-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLocale.zh-TW.resx
315 lines (304 loc) · 12.2 KB
/
Locale.zh-TW.resx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BadType" xml:space="preserve">
<value>數字超出範圍。請檢查寶石類型以及屬性是否有誤。</value>
</data>
<data name="NotLevel1" xml:space="preserve">
<value>本軟體只能夠計算等級一的寶石。</value>
</data>
<data name="Score1" xml:space="preserve">
<value>請拍照遊戲內的寶石並傳送給[email protected]做紀錄</value>
</data>
<data name="Score100" xml:space="preserve">
<value>請拍照遊戲內的寶石並傳送給[email protected]做紀錄</value>
</data>
<data name="Score35" xml:space="preserve">
<value>垃圾都比這個好。拆了吧</value>
</data>
<data name="Score45" xml:space="preserve">
<value>這顆寶石不建議升上去。</value>
</data>
<data name="Score55" xml:space="preserve">
<value>不是很糟,但也不是很好。</value>
</data>
<data name="Score75" xml:space="preserve">
<value>一顆還算OK的寶石。</value>
</data>
<data name="Score86" xml:space="preserve">
<value>真不錯,這是顆高品質的寶石。</value>
</data>
<data name="Score95" xml:space="preserve">
<value>哇! 這個寶石的數值實在是太贊了!</value>
</data>
<data name="calculate" xml:space="preserve">
<value>開始計算</value>
</data>
<data name="CD" xml:space="preserve">
<value>爆擊傷害</value>
</data>
<data name="CH" xml:space="preserve">
<value>爆擊機率</value>
</data>
<data name="getInfo1" xml:space="preserve">
<value>目前寶石資訊</value>
</data>
<data name="getInfo2" xml:space="preserve">
<value>PR值</value>
</data>
<data name="getInfo3" xml:space="preserve">
<value>等級</value>
</data>
<data name="HR" xml:space="preserve">
<value>回血</value>
</data>
<data name="individual" xml:space="preserve">
<value>個別評分</value>
</data>
<data name="initInfo1" xml:space="preserve">
<value>寶石初始數值</value>
</data>
<data name="initInfo2" xml:space="preserve">
<value>寶石類型</value>
</data>
<data name="initInfo3" xml:space="preserve">
<value>起始屬性數</value>
</data>
<data name="inputInfo1" xml:space="preserve">
<value>請輸入等級一寶石資訊</value>
</data>
<data name="inputInfo2" xml:space="preserve">
<value>屬性數值</value>
</data>
<data name="inputInfo3" xml:space="preserve">
<value>屬性名稱</value>
</data>
<data name="MD" xml:space="preserve">
<value>魔法傷害</value>
</data>
<data name="MH" xml:space="preserve">
<value>最大血量</value>
</data>
<data name="PD" xml:space="preserve">
<value>物理傷害</value>
</data>
<data name="PMH" xml:space="preserve">
<value>% 最大血量</value>
</data>
<data name="radiant" xml:space="preserve">
<value>光輝</value>
</data>
<data name="restart" xml:space="preserve">
<value>重新開始</value>
</data>
<data name="result" xml:space="preserve">
<value>結果</value>
</data>
<data name="score" xml:space="preserve">
<value>分數</value>
</data>
<data name="stellar" xml:space="preserve">
<value>恆星</value>
</data>
<data name="total" xml:space="preserve">
<value>總分</value>
</data>
<data name="AboutMenu" xml:space="preserve">
<value>關於 (&A)</value>
</data>
<data name="AlwaysOnTop" xml:space="preserve">
<value>保持在最上端 (&T)</value>
</data>
<data name="bold" xml:space="preserve">
<value>True</value>
</data>
<data name="English" xml:space="preserve">
<value>英文 (&E)</value>
</data>
<data name="fontFace" xml:space="preserve">
<value>微軟正黑體</value>
</data>
<data name="formHeight" xml:space="preserve">
<value>497</value>
</data>
<data name="formName" xml:space="preserve">
<value>Trove 寶石評估器</value>
</data>
<data name="formWidth" xml:space="preserve">
<value>690</value>
</data>
<data name="Language" xml:space="preserve">
<value>語言 (&L)</value>
</data>
<data name="menuExit" xml:space="preserve">
<value>離開 (&X)</value>
</data>
<data name="Settings" xml:space="preserve">
<value>設定 (&S)</value>
</data>
<data name="SimplifiedChinese" xml:space="preserve">
<value>簡體中文 (&S)</value>
</data>
<data name="TraditionalChinese" xml:space="preserve">
<value>繁體中文 (&T)</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="TroveSig" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\TroveSigCht.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="bugText" xml:space="preserve">
<value>找到Bug?</value>
</data>
<data name="EGI" xml:space="preserve">
<value>大寶石初始查詢</value>
<comment>Empowered Gem Information</comment>
</data>
<data name="invalidInput" xml:space="preserve">
<value>嘗試轉換您的輸入時出了問題。請檢查輸入後再嘗試。</value>
</data>
<data name="invalidLevelInput" xml:space="preserve">
<value>您輸入了一個無效的等級。請重新輸入等級。</value>
</data>
<data name="invalidPRInput" xml:space="preserve">
<value>您輸入了一個無效的PR值。請重新輸入PR值。</value>
</data>
<data name="notLevel1Short" xml:space="preserve">
<value>寶石不是等級一</value>
</data>
<data name="outOfBoundShort" xml:space="preserve">
<value>輸入數值錯誤</value>
</data>
<data name="reportText" xml:space="preserve">
<value>點此回報!</value>
</data>
<data name="reportURL" xml:space="preserve">
<value>http://forum.gamer.com.tw/C.php?bsn=26719&snA=9155&tnum=5</value>
</data>
<data name="SGE" xml:space="preserve">
<value>小寶石評估器</value>
<comment>Small Gem Evaluator</comment>
</data>
<data name="titleError" xml:space="preserve">
<value>錯誤發生</value>
</data>
<data name="unknown" xml:space="preserve">
<value>未知</value>
</data>
<data name="About" xml:space="preserve">
<value>關於</value>
</data>
<data name="Contact" xml:space="preserve">
<value>你可以點下列圖示與作者聯絡</value>
</data>
<data name="forumLink" xml:space="preserve">
<value>http://home.gamer.com.tw/homeindex.php?owner=willysunny</value>
</data>
<data name="forumIcon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\baha.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>