES, SRAM_PASSWORD+8
!CONST SRAM_ATTACK_BEATEN, SRAM_ATTACK_STAGES+8
!CONST SRAM_ATTACK_SCORES, SRAM_ATTACK_BEATEN+8
!CONST SRAM_ATTACK_UNLOCK, SRAM_ATTACK_SCORES+0x50
!CONST SRAM_POCKET_STAGES, SRAM_ATTACK_UNLOCK+8
!CONST SRAM_POCKET_BEATEN, SRAM_POCKET_STAGES+8
!CONST SRAM_POCKET_SCORES, SRAM_POCKET_BEATEN+8
!CONST SRAM_POCKET_UNLOCK, SRAM_POCKET_SCORES+0x50
; Erase SRAM with L + R + Left Down + Right Down on title screen
!ORG 0x07023262
!SEEK 0x23262
jr ERASE_CHECK
ERASE_CHECK_RETURN:
; Update Score Attack scores and progress
!ORG 0x07022B6A
!SEEK 0x22B6A
UPDATE_SCOREATTACK:
bgt .RUN_UPDATE
br SAVE_SCOREATTACK_STAGES_RETURN
.RUN_UPDATE:
movhi 0x500, r0, r1
ld.b 0x089A[r1], r12 ; which stage to update, 0-indexed
mov r12, r14 ; second copy for us to use later
!ORG 0x07022B94
!SEEK 0x22B94
jr SAVE_SCOREATTACK ; st.h r10, 0x0000[r11]
SAVE_SCOREATTACK_RETURN:
!ORG 0x07022C0A
!SEEK 0x22C0A
jr SAVE_SCOREATTACK_STAGES ; st.w r10, 0x08D0[r1]
SAVE_SCOREATTACK_STAGES_RETURN:
!ORG 0x07022C44
!SEEK 0x22C44
jr SCOREATTACK_UNLOCK ; st.b r10, 0x08FF[r1]
!ORG 0x07022C50
SCOREATTACK_UNLOCK_RETURN:
; Update Pocket and Cushion scores and progress
!ORG 0x07022D34
!SEEK 0x22D34
UPDATE_POCKET:
bgt .RUN_UPDATE
br SAVE_POCKET_STAGES_RETURN
.RUN_UPDATE:
movhi 0x500, r0, r1
ld.b 0x089A[r1], r12 ; which stage to update, 0-indexed
mov r12, r14 ; anybody else getting deja vu
!ORG 0x07022D5E
!SEEK 0x22D5E
jr SAVE_POCKET ; st.h r11, 0x0000[r6]
SAVE_POCKET_RETURN:
!ORG 0x07022DC4
!SEEK 0x22DC4
jr SAVE_POCKET_STAGES ; st.w r10, 0x0904[r1]
SAVE_POCKET_STAGES_RETURN:
!ORG 0x07022DFE
!SEEK 0x22DFE
jr POCKET_UNLOCK ; st.b r10, 0x0908[r1]
!ORG 0x07022E0A
POCKET_UNLOCK_RETURN:
; Skip password entry for Score Attack
!ORG 0
!SEEK 0x232C6
?dw 0
!SEEK 0x23CB6
nop
mov 0, r10
; Skip password entry for Pocket and Cushion
!ORG 0
!SEEK 0x232E0
?dw 0
!SEEK 0x23DE6
nop
mov 0, r10
; Save typed password (replaces "earned" password!)
!ORG 0x07023BBA
!SEEK 0x23BBA
PASSWORD_SAVE:
movhi 0x600, r0, r6
br .BYTE_CHECK
.NEXT_BYTE:
movhi 0x500, r20, r1
ld.b 0x08BD[r1], r10
st.b r10, 0x08C5[r1]
st.b r10, SRAM_PASSWORD[r6]
add 2, r6
add 1, r20
.BYTE_CHECK:
cmp 3, r20
blt .NEXT_BYTE
br .SAVE_COMPLETE
movhi 0x500, r0, r1
ld.b 0x089C[r1], r10
cmp 0, r10
be .DONT_CARE ; just optimizing code so my injection fits
br .REALLY_DONT_CARE ; in-place, i don't know/care what this does
.DONT_CARE:
!ORG 0x07023BEC
.REALLY_DONT_CARE:
!ORG 0x07023C52
.SAVE_COMPLETE:
; Save Adventure of Chalvo password
!ORG 0x07029BBE
!SEEK 0x29BBE
movhi 0x600, r0, r1
jr SAVE_CHALVO
!ORG 0x07029BDA
SAVE_CHALVO_RETURN:
; Load in Adventure of Chalvo password
!ORG 0x07033060
!SEEK 0x33060
st.b r10, 0x0898[r1]
jr CHECK_SRAM
CHECK_SRAM_RETURN:
movhi 0x600, r0, r6
mov 4, r10 ; sneaky, r10 needs to be 0 after this ...
br .CHALVO_CHECK
.NEXT_BYTE:
mov -1, r11
st.b r11, 0x08BD[r1]
ld.b SRAM_PASSWORD[r6], r11
st.b r11, 0x08C5[r1]
add 2, r6
add 1, r1
.CHALVO_CHECK:
add -1, r10 ; so we're using it as decrementing counter
bne .NEXT_BYTE
cmp -1, r11
be .NO_CONTINUE
movhi 0x500, r0, r1
mov 1, r11
st.b r11, 0x0899[r1]
.NO_CONTINUE:
; Load in Score Attack and Pocket progress
!ORG 0x070330C6
!SEEK 0x330C6
movhi 0x500, r0, r1
st.b r0, 0x08D4[r1]
mov -2, r10
st.b r10, 0x08BB[r1]
st.b r10, 0x08BC[r1]
st.b r10, 0x0902[r1]
st.b r0, 0x089A[r1]
st.b r0, 0x089B[r1]
movhi 0x600, r0, r6
ld.w SRAM_ATTACK_STAGES[r6], r10
xb r10
shr 8, r10
st.h r10, 0x08D0[r1]
ld.w SRAM_ATTACK_STAGES+4[r6], r10
xb r10
shr 8, r10
st.h r10, 0x08D2[r1]
ld.w SRAM_POCKET_STAGES[r6], r10
xb r10
shr 8, r10
st.h r10, 0x0904[r1]
ld.w SRAM_POCKET_STAGES+4[r6], r10
xb r10
shr 8, r10
st.h r10, 0x0906[r1]
movea 0x14, r0, r7
LOAD_NEXT_ATTACK:
ld.w SRAM_ATTACK_SCORES[r6], r10
xb r10
shr 8, r10
st.h r10, 0x8D6[r1]
add 4, r6
add 2, r1
add -1, r7
bne LOAD_NEXT_ATTACK
movea 0x14, r0, r7
movhi 0x600, r0, r6
LOAD_NEXT_POCKET:
ld.w SRAM_POCKET_SCORES[r6], r10
xb r10
shr 8, r10
st.h r10, 0x916-0x28[r1]
add 4, r6
add 2, r1
add -1, r7
bne LOAD_NEXT_POCKET
movea 0x10, r0, r10
movhi 0x500, r0, r1
movhi 0x600, r0, r6
ld.b SRAM_ATTACK_UNLOCK[r6], r10
st.b r10, 0x08FE[r1]
ld.b SRAM_POCKET_UNLOCK[r6], r10
st.b r10, 0x093E[r1]
ld.b SRAM_ATTACK_BEATEN[r6], r10
st.b r10, 0x08FF[r1]
shl 1, r10
st.b r10, 0x0900[r1]
ld.b SRAM_POCKET_BEATEN[r6], r10
st.b r10, 0x0908[r1]
shl 1, r10
st.b r10, 0x0909[r1]
st.b r0, 0x0901[r1]
st.b r0, 0x090A[r1]
st.b r0, 0x093F[r1]
st.b r0, 0x0940[r1]
movhi 0x500, r0, r1 ; not needed
st.b r0, 0x2FFA[r1]
; Save debug Score Attack!! unlocks
!ORG 0x0703386E
!SEEK 0x3386E
movhi 0x500, r0, r1
movhi 0x600, r0, r6
mov -1, r10
st.h r10, 0x08D0[r1]
shl 8, r10
xb r10
st.w r10, SRAM_ATTACK_STAGES[r6]
movea 0x14, r0, r10
st.b r10, 0x08FE[r1]
st.b r10, SRAM_ATTACK_UNLOCK[r6]
mov 1, r10
st.b r10, 0x08FF[r1]
st.b r10, 0x0900[r1]
st.b r10, SRAM_ATTACK_BEATEN[r6]
jr DEBUG_ATTACK_COMPLETE
!ORG 0x070331E8
DEBUG_ATTACK_COMPLETE:
; Save debug Pocket and Cushion unlocks
!ORG 0x0703BDC8
!SEEK 0x3BDC8
movhi 0x500, r0, r1
movhi 0x600, r0, r6
mov -1, r10
st.h r10, 0x0904[r1]
shl 8, r10
xb r10
st.w r10, SRAM_POCKET_STAGES[r6]
movea 0x14, r0, r10
st.b r10, 0x093E[r1]
st.b r10, SRAM_POCKET_UNLOCK[r6]
mov 1, r10
st.b r10, 0x0908[r1]
st.b r10, 0x0909[r1]
st.b r10, SRAM_POCKET_BEATEN[r6]
jr DEBUG_POCKET_COMPLETE
!ORG 0x0703B71E
DEBUG_POCKET_COMPLETE:
; Remove password display from Score Attack
!SEEK 0x33EAA
nop
!ORG 0
!SEEK 0x61F48
?dw 0x07FF07FF, 0x07FF07FF, 0x07FF07FF, 0x07FF07FF, 0x07FF07FF
!SEEK 0x61F94
?dw 0x06D706D7, 0x06D706D7, 0x06D706D7, 0x06D706D7, 0x06D706D7
?dw 0x06D706D7, 0x06D706D7, 0x06D706D7, 0x06D706D7, 0x06D706D7
!SEEK 0x61FF4
?dw 0x16D716D7, 0x16D716D7, 0x16D716D7, 0x16D716D7, 0x16D716D7
?dw 0x16D716D7, 0x16D716D7, 0x16D716D7, 0x16D716D7, 0x16D716D7
!SEEK 0x62068
?dw 0x07FF07FF, 0x07FF07FF, 0x07FF07FF, 0x07FF07FF, 0x07FF07FF
; Remove password display from Pocket and Cushion
!SEEK 0x3C404
nop
!ORG 0
!SEEK 0xB97E4
?dw 0x07FF07FF, 0x07FF07FF, 0x07FF07FF, 0x07FF07FF, 0x07FF07FF
!SEEK 0xB9830
?dw 0x06D706D7, 0x06D706D7, 0x06D706D7, 0x06D706D7, 0x06D706D7
?dw 0x06D706D7, 0x06D706D7, 0x06D706D7, 0x06D706D7, 0x06D706D7
!SEEK 0xB9890
?dw 0x16D716D7, 0x16D716D7, 0x16D716D7, 0x16D716D7, 0x16D716D7
?dw 0x16D716D7, 0x16D716D7, 0x16D716D7, 0x16D716D7, 0x16D716D7
!SEEK 0xB9904
?dw 0x07FF07FF, 0x07FF07FF, 0x07FF07FF, 0x07FF07FF, 0x07FF07FF
!ORG 0x07000732
FADE_OUT:
!ORG 0x07FFFFF0
SOFT_RESET:
!ORG 0x0703D938
!SEEK 0x3D938
CHECKWORD:
?STRING "BHSV"
CHECK_SRAM:
?push lp
jal VALIDATE_CHECKWORD
st.w r0, -0x10[sp] ; game expects a clean stack at this address
cmp 0, r6
be .CHECKWORD_OK
; write in any necessary defaults
movhi 0x600, r0, r6
mov -1, r10 ; no chalvo progress
st.b r10, SRAM_PASSWORD[r6]
st.b r10, SRAM_PASSWORD+2[r6]
st.b r10, SRAM_PASSWORD+4[r6]
movea 0x10, r0, r10 ; 16 levels unlocked
st.b r10, SRAM_ATTACK_UNLOCK[r6]
st.b r10, SRAM_POCKET_UNLOCK[r6]
.CHECKWORD_OK:
?pop lp
jr CHECK_SRAM_RETURN
; Boilerplate SRAM functions
!CONST SRAM_CHECKWORD, 0
!INCLUDE "include/boot.asm"
ERASE_CHECK:
movea 0x8432, r0, r1
andi 0xFFFF, r1, r1
cmp r1, r11
bne .NO_ERASE
movhi 0x600, r0, r6
st.w r0, 0x0000[r6]
jal FADE_OUT
jr SOFT_RESET
.NO_ERASE:
movhi 0x1000, r0, r1
jr ERASE_CHECK_RETURN
SAVE_SCOREATTACK:
st.h r10, 0x0000[r11]
shl 2, r14
movhi 0x600, r14, r14
shl 8, r10
xb r10
st.w r10, SRAM_ATTACK_SCORES[r14]
jr SAVE_SCOREATTACK_RETURN
SAVE_SCOREATTACK_STAGES:
st.w r10, 0x08D0[r1]
movhi 0x600, r0, r1
st.b r10, SRAM_ATTACK_STAGES[r1]
shr 8, r10
st.b r10, SRAM_ATTACK_STAGES+2[r1]
shr 8, r10
st.b r10, SRAM_ATTACK_STAGES+4[r1]
shr 8, r10
st.b r10, SRAM_ATTACK_STAGES+6[r1]
jr SAVE_SCOREATTACK_STAGES_RETURN
SCOREATTACK_UNLOCK:
?push r6
movhi 0x600, r0, r6
st.b r10, 0x08FF[r1]
st.b r10, SRAM_ATTACK_BEATEN[r6]
movea 0x14, r0, r10
st.b r10, SRAM_ATTACK_UNLOCK[r6]
?pop r6
jr SCOREATTACK_UNLOCK_RETURN
SAVE_POCKET:
st.h r11, 0x0000[r6]
shl 2, r14
movhi 0x600, r14, r14
shl 8, r11
xb r11
st.w r11, SRAM_POCKET_SCORES[r14]
jr SAVE_POCKET_RETURN
SAVE_POCKET_STAGES: ; r1 is free
st.w r10, 0x0904[r1]
movhi 0x600, r0, r1
st.b r10, SRAM_POCKET_STAGES[r1]
shr 8, r10
st.b r10, SRAM_POCKET_STAGES+2[r1]
shr 8, r10
st.b r10, SRAM_POCKET_STAGES+4[r1]
shr 8, r10
st.b r10, SRAM_POCKET_STAGES+6[r1]
jr SAVE_POCKET_STAGES_RETURN
POCKET_UNLOCK:
?push r6
movhi 0x600, r0, r6
st.b r10, 0x0908[r1]
st.b r10, SRAM_POCKET_BEATEN[r6]
movea 0x14, r0, r10
st.b r10, SRAM_POCKET_UNLOCK[r6]
?pop r6
jr POCKET_UNLOCK_RETURN
SAVE_CHALVO: ; SRAM is in r1
br .CHALVO_CHECK
.NEXT_BYTE:
mov r6, r11
add r10, r11
movea 0x0, sp, r12
add r10, r12
ld.b 0x0000[r12], r12
st.b r12, 0x0000[r11]
st.b r12, SRAM_PASSWORD[r1]
add 2, r1
add 1, r10
.CHALVO_CHECK:
cmp 3, r10
blt .NEXT_BYTE
jr SAVE_CHALVO_RETURN