diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm
index 4204810e051d..23cbb97b0db5 100644
--- a/code/modules/mob/living/carbon/species.dm
+++ b/code/modules/mob/living/carbon/species.dm
@@ -158,6 +158,8 @@ var/global/list/playable_species = list("Human")
var/datum/speech_filter/speech_filter
+ var/list/damage_overlays = list("brute", "burn") //What damage overlays will be rendered on the species when harmed
+
/datum/species/New()
..()
if(all_species[name])
@@ -457,6 +459,7 @@ var/global/list/playable_species = list("Human")
You have no skin, no blood, no lips, and only just enough brain to function.
\
You can not eat normally, as your necrotic state only permits you to only eat raw flesh. As you lack skin, you can not be injected via syringe.
\
You are also incredibly weak to brute damage, but you're fast and don't need to breathe, so that's going for you."
+ damage_overlays = list()
/datum/species/skellington/conditional_playable()
var/MM = text2num(time2text(world.timeofday, "MM"))
@@ -1272,6 +1275,7 @@ var/list/has_died_as_golem = list()
A more refined version of the skellington, you're not as brittle, but not quite as fast.
\
You have no skin, no blood, and only a brain to guide you.
\
You can not eat normally, as your necrotic state permits you to only eat raw flesh. As you lack skin, you can not be injected via syringe."
+ damage_overlays = list()
/datum/species/lich/gib(mob/living/carbon/human/H)
..()
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index c72089c8a74e..b77e33523cd9 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -721,7 +721,11 @@ Note that amputating the affected organ does in fact remove the infection from t
var/tburn = 0
var/tbrute = 0
- if(burn_dam == 0)
+ var/datum/species/species = src.species || owner.species
+
+ if(species && !species.damage_overlays.Find("burn")) //Species has disabled burn damaged overlays
+ tburn = 0
+ else if((burn_dam == 0))
tburn = 0
else if(burn_dam < (max_damage * 0.25 / 2))
tburn = 1
@@ -730,7 +734,9 @@ Note that amputating the affected organ does in fact remove the infection from t
else
tburn = 3
- if(brute_dam == 0)
+ if(species && !species.damage_overlays.Find("brute")) //Species has disabled brute damage overlays
+ tbrute = 0
+ else if(brute_dam == 0)
tbrute = 0
else if(brute_dam < (max_damage * 0.25 / 2))
tbrute = 1