diff --git a/toto.html b/toto.html index 134bdc5..51fad2b 100644 --- a/toto.html +++ b/toto.html @@ -87,15 +87,15 @@ }); - //let busteCSG = BABYLON.CSG.FromMesh(buste); - //let planeCSG = BABYLON.CSG.FromMesh(plane); + let busteCSG = BABYLON.CSG.FromMesh(buste[0]); + let planeCSG = BABYLON.CSG.FromMesh(plane); - //let booleanCSG = busteCSG.subtract(planeCSG); + let booleanCSG = busteCSG.subtract(planeCSG); - //let newMesh = booleanCSG.toMesh("newMesh", null, scene); + let newMesh = booleanCSG.toMesh("newMesh", null, scene); - // buste.visibility = false; - // plane.visibility = false; + buste.visibility = false; + plane.visibility = false; // Move the light with the camera scene.registerBeforeRender(function () {