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bpy-socket.py
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import bpy
import socket
import queue
import socketserver
import threading
import sys
from io import StringIO
bl_info = {
'name': 'bpy socket',
'author': 'vignedev',
'version': (0, 0, 2),
'blender': (3, 4, 0),
'description': 'Expose bpy as a TCP server',
'warning': 'Security was literally at the bottom of the priority list.'
}
# Globals
server: socketserver.TCPServer = None
server_thread: threading.Thread = None
commands = queue.Queue()
message_delimiter = b'\x00'
# ------------------------------------------------------------------------------------------------ #
class CommandHandler(socketserver.BaseRequestHandler):
def enqueue_script(self, script: bytearray, sock: socket.socket):
if script is not None:
print(f'[bpy.socket] received script of {len(script)} bytes, inserting script={script} and sock={sock}')
if len(script) > 0: commands.put((script, sock))
else:
print('[bpy.socket] received None as message')
def handle(self):
global commands
self.buffer = bytearray()
while True:
char = self.request.recv(1) # not really happy about this, but am searching for '\0'
if not char: break # socket was closed
if char == message_delimiter:
self.enqueue_script(self.buffer.copy(), self.request)
self.buffer.clear()
else:
self.buffer.extend(char)
# send the remaining buffer
self.enqueue_script(self.buffer, self.request)
class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
pass
def destroy_socket(*args):
global server
global server_thread
global commands
with commands.mutex:
commands.queue.clear()
if server is not None:
server.shutdown()
server.server_close()
server_thread.join()
server = None
server_thread = None
print('[bpy.socket] Destroyed socket')
return
def create_socket(*args):
global server
global server_thread
pref: BpySocketPrefs = bpy.context.preferences.addons[__name__].preferences
destroy_socket()
server = ThreadedTCPServer((pref.address, pref.port), CommandHandler)
server_thread = threading.Thread(target=server.serve_forever, daemon=True)
server_thread.start()
print('[bpy.socket] Created socket')
# ------------------------------------------------------------------------------------------------ #
@bpy.app.handlers.persistent
def on_project_load(*args):
destroy_socket()
def evaluators(*args):
global commands
while not commands.empty() and commands.mutex:
(command, sock) = commands.get()
commands.task_done()
original_stdout = sys.stdout
sys.stdout = StringIO()
try:
print('[bpy.socket] executing script')
exec(command)
except Exception as ex:
print('[bpy.socket] exec error:', ex)
captured_stdout = sys.stdout.getvalue()
try:
print('[bpy.socket] attempting to send back data')
sock.sendall(captured_stdout.encode())
sock.sendall(message_delimiter)
sock.close()
except Exception as ex:
original_stdout.write(captured_stdout)
sys.stdout = original_stdout
print('[bpy.socket] failed to send back response to client:', ex)
sys.stdout = original_stdout
pref: BpySocketPrefs = bpy.context.preferences.addons[__name__].preferences
return pref.refresh_rate
def destroy_socket_bpy(self, context):
destroy_socket()
# ------------------------------------------------------------------------------------------------ #
class BpySocketToggle(bpy.types.Operator):
bl_label = 'Toggle bpy.socket'
bl_idname = 'bpysocket.toggle'
bl_options = { 'INTERNAL' }
bl_description = 'Toggles the bpy.socket'
def execute(self, context):
global server
if server is None:
try:
create_socket()
except Exception as ex:
server = None
self.report({'ERROR'}, f'Failed to create a TCP Socket:\n{str(ex)}')
return {'CANCELLED'}
if bpy.app.timers.is_registered(evaluators):
bpy.app.timers.unregister(evaluators)
bpy.app.timers.register(evaluators)
else:
destroy_socket()
if bpy.app.timers.is_registered(evaluators):
bpy.app.timers.unregister(evaluators)
return {'FINISHED'}
class BpySocketPrefs(bpy.types.AddonPreferences):
bl_idname = __name__
address: bpy.props.StringProperty(
name='Address',
description='Address to bind the port to, use localhost or any of its equivalents to make it only local.',
default='localhost',
update=destroy_socket_bpy
)
port: bpy.props.IntProperty(
name='Port',
description='Port to which to bind the port to',
default=47787,
update=destroy_socket_bpy
)
hide_label: bpy.props.BoolProperty(
name='Hide Label',
description='Hides the label and displays only the icon on the menu bar',
default=False
)
refresh_rate: bpy.props.FloatProperty(
name='Refresh Rate',
description='Evaluate queued commands every this amount of seconds',
default=1.0,
min=0.01
)
def draw(self, context):
layout = self.layout
layout.prop(self, 'address')
layout.prop(self, 'port')
layout.prop(self, 'hide_label')
layout.prop(self, 'refresh_rate')
def bpysocket_drawer(self, context):
if context.region.alignment == 'RIGHT':
pref: BpySocketPrefs = context.preferences.addons[__name__].preferences
layout = self.layout
text = 'bpy.socket' if not pref.hide_label else ''
if not server: layout.operator('bpysocket.toggle', icon='PLAY' , text=text, depress=False)
else: layout.operator('bpysocket.toggle', icon='PAUSE', text=text, depress=True)
# ------------------------------------------------------------------------------------------------ #
classes = (
BpySocketToggle,
BpySocketPrefs
)
def register():
bpy.app.handlers.load_post.append(on_project_load)
for c in classes: bpy.utils.register_class(c)
bpy.types.TOPBAR_HT_upper_bar.prepend(bpysocket_drawer)
def unregister():
destroy_socket()
if bpy.app.timers.is_registered(evaluators):
bpy.app.timers.unregister(evaluators)
bpy.app.handlers.load_post.remove(on_project_load)
for c in classes: bpy.utils.unregister_class(c)
bpy.types.TOPBAR_HT_upper_bar.remove(bpysocket_drawer)
if __name__ == '__main__':
register()