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script.js
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var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
var clock = new THREE.Clock();
var container = new THREE.Object3D();
var forces = [
new THREE.Vector3(0, -10, 0), // gravity
new THREE.Vector3(0, 0, 0) // wind
];
var particleEmitter;
var MAX_PARTICLES = 4000;
var particleCount = 0;
var ground;
var boundaries = [
{ E: function(x,y,z) { return (y+160); }, normal: new THREE.Vector3(0,1,0) }, // ground
{ E: function(x,y,z) { return (-x + 60); }, normal: new THREE.Vector3(-1,0,0) }, // right wall
{ E: function(x,y,z) { return (x + 60); }, normal: new THREE.Vector3(1,0,0) }, // left wall
{ E: function(x,y,z) { return (z + 60); }, normal: new THREE.Vector3(0,0,1) } // back wall
];
var options = {
boy: {
scale: 0.74,
x: -4,
y: 21,
z: -8,
rotationX: 0.01,
rotationY: -0.65,
rotationZ: 0.01
},
particle: {
x: -11,
y: -86,
z: 28,
velocityX: 2,
velocityY: 6,
velocityZ: 4
},
camera: {
x: 0,
y: -20,
z: 51
}
};
function setup() {
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x00ffc5 );
document.body.appendChild( renderer.domElement );
camera.position.z = 170;
camera.position.y = -80;
scene.add(container);
var loader = new THREE.STLLoader();
loader.load('PeeBoyOK5k.stl', function(geometry) {
console.log('loaded stl');
var material = new THREE.MeshNormalMaterial();
boy = new THREE.Mesh(geometry, material);
boy.position.set(options.boy.x, options.boy.y, options.boy.z);
boy.scale.x = options.boy.scale;
boy.scale.y = options.boy.scale;
boy.scale.z = options.boy.scale;
container.add(boy);
// init particles
var geometry = new THREE.Geometry();
initParticles(geometry.vertices);
var material = new THREE.PointsMaterial({color: 'yellow'});
particleEmitter = new THREE.Points(geometry, material);
particleEmitter.position.set(27, -3, 0);
container.add(particleEmitter);
// start rendering cycle
render();
});
}
setup();
function render() {
var dt = clock.getDelta();
var particles = getParticles(particleEmitter.geometry.vertices, dt);
computeForces(particles);
updateState(particles, dt);
particleEmitter.geometry.verticesNeedUpdate = true;
requestAnimationFrame( render );
renderer.render(scene, camera);
container.rotateY(0.01);
}
function initParticles(vertices) {
for ( var i=0; i< MAX_PARTICLES; i++) {
var vertex = new THREE.Vector3();
initVertex(vertex);
vertices.push(vertex);
}
}
function initVertex(vertex) {
vertex.set(options.particle.x, options.particle.y, options.particle.z); // initial position
//vertex.v = new THREE.Vector3(getRandomArbitrary(-5,5), getRandomArbitrary(20, 25), getRandomArbitrary(-5,5));
var offsetX = getRandomArbitrary(-0.7, 0.7);
var offsetY = getRandomArbitrary(-2, 2);
var offsetZ = getRandomArbitrary(-0.3, 0.3);
vertex.v = new THREE.Vector3(options.particle.velocityX + offsetX, options.particle.velocityY + offsetY, options.particle.velocityZ + offsetZ);
vertex.f = new THREE.Vector3(0,0,0);
vertex.m = 1;
vertex.life = 10;
}
function getParticles(vertices, delta) {
var fetchedParticles = [];
var emissionRate = 5;
particleCount = Math.min(particleCount+emissionRate, MAX_PARTICLES);
for (var i=0; i<particleCount; i++) {
fetchedParticles.push(vertices[i]);
}
return fetchedParticles;
}
function computeForces(vertices) {
for(var i=0; i < vertices.length; i++) {
var vertex = vertices[i];
vertex.f.set(0,0,0); // zero-out force vector;
for ( var j=0; j < forces.length; j++) {
vertex.f.add(forces[j]);
}
}
}
function updateState(vertices, dt) {
for (var i=0; i < vertices.length; i++) {
var vertex = vertices[i];
var f = vertex.f;
var a = f.divideScalar(vertex.m);
// vertex.addScaledVector(vertex.v, dt);
// vertex.v.addScaledVector(a, dt);
var p0 = vertex.clone();
var v0 = vertex.v.clone();
var v1 = v0.clone().addScaledVector(a, dt);
var sumV = v0.clone().add(v1);
vertex.addScaledVector(sumV, dt/2); // p' = p + (1/2)(v+v')Dt
vertex.v.copy(v1);
for(var j=0; j<boundaries.length; j++) {
if(boundaries[j].E(vertex.x, vertex.y, vertex.z) < 0) {
// vertex.v.y *= -1*0.4;
// var pN = vertex.clone().multiply(boundaries[0].normal);
// vertex.sub(pN);
vertex.copy(p0);
// v' = v - (1+k)vN
// where vN := v_normal = N(v.N)
var vN = boundaries[j].normal.clone().multiplyScalar(v0.dot(boundaries[j].normal));
v1 = v0.clone().addScaledVector(vN, -(1+0.5));
// add extra random vector on plane y=0 so that particles bounce "everywhere"
// added: a bit of y values on the v2 vector to add randomness to the bounce
var v2 = new THREE.Vector3(THREE.Math.randFloatSpread(20), THREE.Math.randFloatSpread(3), THREE.Math.randFloatSpread(20));
v1.add(v2);
vertex.v.copy(v1);
}
}
vertex.life -= dt;
if (vertex.life < 0) {
try {
initVertex(vertex);
var temp = vertex;
vertices[i] = vertices[particleCount];
vertices[particleCount] = temp;
particleCount--;
}
catch(err) {
console.log(err);
}
}
}
}
// Returns a random number between min (inclusive) and max (exclusive)
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}