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threejs-3dCube-box.html
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<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="http://www.html5canvastutorials.com/libraries/three.min.js"></script>
<script defer="defer">
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * Math.PI / 1000;
cube.rotation.y += angleChange;
// scene.rotation.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 4000);
camera.position.z = 1000;
// scene
var scene = new THREE.Scene();
// material
var material = new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('images/crate.jpg')
});
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), material);
cube.overdraw = true;
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();
</script>
</body>
</html>