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scripts.js
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// JavaScript File
function getRandom(range) {
return _getRandomInt(0, range);
}
/**
* Get a random floating point number between `min` and `max`.
*
* @param {number} min - min number
* @param {number} max - max number
* @return {float} a random floating point number
*/
function _getRandom(min, max) {
return Math.random() * (max - min) + min;
}
/**
* Get a random integer between `min` and `max`.
*
* @param {number} min - min number
* @param {number} max - max number
* @return {int} a random integer
*/
function _getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
function isInCircle(x, y, radius) {
var dx = radius - x;
var dy = radius - y;
var d = Math.pow(dx, 2) + Math.pow(dy, 2);
var ret = d <= Math.pow(radius, 2);
if (ret) {
return "In";
}
else {
return "Out";
}
}
function _getCanvasContext(canvasName) {
var c = document.getElementById(canvasName);
return ctx = c.getContext("2d");
}
function drawCircle(canvasName, radius) {
var ctx = _getCanvasContext(canvasName);
ctx.beginPath();
ctx.arc(radius, radius, radius, 0, Math.PI * 2);
ctx.stroke();
}
function drawPoint(x, y, canvasName) {
var ctx = _getCanvasContext(canvasName);
ctx.fillRect(x, y, 1, 1);
}