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Guess pictures for points

Pixl is an image guessing game that reveals parts of an image over time while users race to guess the correct answer first.

Images are split up into 192 blocks and slowly revealed over time.
The score of the game is based on how many blocks are left when the image is guessed.

[p]pixlboard

View the Pixl leaderboard!

Arguments
show_global: show the global leaderboard

example: [p]pixlb true

  • Usage: [p]pixlboard <show_global>
  • Aliases: pixlb, pixelb, pixlelb, and pixleaderboard
  • Checks: server_only

[p]pixl

Start a Pixl game!
Guess the image as it is slowly revealed

  • Usage: [p]pixl
  • Aliases: pixle, pixlguess, pixelguess, and pixleguess
  • Checks: server_only

[p]pixlset

Configure the Pixl game

  • Usage: [p]pixlset
  • Aliases: pixelset and pixleset
  • Checks: server_only

[p]pixlset delay

(Owner Only)Set the delay between block reveals

Warning
Setting this too low may hit rate limits, default is 5 seconds.

  • Usage: [p]pixlset delay <seconds>
  • Restricted to: BOT_OWNER

[p]pixlset timelimit

Set the time limit for Pixl games

  • Usage: [p]pixlset timelimit <seconds>

[p]pixlset usedefault

(Toggle) Whether to use the default hardcoded images in this server

  • Usage: [p]pixlset usedefault

[p]pixlset showanswer

(Toggle) Showing the answer after a game over

  • Usage: [p]pixlset showanswer

[p]pixlset useglobal

(Toggle) Whether to use global images in this server

  • Usage: [p]pixlset useglobal

[p]pixlset view

View the current settings

  • Usage: [p]pixlset view

[p]pixlset image

Add/Remove images

  • Usage: [p]pixlset image

[p]pixlset image viewdefault

View the default images

  • Usage: [p]pixlset image viewdefault

[p]pixlset image testserver

Test the server images to ensure they are valid urls

  • Usage: [p]pixlset image testserver

[p]pixlset image view

View the server images

  • Usage: [p]pixlset image view

[p]pixlset image testglobal

Test the global images to ensure they are valid urls

  • Usage: [p]pixlset image testglobal
  • Restricted to: BOT_OWNER

[p]pixlset image addglobal

Add a global image for all servers to use

Arguments
url: the url of the image
answers: a list of possible answers separated by a comma

Alternative
If args are left blank, a text file can be uploaded with the following format for bulk image adding.
Each line starts with the url followed by all the possible correct answers separated by a comma

Example: url, answer, answer, answer...

https://some_url.com/example.png, answer1, answer two, another answer
https://yet_another_url.com/another_example.jpg, answer one, answer 2, another answer
  • Usage: [p]pixlset image addglobal <url> <answers>
  • Restricted to: BOT_OWNER

[p]pixlset image viewglobal

View the global images

  • Usage: [p]pixlset image viewglobal

[p]pixlset image add

Add an image for your server to use

Arguments
url: the url of the image
answers: a list of possible answers separated by a comma

Alternative
If args are left blank, a text file can be uploaded with the following format for bulk image adding.
Each line starts with the url followed by all the possible correct answers separated by a comma

Example: url, answer, answer, answer...

https://some_url.com/example.png, answer1, answer two, another answer
https://yet_another_url.com/another_example.jpg, answer one, answer 2, another answer
  • Usage: [p]pixlset image add <url> <answers>

[p]pixlset participants

Set the minimum amount of participants for the game to reward users credits

  • Usage: [p]pixlset participants <amount>

[p]pixlset ratio

Set the point to credit conversion ratio (points x ratio = credit reward)
Points are calculated based on how many hidden blocks are left at the end of the game

Ratio can be a decimal
Set to 0 to disable credit rewards

  • Usage: [p]pixlset ratio <ratio>

[p]pixlset blocks

Set the amount of blocks to reveal after each delay

  • Usage: [p]pixlset blocks <amount>