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unrealscript.js
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// @ts-nocheck
unrealscript.displayName = 'unrealscript'
unrealscript.aliases = ['uc', 'uscript']
/** @type {import('../core.js').Syntax} */
export default function unrealscript(Prism) {
Prism.languages.unrealscript = {
comment: /\/\/.*|\/\*[\s\S]*?\*\//,
string: {
pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
greedy: true
},
category: {
pattern:
/(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
lookbehind: true,
greedy: true,
alias: 'property'
},
metadata: {
pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
lookbehind: true,
greedy: true,
inside: {
property: /\b\w+(?=\s*=)/,
operator: /=/,
punctuation: /[<>|]/
}
},
macro: {
pattern: /`\w+/,
alias: 'property'
},
'class-name': {
pattern:
/(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
lookbehind: true
},
keyword:
/\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
function: /\b[a-z_]\w*(?=\s*\()/i,
boolean: /\b(?:false|true)\b/,
number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
// https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html
operator:
/>>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
punctuation: /[()[\]{};,.]/
}
Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript
}