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quadflat.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.56.0 r34074</authoring_tool>
</contributor>
<created>2011-02-17T14:04:19</created>
<modified>2011-02-17T14:04:19</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-camera" name="Camera">
<optics>
<technique_common>
<perspective>
<xfov>49.13434</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear>0.1</znear>
<zfar>100</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_lights/>
<library_images/>
<library_effects>
<effect id="Material-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.64 0.64 0.64 1</color>
</diffuse>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</lambert>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<show_double_sided>1</show_double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
</library_effects>
<library_materials>
<material id="Material" name="Material">
<instance_effect url="#Material-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="12">1 1 -1 1 -1 -1 1 0.9999995 1 0.9999994 -1.000001 1</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="3">1 -2.83122e-7 0</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<polylist material="Material" count="1">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<vcount>4 </vcount>
<p>0 0 2 0 3 0 1 0</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_animations/>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube" type="NODE">
<translate sid="location">0 0 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#Cube-mesh">
<bind_material>
<technique_common>
<instance_material symbol="Material" target="#Material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Camera" type="NODE">
<translate sid="location">7.481132 -6.50764 5.343665</translate>
<rotate sid="rotationZ">0 0 1 46.69194</rotate>
<rotate sid="rotationY">0 1 0 0.6197679</rotate>
<rotate sid="rotationX">1 0 0 63.55929</rotate>
<scale sid="scale">1 1 1</scale>
<instance_camera url="#Camera-camera"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>