When a Tank punches a Hittable it adds a Glow to the hittable which all infected players can see. + Stop tank props from fading whilst the tank is alive
-
Image | 圖示
-
Apply to | 適用於
L4D2
-
Changelog | 版本日誌
-
v2.5 (2022-12-12)
- Credit to Sir, A1m`, Derpduck
-
v2.0
- fixed issue that tank hittable props disappear, this happens when tank is alive and then changes same map.
-
v1.8
- update sm 1.10 syntax + improve code
-
v1.7
- Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
-
v1.6
- smooth glow for left4dead1
-
v1.5
- Fixed a l4d1 value bug. Add Shadow Model color which attaches to the real hittable hitbox so that everyone including survivors can see.
-
v1.4
- update l4d1 code syntax and make hittable prop glow better
-
v1.3
- fixed l4d1 problem when infected pass tank to AI
-
v1.2
- update syntax
-
v1.0
-
-
Require | 必要安裝
-
ConVar | 指令
- cfg/sourcemod/l4d2_tank_props_glow.cfg
// Time it takes for hittables that were punched by Tank to dissapear after the Tank dies. l4d2_tank_prop_dissapear_time "10.0" // Prop Glow Color, three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2_tank_prop_glow_color "255 255 255" // Only Tank can see the glow l4d2_tank_prop_glow_only "0" // How near to props do players need to be to enable their glow. l4d2_tank_prop_glow_range "4500" // How near to props do players need to be to disable their glow. l4d2_tank_prop_glow_range_min "256" // Spectators can see the glow too l4d2_tank_prop_glow_spectators "1" // Show Hittable Glow for infected team while the tank is alive l4d_tank_props_glow "1"
- cfg/sourcemod/l4d2_tank_props_glow.cfg
-
Command | 命令
None
Tank打到的物件都會產生光圈,只有特感能看見 + Tank死亡之後車子自動消失
-
原理
- 當Tank拍打能動的車子時,在車子上產生光圈,只有特感能看見
- 穿透牆壁也能看見光圈
- Tank死亡之後打過的車子都會消失
-
功能
- 可調整光圈的顏色與發光範圍
- 可調整車子的消失時間
- 可調整旁觀者也能看到車子發光