Skip to content

Latest commit

 

History

History
31 lines (19 loc) · 1.78 KB

README.md

File metadata and controls

31 lines (19 loc) · 1.78 KB

This software is experimental. Contributions are welcome, but production use is discouraged

Waybeams

With Waybeams you can quickly and reliably create and test tiny (<4MB). delightful applications that can thrive on a multitude of surfaces (Windows, macOS, Linux, Android, iOS, Raspberry Pi, Beaglebone, etc.).

According to Merriam Webster, A Waybeam is, ": a beam supporting a way; specifically : either of two longitudinal beams resting on transverse girders and supporting the rails of a road crossing a bridge"

We like to think of Waybeams (the tools here) as providing a solid structural foundation that makes it possible for us to safely and quickly transport enormous quantities of user facing features to production.

Waybeams Image

Image provided courtesy of Carlos Amato and the Creative Commons license(s).

Waybeams is built using the Go language and an OpenGL rendering surface (currently, NanoVGO)

Waybeams provides (or for now, aspires to provide):

  • Simple, fast, reactive and composable GUI toolkit
  • Cross-platform, GPU accelerated drawing surface
  • Pure Go component declaration and configuration
  • Tiny, blazing fast, constraints-based layouts
  • Component Trait assignment using web-like selectors
  • Headless (insanely fast) environment for UI tests
  • Isolated visual environment for test-driven development on UI components
  • Automated image rendering surface (from tests) for release validation

Contributing

See waybeams/gows to set up a Golang workspace if you're interested in contributing.